Merge branch 'master' of http://60.1.1.230/backend/jieling_protocol
commit
f0da57b9e6
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@ -150,6 +150,7 @@ option optimize_for = SPEED;
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repeated Item itemlist = 1;
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repeated Equip equipId = 2;
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repeated Hero Hero = 3;
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repeated Equip especialEquipId =4;//法宝
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}
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message GMCommand{
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@ -473,6 +474,7 @@ option optimize_for = SPEED;
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optional int32 mineral = 5; // 矿石
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optional int32 camp = 6; //阵营
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repeated BloodyHeroInfo heroInfo = 7 ; // 英雄信息
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optional int32 killNums=8; // 击杀数
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}
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message SceneActor{
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@ -493,8 +495,6 @@ option optimize_for = SPEED;
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repeated ActorEffectBufferInfo actorEffectBufferInfo =4;//场景中所有buffer信息
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repeated int32 barrierPoint = 5 ;// 阻挡点
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repeated PosMineral posMineral = 6;// 散落的矿石信息
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repeated SceneMsg sceneMsg = 7; // 场景消息
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}
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message SceneGetFullMsgResponse{
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@ -55,7 +55,7 @@ import "CommonProto.proto";
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message UpHeroStarRequest{
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optional string heroId = 1; //升星的英雄id
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repeated ConsumeMaterial consumeMaterials = 2; //消耗英雄组信息
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optional int32 type = 3;//1为英雄进阶 2为法宝进阶
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}
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@ -77,7 +77,7 @@ import "CommonProto.proto";
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}
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message UseAndPriceItemRequest{
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optional int32 type = 1; //0:使用 1:分解物品 2:分解装备3:分解妖灵师
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optional int32 type = 1; //0:使用 1:分解物品 2:分解装备3:分解妖灵师 4:分解法宝
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optional int32 itemId = 2;
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repeated Item items = 3;
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repeated string equipIds = 4;
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@ -510,13 +510,6 @@ import "CommonProto.proto";
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message GetPhoneRewardResponse{
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optional Drop drop =1 ;
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}
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message GetToBeStrongerRequest{
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optional int32 tempId = 1;
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}
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message GetToBeStrongerResponse{
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repeated StrongerInfo infos = 1;
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}
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message QuestionIndication{
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optional int32 state = 1; //state -1关闭 1开启
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@ -32,6 +32,15 @@ message BroadMsgIndication{
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repeated SceneMsg sceneMsg = 7; // 场景消息
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}
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message SceneEndIndication{
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message SceneSimpleRankInfo{
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optional int32 uid = 1 ;
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optional int32 score = 2 ;//最终的分数
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optional int32 updateScore = 3 ;//变化的分数
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optional string head = 4; //头像
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optional int32 headFrame=5;//头像框
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optional int32 level= 6;//等级
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}
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message SceneEndIndication{
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repeated SceneSimpleRankInfo sceneSimpleRankInfo = 1;
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}
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