2019-03-12 14:05:45 +08:00
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require("Modules/Battle/Logic/Base/Buff")
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Shield = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function Shield:SetData(...)
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--log("Shield:SetData")
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2019-03-26 15:11:47 +08:00
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self.shieldValue, --护盾值
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self.dmgReboundFactor = ... --伤害反弹系数
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2019-03-12 14:05:45 +08:00
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self.damageSum = 0 --记录承受的伤害
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2019-09-01 12:11:18 +08:00
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self.isBuff = true
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2019-03-12 14:05:45 +08:00
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end
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--初始化后调用一次
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function Shield:OnStart()
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--log("Shield:OnStart")
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2019-03-21 14:33:56 +08:00
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self.target.shield:Add(self)
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2019-03-12 14:05:45 +08:00
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function Shield:OnTrigger()
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--log("Shield:OnTrigger")
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return true
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end
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--效果结束时调用一次
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function Shield:OnEnd()
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--log("Shield:OnEnd")
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2019-03-21 14:33:56 +08:00
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for i = 1, self.target.shield.size do
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if self.target.shield.buffer[i] == self then
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2019-04-17 21:04:32 +08:00
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local arr = BattleLogic.Query(function (r) return r.camp ~= self.target.camp end)
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for j = 1, #arr do
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BattleUtil.ApplyDamage(self.target, arr[j], math.floor(self.dmgReboundFactor * self.damageSum))
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end
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2019-03-21 14:33:56 +08:00
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self.target.shield:Remove(i)
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break
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2019-03-12 14:05:45 +08:00
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end
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end
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function Shield:OnCover(newBuff)
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--log("Shield:OnCover")
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return true
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end
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return Shield
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