diff --git a/protos/CommonProto.proto b/protos/CommonProto.proto index de5c0e5..162fa18 100644 --- a/protos/CommonProto.proto +++ b/protos/CommonProto.proto @@ -117,9 +117,9 @@ option optimize_for = SPEED; message FightUnitInfo { optional string unitId = 1;//单位静态id - optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3.... + optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3....(新增修行技能数据放这里:PlayerSkill表id) optional string property = 3;//1#2390#2390#169#271#95#176#0#0#0.3#0.15#0.3#1.5#1#0.05#0#0#0#0#0#0.05#0#0#0#0#0 - optional int32 position = 4; // 位置 + optional int32 position = 4; // 位置(修行技能 position:10) optional int32 star = 5; // 星级 optional int32 skinId = 6;//皮肤 optional string realId = 7;//唯一id @@ -132,6 +132,7 @@ option optimize_for = SPEED; optional string teamPassiveList = 3 ; //目前无用 optional string specialPassive = 4; // 特殊标记(猎妖之路 圣物被动情况) optional int32 firstCamp = 5;//出手优先级 0默认我方先出 + optional int64 forceScore = 6;//战斗力 } @@ -1135,3 +1136,9 @@ option optimize_for = SPEED; optional int32 num = 2;//装备曾经获取过的数量 } + ///修行技能信息 + message PracticeSkillInfo{ + optional int32 skillId = 1;//技能id + optional int32 skillLv = 2;//技能等级 + } + diff --git a/protos/HeroInfoProto.proto b/protos/HeroInfoProto.proto index ec589e1..91816a6 100644 --- a/protos/HeroInfoProto.proto +++ b/protos/HeroInfoProto.proto @@ -469,6 +469,11 @@ import "CommonProto.proto"; } + //修行技能升级 + message PracticeSkillUpRequest{ + optional int32 skillId = 1; + } + diff --git a/protos/MessageTypeProto.proto b/protos/MessageTypeProto.proto index a42ebf3..a3f7a87 100644 --- a/protos/MessageTypeProto.proto +++ b/protos/MessageTypeProto.proto @@ -1118,6 +1118,9 @@ enum MessageType{ GET_LIKABLE_DATA_REQUEST = 20207;//获取英雄好感度数据请求 GET_LIKABLE_DATA_RESPONSE = 20208; + + PRACTICE_SKILL_UP_REQUEST=20209;//修行技能升级请求 + PRACTICE_SKILL_UP_RESPONSE=20210; diff --git a/protos/PlayerInfoProto.proto b/protos/PlayerInfoProto.proto index 5acc2ae..101c75d 100644 --- a/protos/PlayerInfoProto.proto +++ b/protos/PlayerInfoProto.proto @@ -87,6 +87,7 @@ import "CommonProto.proto"; repeated SixiangxinfaInfo sixiangInfos = 46;//四象心法数据 optional int32 serverOpenTime = 47; // 服务器开服时间 optional int32 xiuweiLevel = 48; // 主角修为等级 + repeated PracticeSkillInfo practiceSkillInfos = 49;//修行技能数据 }