diff --git a/protos/CommonProto.proto b/protos/CommonProto.proto index bcb9e27..1f581e5 100644 --- a/protos/CommonProto.proto +++ b/protos/CommonProto.proto @@ -502,6 +502,7 @@ option optimize_for = SPEED; optional int32 icon = 9; // 公会图标 optional int32 levelTime=10; //解散公会开始时间 optional FamilyContribute fightResult = 11;//公会战战绩 + optional int32 playerIntoLevel = 12;//加入等級限制 } //无尽副本英雄信息 diff --git a/protos/Family.proto b/protos/Family.proto index faa31b0..b358325 100644 --- a/protos/Family.proto +++ b/protos/Family.proto @@ -295,3 +295,8 @@ import "CommonProto.proto"; message GetAttackHeroBloodResponse{ repeated HeroBloodInfo blood = 1; } + //设置入会等级、是否开启入会 + message FamilySetIntoLevel{ + optional int32 verify = 1;//0表示不开启验证;1表示开启 + optional int32 level = 2; + } diff --git a/protos/MessageTypeProto.proto b/protos/MessageTypeProto.proto index ae52325..361ce74 100644 --- a/protos/MessageTypeProto.proto +++ b/protos/MessageTypeProto.proto @@ -277,6 +277,9 @@ enum MessageType{ FAMILY_ATTACK_BLOOD_REQUEST = 10581;//查看攻击血量 FAMILY_ATTACK_BLOOD_RESPONSE = 10582; + FAMILY_SET_INTO_LEVEL_REQUEST = 10583;//设置入会等级 + FAMILY_SET_INTO_LEVEL_RESPONSE = 10584; + // G 10600 GET_PLAYERINFO_REQUEST = 10600; //