package com.ljsd.jieling.protocols; option optimize_for = SPEED; import "CommonProto.proto"; message GetArenaInfoResponse{ optional ArenaInfo arenaInfo = 1; } message GetArenaRankInfoRequest{ optional int32 page = 1; //页数 } message ArenaChallengeRequest{ optional int32 teamId =1; // 本人进攻队伍id optional int32 challengeUid = 2 ;// 对手uid } message ArenaChallengeResponse{ optional int32 myScoreChange = 1 ; //我的分数变化值 optional int32 defScoreChange =2; // 对手分数变化值 repeated ArenaEnemy arenaEnemys = 3; //新的一批对手信息 } message GetArenaRankInfoResponse{ repeated ArenaEnemy rankInfos = 1; //成员排名信息 optional ArenaEnemy myRankInfo = 2; //我的排名信息 }