Merge branch 'master' into equip_develop

# Conflicts:
#	protos/HeroInfoProto.proto
lvxinran 2020-08-16 14:23:08 +08:00
commit 76ed52a5d0
3 changed files with 42 additions and 0 deletions

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@ -100,6 +100,7 @@ option optimize_for = SPEED;
optional int32 lockState = 13;// 上锁状态 1 :上锁 0:未上锁
repeated string jewels = 14;//宝器
optional int32 createtype = 15;//创建类型 1猎妖援助
optional int32 changeId = 16;//置换模板id 默认0
}

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@ -211,9 +211,39 @@ import "CommonProto.proto";
repeated string equipIds =1;//消耗的装备
optional Drop drop = 2;//合成的装备
}
message EspecialEquipBackRequest{
repeated string heroIdLsit = 1;//法宝归元
}
message EspecialEquipBackResponse{
optional Drop drop = 1;
}
message SaveHeroChangeRequest{
optional string heroId = 1; //操作英雄id
}
message SaveHeroChangeResponse{
optional int32 heroTempId = 2; //置换的id
}
message CancelHeroChangeRequest{
optional string heroId = 1; //操作英雄id
}
message CancelHeroChangeResponse{
}
message DoHeroChangeRequest{
optional string heroId = 1; //操作英雄id
}
message DoHeroChangeResponse{
optional Drop drop = 1;//掉落
}

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@ -1009,6 +1009,17 @@ enum MessageType{
//303501 - 303600 竞技场
TakeArenaBattleRewardRequest = 303501;
TakeArenaBattleRewardResponse = 303502;
//303601 - 303650 英雄置换
SaveHeroChangeRequest = 303601;
SaveHeroChangeResponse = 303602;
CancelHeroChangeRequest = 303603;
CancelHeroChangeResponse = 303604;
DoHeroChangeRequest = 303605;
DoHeroChangeResponse = 303606;
}