Merge branch '开发/dev_dh' into master_test_gn

# Conflicts:
#	protos/MessageTypeProto.proto
master_huanxiang
duhui 2022-01-06 16:15:56 +08:00
commit 70e80a21da
3 changed files with 100 additions and 3 deletions

View File

@ -79,6 +79,7 @@ option optimize_for = SPEED;
optional int32 exp = 9; //
optional int32 treeLv = 10;//
optional int32 fourSpirit = 11;//
repeated int32 homeEquipLv = 12;//12
}
message SoulPos{
@ -1110,6 +1111,7 @@ option optimize_for = SPEED;
repeated Equip jewels = 7;//
optional int32 treeLevel = 8;//
optional int32 fourTotal = 9;//
repeated Equip equips = 10;//
}
//
@ -1205,7 +1207,24 @@ option optimize_for = SPEED;
optional int32 time = 5; //
optional int32 practiceLevel = 6; //
optional string defServerName = 7;//
}
//
message ArchitectureInfo{
optional int32 id = 1;
optional int32 productionStartTime = 2;//
optional int32 upLvEndTime = 3;//
}
//
message LandInfo{
optional int32 id = 1;
optional int32 endTime = 2;//
optional int32 heroTid = 3;//id0
}
//
message EquipIntensifyInfo{
optional int32 location = 1;//equipConfig
optional int32 lvId = 2;//id
}
// key-val
message CommKeyVal{

View File

@ -1381,8 +1381,30 @@ enum MessageType{
WeekCardRewardRequest = 3050032;
WeekCardRewardResponse = 3050033;
WeekCardIndicationInfoResponse = 3050034;
//
HomeInfoRequest = 3050101;
HomeInfoResponse = 3050102;
//
ArchitectureOperateRequest = 3050103;
//
HomeAllGainRequset = 3050104;
HomeAllGainResponse = 3050105;
//
WanderInfoRequset = 3050106;
WanderInfoResponse = 3050107;
//
WanderDispatchRequest = 3050108;
WanderDispatchResponse = 3050109;
//
EquipIntensifyRequset = 3050110;
EquipIntensifyResponse = 3050111;
//
ArchitectureUnlockIndication = 3050112;
<<<<<<< HEAD
//
ExplorerMapInfoRequest = 3050040;
ExplorerMapInfoResponse = 3050041;
@ -1394,6 +1416,8 @@ enum MessageType{
ExplorerMapRewardResponse = 3050047;
ExplorerMapIndicationResponse = 3050048;
=======
>>>>>>> /dev_dh
//
TowerGetRewardInfoShowRequest = 3050050;
TowerGetRewardInfoShowResponse = 3050051;

View File

@ -689,7 +689,6 @@ import "CommonProto.proto";
repeated SpecialEffects SpecialEffects = 3;//
optional int32 force = 4 ; //
optional int32 guildSkill = 5;//
optional int32 treeLevel = 6;//
}
message RankRequest{
optional int32 type = 1;//
@ -1088,4 +1087,59 @@ import "CommonProto.proto";
optional ExplorerMapInfo exploreInfo = 1;//
}
//
message HomeInfoRequest{
}
message ArchitectureOperateRequest{
repeated int32 ids = 1;
optional int32 type = 2;//12
optional int32 privilageTypeId = 3;//id
}
message HomeInfoResponse{
repeated ArchitectureInfo infos = 1;
}
message HomeAllGainRequset{
optional int32 id = 1;//0
}
message HomeAllGainResponse{
optional Drop drop = 1;
}
//
message WanderInfoRequset{
}
message WanderInfoResponse{
repeated LandInfo lands = 1;
repeated int32 heroTids = 2;
}
message WanderDispatchRequest{
optional int32 id = 1;//id
optional int32 type = 2;//123
optional int32 heroTid = 3;//id
optional int32 privilageTypeId = 4;//id
}
message WanderDispatchResponse{
optional LandInfo land = 1;
repeated int32 heroTids = 2;
optional Drop drop = 3;
}
//
message EquipIntensifyRequset{
optional int32 type = 1;// -1 0 1-4
}
message EquipIntensifyResponse{
repeated EquipIntensifyInfo infos = 1;
optional int32 equipRankUp = 2;//
}
//
message ArchitectureUnlockIndication{
repeated ArchitectureInfo infos = 1;
}