无尽设置战斗模式
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@ -266,6 +266,7 @@ import "CommonProto.proto";
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//英雄信息
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repeated endlessHero heroInfo =1;
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repeated int32 openMapId = 2;//已开启的地图Id
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optional int32 skipFight = 3;//是否跳过战斗
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}
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//无尽副本标志
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@ -296,3 +297,7 @@ import "CommonProto.proto";
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message RefreshMonsterResponse{
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repeated Cell cell = 1;
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}
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//无尽副本设置是否跳过战斗
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message EndlessSetSkipRequest{
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optional int32 type = 1;
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}
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@ -157,6 +157,9 @@ enum MessageType{
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ENDLESS_MIN_MAP_INFO_RESPONSE = 10422;
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ENDLESS_MONSTER_REFRESH_INDICATION = 10423;//无尽副本空地刷新小怪
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ENDLESS_SET_SKIPFIGHT_REQUEST = 10424;//无尽副本是否跳过战斗
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ENDLESS_SET_SKIPFIGHT_RESPONSE = 10425;
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// F 10500
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FIGHT_START_REQUEST = 10500; //
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