diff --git a/protos/CommonProto.proto b/protos/CommonProto.proto index 345ad88..80e060e 100644 --- a/protos/CommonProto.proto +++ b/protos/CommonProto.proto @@ -828,6 +828,12 @@ option optimize_for = SPEED; optional int32 luckId = 2;//配置表id optional int32 luckTimes = 3;//中奖数 } + + message DialInfo{ + optional int32 activityId = 1;//转盘所属活动id + repeated LuckWheelRewardPosInfo rewardInfo = 2;//转盘奖励信息 + } + message RefreshTask{ optional int32 type = 1;//任务类型 1、每日 2、每周 3、每周期(每月) repeated UserMissionInfo tasks = 2; diff --git a/protos/PlayerInfoProto.proto b/protos/PlayerInfoProto.proto index a7adf19..1de271d 100644 --- a/protos/PlayerInfoProto.proto +++ b/protos/PlayerInfoProto.proto @@ -406,15 +406,14 @@ import "CommonProto.proto"; optional fiveResetTowerInfo fiveResetTowerInfo = 5;// 重置试炼信息 optional SignInInfo SignInInfo = 6;//签到 optional PlayerBindPhone playerBindPhone = 7;//玩家手机绑定信息 - repeated LuckWheelRewardPosInfo posInfos = 8;//转盘信息 - repeated LuckWheelRewardPosInfo posInfosAdvance = 9;//高级转盘信息 + repeated DialInfo infos = 8;//全部转盘信息 + optional int32 likableRemainTime = 9;//好感度剩余捐赠次数 repeated int32 MonthDailyTake=10;//已领取的月卡id optional int32 lastFeteType =11 ; // 上次祭祀类型 //每日清除 5点推送 repeated int32 takeFeteReward =12 ; // 祭祀领取进度 optional int32 expeditionLeve =13 ; //猎妖之路阶段 -1 待选择 optional int32 hadLuckTime = 14;//幸运探宝次数 optional int32 hadAdvanceLuckTime = 15;//高级幸运探宝次数 - optional int32 likableRemainTime = 16;//好感度剩余捐赠次数 } message ZeroPlayerUpdateIndication{ @@ -633,8 +632,7 @@ import "CommonProto.proto"; } message RefreshLuckWheelResponse{ - repeated LuckWheelRewardPosInfo posInfos = 1; - + optional DialInfo dialInfo = 1; } message GetLuckWheelRandRewardRequest{ @@ -643,16 +641,19 @@ import "CommonProto.proto"; } message GetLuckWheelRandRewardResponse{ optional int32 activityId = 1; - repeated LuckWheelRewardPosInfo posInfos = 2; + optional DialInfo dialInfo = 2; optional Drop drop = 3; } + message GetLuckWheelRequest{ + optional int32 activiteId = 1;//活动id + } message LuckWheelIndication{ - repeated LuckWheelRewardPosInfo posInfos = 1;//转盘信息 - repeated LuckWheelRewardPosInfo posInfosAdvance = 2;//高级转盘信息 + repeated DialInfo dialInfo = 1;//转盘信息 } + message GetMainLevelInfoResponse{ optional int32 fightId = 1 ; //当前关卡id optional int32 state = 2 ;// 1 已开启但未通过 2 :已通过 -1:代表等级卡 @@ -660,17 +661,21 @@ import "CommonProto.proto"; repeated AdventureBossInfo adventureBossInfo =4; optional string reward = 5; } + //快速购买孙龙宝藏等级 message QuickBuyTreasureLevelRequest{ optional int32 level = 1;//最终升到的等级 } + message TreasureRefreshIndication{ repeated RefreshTask tasks = 1;//刷新任务信息 } + message TreasureLevelUpIndication{ optional int32 level = 1;//推送戒灵秘宝等级 optional int32 hadBuy = 2;//是否激活 } + //删除邮件 message MailDelRequest{ repeated string mailId = 1;