diff --git a/lua_out/CommonProto_pb.lua b/lua_out/CommonProto_pb.lua index 9208e80..9a0e057 100644 --- a/lua_out/CommonProto_pb.lua +++ b/lua_out/CommonProto_pb.lua @@ -115,6 +115,7 @@ FIGHTDATA = protobuf.Descriptor(); local FIGHTDATA_HEROFIGHTINFOS_FIELD = protobuf.FieldDescriptor(); local FIGHTDATA_MONSTERLIST_FIELD = protobuf.FieldDescriptor(); local FIGHTDATA_FIGHTSEED_FIELD = protobuf.FieldDescriptor(); +local FIGHTDATA_FIGHTMAXTIME_FIELD = protobuf.FieldDescriptor(); EXPLOREDETAIL = protobuf.Descriptor(); local EXPLOREDETAIL_ID_FIELD = protobuf.FieldDescriptor(); local EXPLOREDETAIL_PROGRESS_FIELD = protobuf.FieldDescriptor(); @@ -1215,11 +1216,21 @@ FIGHTDATA_FIGHTSEED_FIELD.default_value = 0 FIGHTDATA_FIGHTSEED_FIELD.type = 5 FIGHTDATA_FIGHTSEED_FIELD.cpp_type = 1 +FIGHTDATA_FIGHTMAXTIME_FIELD.name = "fightMaxTime" +FIGHTDATA_FIGHTMAXTIME_FIELD.full_name = ".com.ljsd.jieling.protocols.FightData.fightMaxTime" +FIGHTDATA_FIGHTMAXTIME_FIELD.number = 4 +FIGHTDATA_FIGHTMAXTIME_FIELD.index = 3 +FIGHTDATA_FIGHTMAXTIME_FIELD.label = 1 +FIGHTDATA_FIGHTMAXTIME_FIELD.has_default_value = false +FIGHTDATA_FIGHTMAXTIME_FIELD.default_value = 0 +FIGHTDATA_FIGHTMAXTIME_FIELD.type = 5 +FIGHTDATA_FIGHTMAXTIME_FIELD.cpp_type = 1 + FIGHTDATA.name = "FightData" FIGHTDATA.full_name = ".com.ljsd.jieling.protocols.FightData" FIGHTDATA.nested_types = {} FIGHTDATA.enum_types = {} -FIGHTDATA.fields = {FIGHTDATA_HEROFIGHTINFOS_FIELD, FIGHTDATA_MONSTERLIST_FIELD, FIGHTDATA_FIGHTSEED_FIELD} +FIGHTDATA.fields = {FIGHTDATA_HEROFIGHTINFOS_FIELD, FIGHTDATA_MONSTERLIST_FIELD, FIGHTDATA_FIGHTSEED_FIELD, FIGHTDATA_FIGHTMAXTIME_FIELD} FIGHTDATA.is_extendable = false FIGHTDATA.extensions = {} EXPLOREDETAIL_ID_FIELD.name = "id" diff --git a/protos/CommonProto.proto b/protos/CommonProto.proto index f287c5d..4a6411e 100644 --- a/protos/CommonProto.proto +++ b/protos/CommonProto.proto @@ -190,7 +190,8 @@ option optimize_for = SPEED; // 怪物属性 repeated FightTeamInfo monsterList = 2; //战斗随机种子 - optional int32 fightSeed = 3; + optional int32 fightSeed = 3; + optional int32 fightMaxTime =4; //战斗最长时间 } message ExploreDetail{