miduo_server/fightmanager/src/main/java/com/ljsd/fight/FamilyHeroInfo.java

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package com.ljsd.fight;
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import java.util.Map;
public class FamilyHeroInfo {
private int templeteId;
private int level;
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private int star;
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private Map<Integer,Long> attribute;
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private int position;
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private int godSoulLv;
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public int getTempleteId() {
return templeteId;
}
public int getLevel() {
return level;
}
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public int getStar() {
return star;
}
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public int getGodSoulLv() {
return godSoulLv;
}
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public Map<Integer, Long> getAttribute() {
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return attribute;
}
public void setTempleteId(int templeteId) {
this.templeteId = templeteId;
}
public void setLevel(int level) {
this.level = level;
}
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public void setAttribute(Map<Integer, Long> attribute) {
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this.attribute = attribute;
}
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public int getPosition() {
return position;
}
public void setPosition(int position) {
this.position = position;
}
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public FamilyHeroInfo(int templeteId, int level, int star, Map<Integer, Long> attribute, int position,int godSoulLv) {
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this.templeteId = templeteId;
this.level = level;
this.star = star;
this.attribute = attribute;
this.position = position;
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this.godSoulLv=godSoulLv;
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}
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public FamilyHeroInfo(int templeteId, int level, int star, Map<Integer, Long> attribute) {
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this.templeteId = templeteId;
this.level = level;
this.attribute = attribute;
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this.star = star;
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}
public FamilyHeroInfo() {
}
}