挑战副本(无尽副本,宝物副本)

master_huanxiang
xuexinpeng 2022-04-14 14:28:23 +08:00
parent 2e0eaab404
commit 26d0eb8565
3 changed files with 34 additions and 0 deletions

View File

@ -1121,6 +1121,13 @@ option optimize_for = SPEED;
optional int32 currentFloor = 3;//层数
optional int32 remainTimes = 4;//剩余次数
}
//挑战副本(无尽副本,宝物副本)
message ChallengeInfo{
optional int32 type = 1;//挑战副本(1无尽 2宝物)
optional int32 overTime = 2;//挑战副本开启状态(0:关闭 1:开启)
optional int32 currentFloor = 3;//层数
}
// 助战信息
message HelpFightList{

View File

@ -203,6 +203,12 @@ enum MessageType{
DEATH_PATH_FIRST_CHANGE_INDICATION = 10321;//十绝阵第一名修改推送
CHALLENGE_REQUEST = 10322; //挑战副本
CHALLENGE_RESPONSE = 10323;
CHALLENGE_INFO_REQUEST = 10324;
CHALLENGE_INFO_RESPONSE = 10325;
CHALLENGE_INFO_INDICATION = 10326;
// E 10400
ERROR_CODE_INDICATION = 10400;

View File

@ -789,6 +789,27 @@ import "CommonProto.proto";
optional FightData fightData = 2;
}
//挑战副本(无尽副本,宝物副本)
//挑战副本信息
message ChallengeInfoRequest{
}
message ChallengeInfoResponse{
repeated ChallengeInfo info = 1;
}
message ChallengeInfoIndication{
repeated ChallengeInfo info = 1;
}
//挑战副本挑战
message ChallengeRequest{
optional int32 type = 1; //1无尽 2宝物
optional int32 model = 2; //1为挑战 2为扫荡
optional int32 id = 3; //层数
}
message ChallengeResponse{
optional Drop drop = 1;
optional FightData fightData = 2;
}
message GetSomeActivityInfoRequest{
repeated int32 id=1;
}