miduo_server/luafight/Modules/Battle/Logic/Misc/BattleDefine.lua

101 lines
3.0 KiB
Lua
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local index = 0
local function indexAdd()
index = index + 1
return index
end
BattleEventName = {
BattleOrderChange = indexAdd(),
BattleEnd = indexAdd(),
AddRole = indexAdd(),
RemoveRole = indexAdd(),
MpChanged = indexAdd(),
MpAdd = indexAdd(),
MpSub = indexAdd(),
BattleRoleDead = indexAdd(),
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BattleSkillUsable = indexAdd(),
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RoleBeDamaged = indexAdd(),
RoleDamage = indexAdd(),
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RoleDamageBefore = indexAdd(),
RoleBeDamagedBefore = indexAdd(),
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RoleBeTreated = indexAdd(),
RoleTreat = indexAdd(),
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RoleBeHealed = indexAdd(),
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RoleBeCrit = indexAdd(),
RoleCrit = indexAdd(),
RoleDodge = indexAdd(),
RoleBeDodge = indexAdd(),
RoleDead = indexAdd(),
RoleRevive = indexAdd(),
RolePropertyChanged = indexAdd(),
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RoleCDChanged = indexAdd(),
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SkillCast = indexAdd(),
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SkillCastEnd = indexAdd(),
PassiveTreating = indexAdd(),
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PassiveBeDamaging = indexAdd(),
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PassiveDamaging = indexAdd(),
PassiveCriting = indexAdd(),
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ZoomIn = indexAdd(),
ZoomChange = indexAdd(),
ZoomOut = indexAdd(),
AOE = indexAdd(),
RoleViewBullet = indexAdd(), --弹道飞行击中表现
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BuffCaster = indexAdd(),
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BuffStart = indexAdd(),
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BuffDodge = indexAdd(),
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BuffTrigger = indexAdd(),
BuffEnd = indexAdd(),
BuffCountChange = indexAdd(),
BuffCover = indexAdd(),
}
index = 0
RoleDataName = {
Level = indexAdd(), --等级
Hp = indexAdd(), --生命
MaxHp = indexAdd(), --最大生命
Attack = indexAdd(), --攻击力
PhysicalDefence = indexAdd(),--护甲
MagicDefence = indexAdd(),--魔抗
Speed = indexAdd(),--速度
DamageBocusFactor = indexAdd(), --伤害加成系数(%
DamageReduceFactor = indexAdd(), --伤害减免系数(%
Hit = indexAdd(), --命中率(%
Dodge = indexAdd(), --闪避率(%
Crit = indexAdd(), --暴击率(%
CritDamageFactor = indexAdd(), --暴击伤害系数(%
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Tenacity = indexAdd(), --抗暴率(%
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TreatFacter = indexAdd(),--治疗加成系数(%
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CureFacter = indexAdd(),--受到治疗加成系数(%
TeamDamageBocusFactor = indexAdd(),--队伍伤害加成系数(%
TeamDamageReduceFactor = indexAdd(),--队伍伤害减免系数(%
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FireDamageReduceFactor = indexAdd(), --火系伤害减免系数(%
WindDamageReduceFactor = indexAdd(), --风系伤害减免系数(%
IceDamageReduceFactor = indexAdd(), --冰系伤害减免系数(%
LandDamageReduceFactor = indexAdd(), --地系伤害减免系数(%
LightDamageReduceFactor = indexAdd(), --光系伤害减免系数(%
DarkDamageReduceFactor = indexAdd(), --暗系伤害减免系数(%
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ElementDamageBocusFactor = indexAdd(), --属性伤害加成系数(%
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}
BuffName = {
PropertyChange = "PropertyChange",
HOT = "HOT",
DOT = "DOT",
Control = "Control",
Aura = "Aura",
Brand = "Brand",
Shield = "Shield",
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Immune = "Immune",
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}