miduo_protocol/protos/SceneFight.proto

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package com.ljsd.jieling.protocols;
option optimize_for = SPEED;
import "CommonProto.proto";
//命令请求
message SceneCommandRequest{
optional int32 type =1; //指令类型 1表示行走
repeated int32 parm =2; //指令参数 若type为1 则参数为行走路径
}
//广播场景里演员变换信息
message BroadMsgIndication{
repeated SceneActor SceneActor =1 ; // 演员信息变更
repeated ActorEffectBufferInfo ActorEffectBufferInfo =2;
repeated int32 removeBufferId =3; // 被删除的buffer
repeated int32 removeActorId = 4 ;//演员被移除
}