英雄精力和行动力
parent
b0e20fc305
commit
6ce333daf9
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@ -40,6 +40,8 @@ local HERO_SKILLIDLIST_FIELD = protobuf.FieldDescriptor();
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local HERO_EQUIPIDLIST_FIELD = protobuf.FieldDescriptor();
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local HERO_ACTIONPOWER_FIELD = protobuf.FieldDescriptor();
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local HERO_CREATETIME_FIELD = protobuf.FieldDescriptor();
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local HERO_ENERGY_FIELD = protobuf.FieldDescriptor();
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local HERO_LASTUPDATEENERGYTIME_FIELD = protobuf.FieldDescriptor();
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HEROFIGHTINFO = protobuf.Descriptor();
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local HEROFIGHTINFO_HERO_FIELD = protobuf.FieldDescriptor();
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local HEROFIGHTINFO_ATTACK_FIELD = protobuf.FieldDescriptor();
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@ -451,11 +453,31 @@ HERO_CREATETIME_FIELD.default_value = 0
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HERO_CREATETIME_FIELD.type = 5
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HERO_CREATETIME_FIELD.cpp_type = 1
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HERO_ENERGY_FIELD.name = "energy"
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HERO_ENERGY_FIELD.full_name = ".com.ljsd.jieling.protocols.Hero.energy"
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HERO_ENERGY_FIELD.number = 11
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HERO_ENERGY_FIELD.index = 10
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HERO_ENERGY_FIELD.label = 1
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HERO_ENERGY_FIELD.has_default_value = false
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HERO_ENERGY_FIELD.default_value = 0
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HERO_ENERGY_FIELD.type = 5
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HERO_ENERGY_FIELD.cpp_type = 1
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HERO_LASTUPDATEENERGYTIME_FIELD.name = "lastUpdateEnergyTime"
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HERO_LASTUPDATEENERGYTIME_FIELD.full_name = ".com.ljsd.jieling.protocols.Hero.lastUpdateEnergyTime"
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HERO_LASTUPDATEENERGYTIME_FIELD.number = 13
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HERO_LASTUPDATEENERGYTIME_FIELD.index = 11
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HERO_LASTUPDATEENERGYTIME_FIELD.label = 1
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HERO_LASTUPDATEENERGYTIME_FIELD.has_default_value = false
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HERO_LASTUPDATEENERGYTIME_FIELD.default_value = 0
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HERO_LASTUPDATEENERGYTIME_FIELD.type = 5
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HERO_LASTUPDATEENERGYTIME_FIELD.cpp_type = 1
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HERO.name = "Hero"
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HERO.full_name = ".com.ljsd.jieling.protocols.Hero"
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HERO.nested_types = {}
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HERO.enum_types = {}
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HERO.fields = {HERO_ID_FIELD, HERO_HEROID_FIELD, HERO_LEVEL_FIELD, HERO_BREAKID_FIELD, HERO_STAR_FIELD, HERO_SKINID_FIELD, HERO_SKILLIDLIST_FIELD, HERO_EQUIPIDLIST_FIELD, HERO_ACTIONPOWER_FIELD, HERO_CREATETIME_FIELD}
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HERO.fields = {HERO_ID_FIELD, HERO_HEROID_FIELD, HERO_LEVEL_FIELD, HERO_BREAKID_FIELD, HERO_STAR_FIELD, HERO_SKINID_FIELD, HERO_SKILLIDLIST_FIELD, HERO_EQUIPIDLIST_FIELD, HERO_ACTIONPOWER_FIELD, HERO_CREATETIME_FIELD, HERO_ENERGY_FIELD, HERO_LASTUPDATEENERGYTIME_FIELD}
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HERO.is_extendable = false
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HERO.extensions = {}
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HEROFIGHTINFO_HERO_FIELD.name = "hero"
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@ -60,6 +60,10 @@ option optimize_for = SPEED;
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repeated string equipIdList = 8;
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optional int32 actionPower = 9 ; //行动力
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optional int32 createTime = 10; //入手时间
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optional int32 energy = 11; //精力
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optional int32 lastUpdateEnergyTime = 13 ;// 上次更新精力时间,-1 代表在队伍中,不需要进行定时恢复。
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}
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message HeroFightInfo {
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