Merge branch 'master' of 60.1.1.230:backend/jieling_protocol

master_huanxiang
wangyuan 2019-06-14 19:09:26 +08:00
commit 7b01b0fbd7
2 changed files with 25 additions and 24 deletions

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@ -3,35 +3,17 @@ package com.ljsd.jieling.protocols;
option optimize_for = SPEED;
import "CommonProto.proto";
message AgentInfo {
optional int32 playerUid = 1;
optional int32 curHp = 2;
optional int32 maxHp =3;
optional int32 camp =4; //阵营 区分敌我
optional int32 curXY =5; //所在位置
repeated FoodBuffer foodBuffers = 6; // buff
optional int32 reviveTime = 7; // 死亡复活剩余时间
repeated int32 dieList = 8; // 死亡计数(按顺序记录杀死自己的玩家uid)
repeated int32 killList = 9; // 杀人计数(按顺序记录自己杀死的玩家uid)
}
message RoomGameStartRequest{
//时间戳,用户客户端修正因网络延时引起的误差,是否使用由实现机制决定,暂时保留
optional int64 clientTimestamp = 1;
}
message RoomGameStartResponse{
optional int64 clientTimestamp = 1; //请求中的时间戳,原值返回
optional int64 serverTimestamp = 2; //服务器端时间戳
optional int32 mapId =3;
// 地图信息
repeated Cell mapList = 4;
// 所用英雄
optional AgentInfo agentInfo = 5;
// 其他人
repeated AgentInfo otherAgentInfos = 6;
optional int64 serverTimestamp = 2; //服务器端时间戳
// 探索地图剩余时间(秒)
optional int32 leftTime = 7;
// 临时背包
optional Drop temporaryItems = 8;
optional int32 leftTime = 3;
}
message RoomGameEndIndication{
@ -55,8 +37,8 @@ import "CommonProto.proto";
message RoomTriggerFightIndication{
//参与战斗的用户ID
optional AgentInfo player1 = 1;
optional AgentInfo player2 = 2;
optional int32 player1 = 1;
optional int32 player2 = 2;
optional int32 result = 3; //1 player1胜 2 player2胜
}

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@ -3,6 +3,18 @@ package com.ljsd.jieling.protocols;
option optimize_for = SPEED;
import "CommonProto.proto";
message AgentInfo {
optional int32 playerUid = 1;
optional int32 curHp = 2;
optional int32 maxHp =3;
optional int32 camp =4; //阵营 区分敌我
optional int32 curXY =5; //所在位置
repeated FoodBuffer foodBuffers = 6; // buff
optional int32 reviveTime = 7; // 死亡复活剩余时间
repeated int32 dieList = 8; // 死亡计数(按顺序记录杀死自己的玩家uid)
repeated int32 killList = 9; // 杀人计数(按顺序记录自己杀死的玩家uid)
}
//因为多个人在一个房间中战斗,需要实现实时的处理方案
//匹配进入的房间
@ -29,6 +41,13 @@ import "CommonProto.proto";
message RoomMatchSuccessIndication{
optional int32 roomId = 1;
optional int32 type = 2; //type 匹配游戏类型 1血战
optional int32 mapId =3;
// 地图信息
repeated Cell mapList = 4;
// 其他人
repeated AgentInfo agentInfos = 5; //playerUid和自己一致的就是自己的信息
// 临时背包
optional Drop temporaryItems = 6;
}
//必须有准备过程防止因为机器性能原因导致,性能好的先进入游戏