miduo_server/luafight/Modules/Battle/Logic/Buff/Shield.lua

46 lines
1.3 KiB
Lua
Raw Normal View History

2019-03-12 14:05:45 +08:00
require("Modules/Battle/Logic/Base/Buff")
Shield = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function Shield:SetData(...)
--log("Shield:SetData")
2019-03-26 15:11:47 +08:00
self.shieldValue, --护盾值
self.dmgReboundFactor = ... --伤害反弹系数
2019-03-12 14:05:45 +08:00
self.damageSum = 0 --记录承受的伤害
2019-09-01 12:11:18 +08:00
self.isBuff = true
2019-03-12 14:05:45 +08:00
end
--初始化后调用一次
function Shield:OnStart()
--log("Shield:OnStart")
2019-03-21 14:33:56 +08:00
self.target.shield:Add(self)
2019-03-12 14:05:45 +08:00
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function Shield:OnTrigger()
--log("Shield:OnTrigger")
return true
end
--效果结束时调用一次
function Shield:OnEnd()
--log("Shield:OnEnd")
2019-03-21 14:33:56 +08:00
for i = 1, self.target.shield.size do
if self.target.shield.buffer[i] == self then
2019-04-17 21:04:32 +08:00
local arr = BattleLogic.Query(function (r) return r.camp ~= self.target.camp end)
for j = 1, #arr do
BattleUtil.ApplyDamage(self.target, arr[j], math.floor(self.dmgReboundFactor * self.damageSum))
end
2019-03-21 14:33:56 +08:00
self.target.shield:Remove(i)
break
2019-03-12 14:05:45 +08:00
end
end
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function Shield:OnCover(newBuff)
--log("Shield:OnCover")
return true
end
return Shield