战斗结构
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@ -1040,6 +1040,7 @@ option optimize_for = SPEED;
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repeated int32 resultList = 14;//战斗结果集合
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optional int32 score = 15; //当前玩家的积分
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optional int32 serverName = 16; //服务器名称
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repeated int32 result = 17; //战斗结果
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}
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