Merge branch 'master_test_gn' into master_test_gn_godsoul
# Conflicts: # protos/CommonProto.proto # protos/HeroInfoProto.protomaster_huanxiang
commit
fdce1162e1
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@ -126,4 +126,39 @@ import "CommonProto.proto";
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repeated int32 hitList = 1;
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}
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// 御剑飞行
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message RidingSwardActivityRequest{
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optional int32 activityId = 1;//活动id
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}
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message RidingSwardActivityResponse{
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optional int32 state = 1;//当前状态,0:关闭,1:投注,2:比赛中
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optional int64 time = 2;//下轮开始时间
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repeated ModelUserInfo modelInfo = 3;//假人信息
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optional int32 rankId = 4;//当前比赛脚本
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optional int32 betCount = 5;//投注次数
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}
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// 获取信息
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message RidingSwardInfoRequest{
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}
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// 领取奖励
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message RidingSwardRewardRequest{
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optional int32 round = 1;//轮次,-1为全部领取
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optional int32 swardId = 2;//押注的剑
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}
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message RidingSwardRewardResponse{
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optional Drop drop = 1;//奖励道具
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}
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// 竞猜
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message RidingSwardBetRequest{
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optional int32 swardId = 1;//选择的剑
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optional int32 costNum = 2;//投注数量
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}
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// 统一返回
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message RidingSwardInfoResponse{
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repeated RidingSwardRecord recordLsit = 1;//记录
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repeated RidingSwardBet betList = 2;//竞猜记录
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optional RidingSwardLastRank lastRank = 3;//上次排名
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optional int32 betCount = 4;//投注次数
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}
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@ -149,6 +149,7 @@ import "CommonProto.proto";
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}
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//玉虚论道面板数据
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message CrossYuXuLunDaoGetInfoRequest{
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optional int32 type = 1; //0:红点数据请求 1:正常请求
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}
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message CrossYuXuLunDaoGetInfoResponse{
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optional bool isFirst= 1;//是否赛季第一次请求
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@ -1,4 +1,3 @@
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package rpc.protocols;
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option optimize_for = SPEED;
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@ -120,12 +119,13 @@ option optimize_for = SPEED;
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message FightUnitInfo {
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optional string unitId = 1;//单位静态id
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optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3....
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optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3....(新增修行技能数据放这里:PlayerSkill表id)
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optional string property = 3;//1#2390#2390#169#271#95#176#0#0#0.3#0.15#0.3#1.5#1#0.05#0#0#0#0#0#0.05#0#0#0#0#0
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optional int32 position = 4; // 位置
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optional int32 position = 4; // 位置(修行技能 position:10)
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optional int32 star = 5; // 星级
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optional int32 skinId = 6;//皮肤
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optional string realId = 7;//唯一id
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optional int64 forceScore = 8;//历史最高战斗力
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}
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@ -135,6 +135,7 @@ option optimize_for = SPEED;
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optional string teamPassiveList = 3 ; //目前无用
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optional string specialPassive = 4; // 特殊标记(猎妖之路 圣物被动情况)
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optional int32 firstCamp = 5;//出手优先级 0默认我方先出
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optional int64 forceScore = 6;//历史最高战斗力
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}
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@ -1050,6 +1051,8 @@ option optimize_for = SPEED;
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optional string serverName = 16; //服务器名称
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repeated int32 result = 17; //战斗结果
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optional string myServerName = 18; //我的服务器名称
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repeated int32 yxldMyForce = 19;//自己三个队伍的战力
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repeated int32 yxldDefForce = 20;//队手三个队伍的战力
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}
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@ -1098,6 +1101,7 @@ option optimize_for = SPEED;
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optional int32 heroStaticid = 1;//英雄静态id
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optional int32 likableNum = 2;//好感度值
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}
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///神魂绑定数据
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message HeroGodSoulInfo{
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optional int32 level = 1;//神魂等级
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@ -1108,4 +1112,47 @@ option optimize_for = SPEED;
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message HeroBeBindGodSoulInfo{
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optional int32 level = 1;//神魂等级
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optional string heroId = 2;//当前等级绑定的神将
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}
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}
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// 御剑飞行,人物信息
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message ModelUserInfo{
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optional string userName = 1;//玩家名字
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optional int32 practiceLevel = 2;//修行等级
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optional int32 sex = 3;//性别
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}
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// 御剑飞行,上次排行
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message RidingSwardLastRank{
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optional int64 rankTime = 1;//时间
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optional int32 rankId = 2;//剧本id
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}
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// 御剑飞行,记录信息
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message RidingSwardRecord{
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optional int64 time = 1;//时间
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optional int32 result = 2;//结果
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optional int32 winnerId = 3;//获胜者
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optional int32 costNum = 4;//消耗
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optional int32 getNum = 5;//可领取
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optional int32 state = 6;//状态
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optional int32 betSwardId = 7;//押注剑id
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optional int32 round = 8;//轮次
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}
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// 御剑飞行,竞猜信息
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message RidingSwardBet{
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optional int32 swardId = 1;//选择的剑
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optional int32 costNum = 2;//投注数量
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}
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// 装备图鉴信息
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message EquipBookInfo{
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optional int32 equipId = 1;//装备静态id
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optional int32 num = 2;//装备曾经获取过的数量
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}
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///修行技能信息
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message PracticeSkillInfo{
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optional int32 skillId = 1;//技能id
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optional int32 skillLv = 2;//技能等级
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}
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@ -162,6 +162,7 @@ import "CommonProto.proto";
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message GetAllPropertyInfoResponse{
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repeated int32 allBookEnabled = 1;//已经激活的羁绊
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repeated int32 equipGot = 2;//已经获得过的魂印
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repeated EquipBookInfo equipList = 3;//已经获得过的装备
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}
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@ -372,6 +373,11 @@ import "CommonProto.proto";
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message UpPracticeLevelResponse{
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optional int32 practiceLevel = 1;//等级
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}
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// 修行玩法 主角修为等级提升
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message XiuxianLevelUpResponse{
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optional int32 xiuxianLevel = 1;// 主角修为等级
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}
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// 修行玩法 替换紫府神印
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@ -456,8 +462,12 @@ import "CommonProto.proto";
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optional int32 itemId = 2;//消耗道具id
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optional int32 itemNum = 3;//消耗道具数量
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}
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///装备图鉴数据推送
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message EquipBookIndication{
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repeated EquipBookInfo changeEquipList = 1;//装备图鉴修改数据(推的是当前数量)
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}
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//英雄神魂绑定协议
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message HeroGodSoulBindRequest{
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optional string heroId = 1;//当前神魂升级神将
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@ -465,6 +475,12 @@ import "CommonProto.proto";
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repeated string bindHeros=3;//被绑定神将
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}
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//修行技能升级
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message PracticeSkillUpRequest{
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optional int32 skillId = 1;
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}
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@ -572,6 +572,8 @@ enum MessageType{
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HONGMENG_STELE_NEW_HAND_INDICATION = 10725;//鸿蒙碑新手引导推送
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HARD_STAGE_TAKE_DAILY_REWAR_REQUEST = 10726;//山河社稷图领取每日奖励
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HARD_STAGE_TAKE_DAILY_REWAR_RESPONSE = 10727;
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// I 10800
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// J 10900
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@ -749,6 +751,7 @@ enum MessageType{
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ALL_BOOK_ENABLE_REQUEST = 11514;//激活图鉴
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ALL_BOOK_ENABLE_REPONSE = 11515;
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EQUIP_BOOK_INDICATION = 11516;//白金装备图鉴数量推送
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// Q 11600
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QUESTION_INDICATION = 11600;//问卷推送
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QUICK_START_MONSTERFIGHTER_REQUEST = 11601;//兽潮快速战斗
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@ -1052,6 +1055,9 @@ enum MessageType{
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TAI_CHU_SECRET_VOLUME_RESPONSE = 12231;//太初密卷
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// X 12300
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XIUXIAN_XIUWEI_UP_REQUEST = 12300; // 主角修为提升
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XIUXIAN_XIUWEI_UP_RESPONSE = 12301; //
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// Y 12400
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// Z 12500
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@ -1112,6 +1118,9 @@ enum MessageType{
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GET_LIKABLE_DATA_REQUEST = 20207;//获取英雄好感度数据请求
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GET_LIKABLE_DATA_RESPONSE = 20208;
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PRACTICE_SKILL_UP_REQUEST=20209;//修行技能升级请求
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PRACTICE_SKILL_UP_RESPONSE=20210;
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HERO_GOD_SOUL_BIND_REQUEST = 20209;//神将绑定神魂请求
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HERO_GOD_SOUL_BIND_RESPONSE = 20210;
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@ -1322,6 +1331,20 @@ enum MessageType{
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SevenWorldChallengeResponse = 3050011;
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// 御剑飞行活动界面
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RidingSwardActivityRequest = 3050012;
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RidingSwardActivityResponse = 3050013;
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// 御剑飞行信息-排行、记录、竞猜
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RidingSwardInfoRequest = 3050014;
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// 御剑飞行领取奖励
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RidingSwardRewardRequest = 3050015;
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RidingSwardRewardResponse = 3050018;
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// 御剑飞行竞猜
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RidingSwardBetRequest = 3050016;
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// 御剑飞行:信息,奖励,竞猜统一返回
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RidingSwardInfoResponse = 3050017;
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//800000起为global 协议
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@ -86,6 +86,8 @@ import "CommonProto.proto";
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repeated HelpFightList helpFightList = 45;//已选取的助战信息
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repeated SixiangxinfaInfo sixiangInfos = 46;//四象心法数据
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optional int32 serverOpenTime = 47; // 服务器开服时间
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optional int32 xiuweiLevel = 48; // 主角修为等级
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repeated PracticeSkillInfo practiceSkillInfos = 49;//修行技能数据
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}
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@ -539,7 +541,8 @@ import "CommonProto.proto";
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message UpdateUserExpIndicaiton{
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optional int32 level = 1 ;// 玩家等级
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optional int64 exp =2 ; // 玩家经验
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optional int64 exp = 2 ; // 玩家经验
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optional Drop drop = 3; // 玩家升级给的道具
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}
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@ -677,6 +680,7 @@ import "CommonProto.proto";
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repeated SpecialEffects SpecialEffects = 3;//属性信息
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optional int32 force = 4 ; //战力
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optional int32 guildSkill = 5;//公会技能
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optional int32 treeLevel = 6;//神树等级
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}
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message RankRequest{
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optional int32 type = 1;//排行榜类型
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@ -715,6 +719,7 @@ import "CommonProto.proto";
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optional double amount = 1;//总储值
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optional double monthSaveAmt = 2 ; //月卡累计总额
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optional double smonthSaveAmt = 3 ; //豪华月卡累计总额
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optional double sincereMonth = 4 ; //挚礼月卡累计总额
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}
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message VipTakeDilyRequest{
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@ -915,6 +920,7 @@ import "CommonProto.proto";
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}
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message HardStageResponse{
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optional HardStageInfo info = 1;
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optional bool isTake = 2; // 是否领取每日奖励 false :未领取
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}
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//请求山河社稷图战斗
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message HardStageFightRequest{
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@ -942,6 +948,10 @@ import "CommonProto.proto";
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message HardStageReportResponse{
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repeated HardStagePlayerInfo player = 1;
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}
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// 山河社稷图 每日领取奖励
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message HardStageDailyRewardResponse{
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optional Drop drop = 1;
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}
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//特权等级奖励状态
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message VipLevelStateRequset{
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}
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