Merge branch '开发/dev_dh' into master_test_gn
# Conflicts: # protos/MessageTypeProto.protomaster_huanxiang
commit
70e80a21da
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@ -79,6 +79,7 @@ option optimize_for = SPEED;
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optional int32 exp = 9; //字段可选 魂印传入经验(对应宝器强化等级)
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optional int32 treeLv = 10;// 神树等级
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optional int32 fourSpirit = 11;//四灵试炼层数
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repeated int32 homeEquipLv = 12;//家园装备强化,1强化,2突破
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}
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message SoulPos{
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@ -1110,6 +1111,7 @@ option optimize_for = SPEED;
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repeated Equip jewels = 7;//英雄的魂宝灵宝
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optional int32 treeLevel = 8;//神树等级
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optional int32 fourTotal = 9;//四灵总层数
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repeated Equip equips = 10;//英雄装备详细信息
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}
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// 七界试炼,遗物信息
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@ -1205,7 +1207,24 @@ option optimize_for = SPEED;
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optional int32 time = 5; //占领或者被抢夺发生的时间
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optional int32 practiceLevel = 6; //修行等级
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optional string defServerName = 7;//对方服务器名字
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}
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// 浮生门建筑信息
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message ArchitectureInfo{
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optional int32 id = 1;
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optional int32 productionStartTime = 2;//开始生产时间
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optional int32 upLvEndTime = 3;//升级结束时间
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}
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// 栖云阁地块信息
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message LandInfo{
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optional int32 id = 1;
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optional int32 endTime = 2;//探索结束时间
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optional int32 heroTid = 3;//英雄模板id,0为未探索状态
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}
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// 家园装备强化信息
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message EquipIntensifyInfo{
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optional int32 location = 1;//装备位置,看equipConfig表
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optional int32 lvId = 2;//等级id
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}
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//键值对 key-val
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message CommKeyVal{
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@ -1381,8 +1381,30 @@ enum MessageType{
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WeekCardRewardRequest = 3050032;
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WeekCardRewardResponse = 3050033;
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WeekCardIndicationInfoResponse = 3050034;
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// 浮生门
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HomeInfoRequest = 3050101;
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HomeInfoResponse = 3050102;
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// 建筑升级
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ArchitectureOperateRequest = 3050103;
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// 一键收获
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HomeAllGainRequset = 3050104;
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HomeAllGainResponse = 3050105;
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// 栖云阁
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WanderInfoRequset = 3050106;
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WanderInfoResponse = 3050107;
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// 派遣
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WanderDispatchRequest = 3050108;
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WanderDispatchResponse = 3050109;
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// 家园装备强化
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EquipIntensifyRequset = 3050110;
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EquipIntensifyResponse = 3050111;
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// 建筑解锁推送
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ArchitectureUnlockIndication = 3050112;
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<<<<<<< HEAD
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//探索地图
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ExplorerMapInfoRequest = 3050040;
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ExplorerMapInfoResponse = 3050041;
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@ -1394,6 +1416,8 @@ enum MessageType{
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ExplorerMapRewardResponse = 3050047;
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ExplorerMapIndicationResponse = 3050048;
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=======
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>>>>>>> 开发/dev_dh
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//森罗幻境自动挂机奖励展示
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TowerGetRewardInfoShowRequest = 3050050;
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TowerGetRewardInfoShowResponse = 3050051;
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@ -689,7 +689,6 @@ import "CommonProto.proto";
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repeated SpecialEffects SpecialEffects = 3;//属性信息
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optional int32 force = 4 ; //战力
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optional int32 guildSkill = 5;//公会技能
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optional int32 treeLevel = 6;//神树等级
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}
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message RankRequest{
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optional int32 type = 1;//排行榜类型
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@ -1088,4 +1087,59 @@ import "CommonProto.proto";
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optional ExplorerMapInfo exploreInfo = 1;//探索地图信息
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}
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// 浮生门
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message HomeInfoRequest{
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}
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message ArchitectureOperateRequest{
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repeated int32 ids = 1;
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optional int32 type = 2;//1:升级,2:立即完成
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optional int32 privilageTypeId = 3;//升级用,特权id
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}
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message HomeInfoResponse{
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repeated ArchitectureInfo infos = 1;
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}
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message HomeAllGainRequset{
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optional int32 id = 1;//0为一键领取,其他为建筑单个领取
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}
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message HomeAllGainResponse{
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optional Drop drop = 1;
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}
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// 栖云阁
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message WanderInfoRequset{
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}
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message WanderInfoResponse{
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repeated LandInfo lands = 1;
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repeated int32 heroTids = 2;
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}
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message WanderDispatchRequest{
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optional int32 id = 1;//地块id
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optional int32 type = 2;//1:普通派遣,2:立即完成,3:领取
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optional int32 heroTid = 3;//派遣的英雄模板id
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optional int32 privilageTypeId = 4;//特权id,领取不用
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}
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message WanderDispatchResponse{
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optional LandInfo land = 1;
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repeated int32 heroTids = 2;
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optional Drop drop = 3;
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}
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// 摘星阁,装备强化
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message EquipIntensifyRequset{
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optional int32 type = 1;// -1:获取装备新 0:突破 1-4:强化对应位置
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}
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message EquipIntensifyResponse{
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repeated EquipIntensifyInfo infos = 1;
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optional int32 equipRankUp = 2;//装备突破
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}
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// 建筑解锁推送
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message ArchitectureUnlockIndication{
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repeated ArchitectureInfo infos = 1;
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}
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