【家园协议1.0】旧内容修改,添加装备强化协议
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@ -1210,12 +1210,17 @@ option optimize_for = SPEED;
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// 浮生门建筑信息
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message ArchitectureInfo{
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optional int32 id = 1;
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optional int32 level = 2;
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optional int32 startTime = 3;
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optional int32 productionStartTime = 2;//开始生产时间
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optional int32 upLvEndTime = 3;//升级结束时间
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}
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// 栖云阁地块信息
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message LandInfo{
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optional int32 id = 1;
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optional int32 endTime = 2;
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optional int32 heroTid = 3;
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optional int32 endTime = 2;//探索结束时间
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optional int32 heroTid = 3;//英雄模板id,0为未探索状态
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}
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// 家园装备强化信息
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message EquipIntensifyInfo{
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optional int32 location = 1;//装备位置,1:头盔,2:衣服,3:武器,4:鞋
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optional int32 lvId = 2;//等级id
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}
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@ -1381,13 +1381,18 @@ enum MessageType{
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HomeInfoResponse = 3050102;
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// 建筑升级
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ArchitectureOperateRequest = 3050103;
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// 一键收获
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HomeAllGainRequset = 3050104;
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HomeAllGainResponse = 3050105;
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// 栖云阁
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WenderInfoRequset = 3050106;
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WenderInfoResponse = 3050107;
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WanderInfoRequset = 3050106;
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WanderInfoResponse = 3050107;
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// 派遣
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WenderDispatchRequest = 3050108;
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WenderDispatchResponse = 3050109;
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WanderDispatchRequest = 3050108;
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WanderDispatchResponse = 3050109;
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// 家园装备强化
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EquipIntensifyRequset = 3050110;
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EquipIntensifyResponse = 3050111;
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//800000起为global 协议
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@ -1056,34 +1056,50 @@ import "CommonProto.proto";
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}
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message ArchitectureOperateRequest{
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repeated int32 ids = 1;
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optional int32 type = 2;//1:升级,2:领取
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optional int32 type = 2;//1:升级,2:立即完成
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optional int32 privilageTypeId = 3;//升级用,特权id
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}
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message HomeInfoResponse{
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repeated ArchitectureInfo infos = 1;
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optional Drop drop = 2;
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}
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// 栖云阁
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message WenderInfoRequset{
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message HomeAllGainRequset{
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optional int32 id = 1;//0为一键领取,其他为建筑单个领取
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}
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message WenderInfoResponse{
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message HomeAllGainResponse{
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optional Drop drop = 1;
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}
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// 栖云阁
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message WanderInfoRequset{
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}
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message WanderInfoResponse{
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repeated LandInfo lands = 1;
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repeated int32 heroTids = 2;
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}
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message WenderDispatchRequest{
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optional int32 id = 1;
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message WanderDispatchRequest{
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optional int32 id = 1;//地块id
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optional int32 type = 2;//1:普通派遣,2:立即完成,3:领取
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optional int32 heroTid = 3;
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optional int32 heroTid = 3;//派遣的英雄模板id
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optional int32 privilageTypeId = 4;//特权id,领取不用
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}
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message WenderDispatchResponse{
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message WanderDispatchResponse{
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optional LandInfo land = 1;
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repeated int32 heroTids = 2;
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optional Drop drop = 3;
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}
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// 摘星阁,装备强化
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message EquipIntensifyRequset{
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optional int32 location = 1;
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optional int32 upLevel = 2;
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}
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message EquipIntensifyResponse{
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repeated EquipIntensifyInfo infos = 1;
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}
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