master_huanxiang
parent
82ccc44628
commit
a86b0009d9
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@ -168,22 +168,6 @@ option optimize_for = SPEED;
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message GMCommand{
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optional string command =1 ; // 指令字符串 type#prarm1#param2
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}
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message AdventureBossSimpleInfo{
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optional int32 arenaId =1;
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optional string bossId =2;
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optional int32 bossGroupId =3;
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optional int32 levelTime =4; //外敌离开时间
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optional string findUserName = 5 ;// 发现者名字
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}
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message AdventureStateInfo{
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optional int32 positionId = 1; // 区域编号
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optional int32 level =2; //区域等级
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optional int32 stateTime = 3 ; //挂机时长
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repeated AdventureBossSimpleInfo adventureBossSimpleInfo =4;
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}
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message TeamHeroInfo{
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optional int32 position =1;
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optional string heroId = 2;
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@ -108,11 +108,6 @@ import "CommonProto.proto";
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}
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message GetAdventureStateInfoResponse{
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repeated AdventureStateInfo adventureStateInfoList = 1;
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}
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message TakeAventureRewardRequest{
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optional int32 type =1; //1:花费材料快速领取 2:普通领取
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optional int32 position = 2; // 驻扎区域编号 -1标示一键领取
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@ -140,11 +135,6 @@ import "CommonProto.proto";
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optional FightData fightData =2 ;// 战斗数据
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}
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message AdventureBossFlushResponse{
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optional AdventureBossSimpleInfo adventureBossSimpleInfo =1 ;
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optional int32 nextFlushTime = 2;
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}
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message AdventureBossInfoResponse{
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repeated AdventureBossInfo adventureBossInfo=1;
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}
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@ -186,7 +176,7 @@ import "CommonProto.proto";
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}
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message AdventureBossFindIndication{
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optional AdventureBossSimpleInfo adventureBossSimpleInfo =1;
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optional AdventureBossInfo adventureBossInfo =1;
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}
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message AdventureLeftRequest{
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@ -194,7 +184,7 @@ import "CommonProto.proto";
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}
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message AdventureCallBossResponse{
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optional AdventureBossSimpleInfo adventureBossInfo =1; // 召唤bosss信息
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optional AdventureBossInfo adventureBossInfo =1;
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}
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@ -598,7 +598,7 @@ import "CommonProto.proto";
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optional int32 fightId = 1 ; //当前关卡id
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optional int32 state = 2 ;// 1 已开启但未通过 2 :已通过 -1:代表等级卡
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optional int32 duration = 3;//挂机时长
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repeated AdventureBossSimpleInfo adventureBossSimpleInfo =4;
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repeated AdventureBossInfo adventureBossInfo =4;
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}
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//快速购买孙龙宝藏等级
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message QuickBuyTreasureLevelRequest{
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