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@ -283,34 +283,6 @@ import "CommonProto.proto";
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optional SkinInfo skinInfo = 1;//激活皮肤的推送
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}
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// 开启共鸣格子
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message OpenResonanceRequest {
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optional int32 gridId = 1; // 格子id
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}
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message OpenResonanceResponse {
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}
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// 共鸣
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message ResonanceRequest{
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optional string heroId = 1; // 需要共鸣的神将id
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optional int32 gridId = 2; // 格子id
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optional int32 type = 3; // 1:共鸣 2:卸下共鸣神将
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}
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message ResonanceResponse{
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}
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// 花费妖晶清除共鸣冷却时间
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message CleanResonanceTimeRequest{
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optional int32 gridId = 2; // 格子id
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}
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message CleanResonanceTimeResponse{
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optional int32 gridId = 2; // 格子id
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}
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// 升级鸿蒙碑
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message UpgradeHongmengTabletResponse{
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}
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@ -523,19 +523,6 @@ enum MessageType{
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HERO_SKIN_CHANGE_RESPONSE = 10712;
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HERO_SKIN_USE_INDICATION = 10713;//激活皮肤推送
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HONGMENG_OPEN_RESONANCE_REQUEST = 10714; // 开启共鸣区域格子
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HONGMENG_OPEN_RESONANCE_RESPONSE = 10715;
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HONGMENG_RESONANCE_REQUEST = 10716; // 共鸣或卸下共鸣神将
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HONGMENG_RESONANCE_RESPONSE = 10717;
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HONGMENG_CLEAN_TIME_RESQUEST = 10718; // 花费妖晶清除共鸣冷却时间
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HONGMENG_CLEAN_TIME_RESPONSE = 10719;
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HONGMENG_UPGRADE_REQUEST = 10720; // 升级鸿蒙碑
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HONGMENG_UPGRADE_RESPONSE = 10721;
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// I 10800
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// J 10900
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@ -37,18 +37,6 @@ import "CommonProto.proto";
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optional string str = 2;
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}
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// 共鸣信息
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message HongmengHeroInfo{
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optional int32 gridId = 1; // 共鸣格子
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optional string heroId = 2; // 共鸣神将id
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optional int64 time = 3; // 共鸣神将卸下后的冷却时间 单位 秒
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}
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message HongmengAddition{
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optional int32 additionType = 1; // 加成类型 1:等级 2:装备 3:魂宝 4:灵宝 5:法宝
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optional int32 value = 2; // 加成值
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}
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message GetPlayerInfoResponse{
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optional Player player = 1;
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repeated NewPlayerGuidePoint newPlayerGuidePoint =2;
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@ -83,10 +71,6 @@ import "CommonProto.proto";
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optional int32 expeditionLeve =31 ; //猎妖之路阶段 -1 待选择
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optional int32 hadLuckTime = 32;//幸运探宝次数
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optional int32 hadAdvanceLuckTime = 33;//高级幸运探宝次数
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repeated string hongmengGuards = 34; // 鸿蒙守卫
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repeated HongmengHeroInfo hongmengHeroInfos = 35;
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optional int32 hongmengTablet = 36; // 鸿蒙碑开启后等级
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repeated HongmengAddition hongmengAdditions = 37; // 共鸣加成
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}
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