2019-09-06 11:04:28 +08:00
|
|
|
package config;
|
|
|
|
|
|
|
|
import manager.Table;
|
|
|
|
|
|
|
|
|
|
|
|
@Table(name ="MonsterConfig")
|
|
|
|
public class SMonsterConfig implements BaseConfig {
|
|
|
|
private int id;
|
|
|
|
|
|
|
|
private int monsterId;
|
|
|
|
|
|
|
|
private int type;
|
|
|
|
|
|
|
|
private int profession;
|
|
|
|
|
|
|
|
private int quality;
|
|
|
|
|
|
|
|
private int level;
|
|
|
|
|
|
|
|
private int hp;
|
|
|
|
|
|
|
|
private int attack;
|
|
|
|
|
|
|
|
private int physicalDefence;
|
|
|
|
|
|
|
|
private int magicDefence;
|
|
|
|
|
|
|
|
private int speed;
|
|
|
|
|
|
|
|
private int propertyName ;
|
|
|
|
|
|
|
|
private float hit;
|
|
|
|
|
|
|
|
private float dodge;
|
|
|
|
|
|
|
|
private float critFactor;
|
|
|
|
|
|
|
|
private float critDamageFactor;
|
|
|
|
|
|
|
|
private float elementDamageBonusFactor;
|
|
|
|
|
|
|
|
private float damageBocusFactor;
|
|
|
|
|
|
|
|
private float damageReduceFactor;
|
|
|
|
|
|
|
|
private float cureFacter;
|
|
|
|
private float treatFacter;
|
|
|
|
private float differDemonsReduceFactor;
|
|
|
|
private float antiCritDamageFactor;
|
|
|
|
private float differDemonsBocusFactor;
|
|
|
|
|
|
|
|
|
|
|
|
private float[] elementDamageReduceFactor;
|
|
|
|
|
|
|
|
private int[] skillList;
|
|
|
|
|
|
|
|
private int[] passiveSkillList;
|
|
|
|
|
|
|
|
private int[] monsterAi;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void init() throws Exception {
|
2019-10-11 16:32:20 +08:00
|
|
|
|
2019-09-06 11:04:28 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public int getId() {
|
|
|
|
return id;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getMonsterId() {
|
|
|
|
return monsterId;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getType() {
|
|
|
|
return type;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getProfession() {
|
|
|
|
return profession;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getQuality() {
|
|
|
|
return quality;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getLevel() {
|
|
|
|
return level;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getHp() {
|
|
|
|
return hp;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getAttack() {
|
|
|
|
return attack;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getPhysicalDefence() {
|
|
|
|
return physicalDefence;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getMagicDefence() {
|
|
|
|
return magicDefence;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getSpeed() {
|
|
|
|
return speed;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getHit() {
|
|
|
|
return hit;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDodge() {
|
|
|
|
return dodge;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getCritFactor() {
|
|
|
|
return critFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getCritDamageFactor() {
|
|
|
|
return critDamageFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getElementDamageBonusFactor() {
|
|
|
|
return elementDamageBonusFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float[] getElementDamageReduceFactor() {
|
|
|
|
return elementDamageReduceFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int[] getSkillList() {
|
|
|
|
return skillList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int[] getPassiveSkillList() {
|
|
|
|
return passiveSkillList;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getPropertyName() {
|
|
|
|
return propertyName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDamageBocusFactor() {
|
|
|
|
return damageBocusFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDamageReduceFactor() {
|
|
|
|
return damageReduceFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getCureFacter() {
|
|
|
|
return cureFacter;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getTreatFacter() {
|
|
|
|
return treatFacter;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDifferDemonsReduceFactor() {
|
|
|
|
return differDemonsReduceFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getAntiCritDamageFactor() {
|
|
|
|
return antiCritDamageFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public float getDifferDemonsBocusFactor() {
|
|
|
|
return differDemonsBocusFactor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int[] getMonsterAi() {
|
|
|
|
return monsterAi;
|
|
|
|
}
|
|
|
|
}
|