Merge branch 'master' of http://60.1.1.230/backend/jieling_protocol
commit
92af610f3c
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@ -68,6 +68,11 @@ option optimize_for = SPEED;
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optional int32 exp = 9; //字段可选 魂印传入经验
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}
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message SoulPos{
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optional string equipId =1 ; //装备id
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optional int32 position= 2; //卡槽位置
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}
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message Hero{
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optional string id = 1;
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@ -87,10 +92,6 @@ option optimize_for = SPEED;
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repeated SoulPos soulPos = 12;//魂印
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}
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message SoulPos{
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optional string equipId =1 ; //装备id
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optional int32 position= 2; //卡槽位置
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}
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message FightUnitInfo {
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optional string unitId = 1;//单位静态id
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@ -108,6 +108,15 @@ enum MessageType{
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BLOOD_RANK_REQUEST = 10115;//血战排行榜
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BLOOD_RANK_RESPONSE = 10116;
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BLOOD_GETSCORE_INFO_REQUEST = 10117; // 获取血战积分以及领取状态信息
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BLOOD_GETSCORE_INFO_RESPONSE = 10118;
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BLOOD_TAKE_SCORE_REWARD_REQEUST = 10119; // 领取血战积分奖励
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BLOOD_TAKE_SCORE_REWARD_RESPONSE = 10120;
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BLOOD_BUY_SCORE_REQUEST = 10121; //购买血战积分奖励
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BLOOD_BUY_SCORE_RESPONSE = 10122;
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// C 10200
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COOK_FOOD_REQUEST = 10200; // 制作美食
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COOK_FOOD_RESPONSE = 10201;
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@ -77,4 +77,27 @@ import "CommonProto.proto";
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optional RoomMatchSuccessIndication roomMatchSuccessIndication =1;
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}
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message BloodyScoreItemInfo{
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optional int32 id =1;
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optional int32 status = 2; // 领取状态标识 0: 未领取 1:已领取但未领取花钱的奖励 2:已领取并且已领取花钱的奖励
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}
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message GetBloodyScoreInfoResponse{
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optional int32 score = 1 ; // 积分
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optional int32 hadBuy = 2; // 是否已购
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repeated BloodyScoreItemInfo bloodyScoreItemInfo =3;
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}
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message BloodyTakeScoreRewardRequet{
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optional int32 id = 1; // 奖励id -1代表点击一键领取
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}
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message BloodyTakeScoreRewardResponse{
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optional Drop drop = 1;
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repeated BloodyScoreItemInfo changeItemInfo =2; // 状态变化的信息
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}
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