地图协议修改
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8ee13742ed
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@ -80,6 +80,15 @@ import "CommonProto.proto";
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optional int32 curTower = 20;//当前层数
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optional int32 bombUsed = 21;//炸弹已使用次数
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optional int32 killCount = 22;//已杀小怪数量
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repeated int32 trialRewardInfo = 23;//试炼领奖信息
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// 当前地图,试炼精气(如果召唤过boss 该值为 -1)
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optional int32 essenceValue = 24;
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}
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@ -158,32 +167,6 @@ import "CommonProto.proto";
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message UseTowerBuffResponse {
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optional EventBehaviorCommon EventBehaviorCommon =1;
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}
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// 爬塔副本信息(试炼副本)
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message TowerCopyInfo{
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// 当前所在层数
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optional int32 tower = 1;
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// 已战斗次数
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optional int32 fightCount = 2;
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// 历史最高层
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optional int32 highestTower = 3;
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// 当前地图,试炼精气(如果召唤过boss 该值为 -1)
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optional int32 essenceValue = 4;
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// 是否显示重置:1、显示;0、不显示
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optional int32 mapIntoReset = 5;
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// 上层使用时间
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optional int32 towerUseTime = 6;
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repeated int32 trialRewardInfo = 7;//试炼领奖信息
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optional int32 killCount = 8;//已杀小怪数量
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optional int32 bombUsed = 9;//炸弹已使用次数
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}
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//关卡信息
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@ -193,12 +176,10 @@ import "CommonProto.proto";
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repeated MapInfo mapInfos = 2;
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// 副本星级奖励领取进度
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optional int32 starNum = 3;
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// 爬塔副本信息
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optional TowerCopyInfo towerCopyInfo = 4;
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//已经玩过普通副本地图id
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repeated int32 playedGenMapId = 5;
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repeated int32 playedGenMapId = 4;
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//精英关卡选择情况
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repeated DifficultMapOption difficultMapOptions = 6;
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repeated DifficultMapOption difficultMapOptions = 5;
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}
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// 查看排行榜
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