Merge branch 'master' of 60.1.1.230:backend/jieling_protocol
# Conflicts: # protos/Family.protomaster_huanxiang
commit
4666c9f48f
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@ -17,7 +17,9 @@ import "CommonProto.proto";
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optional int32 frame = 10; // 头像框
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optional int32 maxBossHurt = 11; // 历史最高伤害
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optional int32 lastHurt = 12 ;// 上次伤害
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repeated int32 takeFeteReward =13 ; // 祭祀领取进度
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optional int32 lastFeteGuildId =14 ; // 上次祭祀公会id
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optional int32 lastFeteType =15 ; // 上次祭祀类型 //每日清除 5点推送
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}
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@ -373,6 +375,7 @@ import "CommonProto.proto";
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optional Drop drop = 1;
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}
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message CarDelayProgressIndication{
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optional int32 progress = 1; //阶段 -1:未开 1 : 挑战 2:抢夺
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optional int32 endTime = 2; //结束时间
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@ -383,4 +386,47 @@ import "CommonProto.proto";
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repeated RankInfo rankInfo = 1;
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optional int32 myRank = 2; //我的排名
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optional int32 myScore = 3 ;//我的积分
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}
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}
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message FamilyFeteRequest{
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optional int32 type = 1; //献祭类型
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}
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message FamilyFeteResponse{
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optional int32 curExp = 1; //经验
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}
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message FamilyGetFeteRewardRequest{
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optional int32 id = 1; //进度id
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}
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message FamilyGetFeteRewardResponse{
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}
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message FamilyFeteRewardProcessIndication{
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optional int32 score = 1; //公会祭祀进度
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}
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message DeathPathInfo{
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optional int32 pathId = 1;
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optional int32 guildId = 2;
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}
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message GetDeathPathStatusResponse{
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optional int32 status = 1;//0未开启;1开启
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}
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message GetDeathPathInfoResponse{
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optional int32 overTime = 1;//剩余时间
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optional int32 challengeCount = 2;//已挑战次数
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repeated DeathPathInfo infos = 3;
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}
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message ChallengeDeathPathRequest{
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optional int32 pathId = 1;
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}
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message ChallengeDeathPathResponse{
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optional FightData fightData = 1;
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optional int32 damage = 2;
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optional Drop drop = 3;
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}
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@ -171,6 +171,16 @@ enum MessageType{
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DAILY_CHALLENGE_REQUEST = 10307;//日常挑战
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DAILY_CHALLENGE_RESPONSE = 10308;
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DEATH_PATH_GET_STATUS_REQUEST = 10309;//获取十绝阵状态信息
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DEATH_PATH_GET_STATUS_RESPONSE = 10310;
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DEATH_PATH_INFO_REQUEST = 10311;//十绝阵内信息
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DEATH_PATH_INFO_RESPONSE = 10312;
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DEATH_PATH_CHALLENGE_REQUEST = 10313;//挑战十绝阵
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DEATH_PATH_CHALLENGE_RESPONSE = 10314;
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// E 10400
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@ -881,4 +891,16 @@ enum MessageType{
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//20111 - 20200 装备、
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EQUIP_COMPLEX_REQUEST = 20111;//合成装备
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EQUIP_COMPLEX_RESPONSE = 20112;
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//30000以后 新增协议号使用协议名定义 协议号自动映射
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FamilyFeteRequest = 30001;//祭祀
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FamilyFeteResponse = 30002;//祭祀
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FamilyGetFeteRewardRequest = 30003;//领取公会祭祀
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FamilyGetFeteRewardResponse = 30004;//
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FamilyFeteRewardProcessIndication = 30005 ; // 更新公会进度
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}
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@ -378,6 +378,8 @@ import "CommonProto.proto";
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repeated LuckWheelRewardPosInfo posInfos = 8;//转盘信息
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repeated LuckWheelRewardPosInfo posInfosAdvance = 9;//高级转盘信息
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repeated int32 MonthDailyTake=10;//已领取的月卡id
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optional int32 lastFeteType =11 ; // 上次祭祀类型 //每日清除 5点推送
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repeated int32 takeFeteReward =12 ; // 祭祀领取进度
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}
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