【家园协议1.0】旧内容修改,添加装备强化协议

master_huanxiang
duhui 2021-12-22 18:01:08 +08:00
parent 3a0514d753
commit 64949fb7f1
3 changed files with 46 additions and 20 deletions

View File

@ -1210,12 +1210,17 @@ option optimize_for = SPEED;
//
message ArchitectureInfo{
optional int32 id = 1;
optional int32 level = 2;
optional int32 startTime = 3;
optional int32 productionStartTime = 2;//
optional int32 upLvEndTime = 3;//
}
//
message LandInfo{
optional int32 id = 1;
optional int32 endTime = 2;
optional int32 heroTid = 3;
optional int32 endTime = 2;//
optional int32 heroTid = 3;//id0
}
//
message EquipIntensifyInfo{
optional int32 location = 1;//1234
optional int32 lvId = 2;//id
}

View File

@ -1381,13 +1381,18 @@ enum MessageType{
HomeInfoResponse = 3050102;
//
ArchitectureOperateRequest = 3050103;
//
HomeAllGainRequset = 3050104;
HomeAllGainResponse = 3050105;
//
WenderInfoRequset = 3050106;
WenderInfoResponse = 3050107;
WanderInfoRequset = 3050106;
WanderInfoResponse = 3050107;
//
WenderDispatchRequest = 3050108;
WenderDispatchResponse = 3050109;
WanderDispatchRequest = 3050108;
WanderDispatchResponse = 3050109;
//
EquipIntensifyRequset = 3050110;
EquipIntensifyResponse = 3050111;
//800000global

View File

@ -1056,34 +1056,50 @@ import "CommonProto.proto";
}
message ArchitectureOperateRequest{
repeated int32 ids = 1;
optional int32 type = 2;//12
optional int32 type = 2;//12
optional int32 privilageTypeId = 3;//id
}
message HomeInfoResponse{
repeated ArchitectureInfo infos = 1;
optional Drop drop = 2;
}
//
message WenderInfoRequset{
message HomeAllGainRequset{
optional int32 id = 1;//0
}
message WenderInfoResponse{
message HomeAllGainResponse{
optional Drop drop = 1;
}
//
message WanderInfoRequset{
}
message WanderInfoResponse{
repeated LandInfo lands = 1;
repeated int32 heroTids = 2;
}
message WenderDispatchRequest{
optional int32 id = 1;
message WanderDispatchRequest{
optional int32 id = 1;//id
optional int32 type = 2;//123
optional int32 heroTid = 3;
optional int32 heroTid = 3;//id
optional int32 privilageTypeId = 4;//id
}
message WenderDispatchResponse{
message WanderDispatchResponse{
optional LandInfo land = 1;
repeated int32 heroTids = 2;
optional Drop drop = 3;
}
//
message EquipIntensifyRequset{
optional int32 location = 1;
optional int32 upLevel = 2;
}
message EquipIntensifyResponse{
repeated EquipIntensifyInfo infos = 1;
}