展示地图出生点
parent
c18d7a6ca2
commit
03fcab6635
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@ -1,3 +1,3 @@
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Id BornItem SpeedFormula InitialEnergy EnergyRecoverSpeed ActionPowerRormula Speed HeroNumlimit EquipNumlimit
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int mut,int#int,2 mut,float#float,1 int int mut,int#int,1 mut,int#int,1 int int
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1 4#100|14#100|10001#1 0#0#0.3164#0 100 2 0#0#10#1 70#100 999 9999
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Id BornItem SpeedFormula InitialEnergy EnergyRecoverSpeed ActionPowerRormula Speed HeroNumlimit EquipNumlimit WorldTalking BornPosition
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int mut,int#int,2 mut,float#float,1 int int mut,int#int,1 mut,int#int,1 int int int mut,int#int,1
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1 4#100|14#100|10001#1|10002#1|10004#1|10007#1|10008#1|10012#1|10013#1|10019#1 0#0#0.3164#0 100 2 0#0#1#0 70#100 999 9999 1 05#09
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@ -1,5 +1,6 @@
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Id Info Size MoveConfused EnergyConfused OpenRule
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int string mut,int#int,1 int int string
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100 序章 10#10 1 0
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101 战乱荒林 15#20 1 10
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102 三途津 15#20 2 10
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103 风见原野 40#20 2 20
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@ -10,3 +11,5 @@ int string mut,int#int,1 int int string
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108 白叶渡 20#30 2 20
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109 荆棘流域 30#30 2 20
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110 寒水溶洞 15#20 2 20
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111 地图11 15#20 2 20
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112 地图12 15#20 2 20
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@ -1,5 +1,8 @@
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Id Style Refresh TriggerRules ExploreValues InitialEventId
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int int int int int int
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100001 3 3 2 0 100001
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100002 5 3 2 0 100002
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0 0 0 0 0 0
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101001 1 2 1 0 101001
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101002 1 2 1 0 101002
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101026 1 2 1 0 101150
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@ -12,11 +15,11 @@ int int int int int int
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101019 2 2 2 0 101127
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101020 2 2 2 0 101128
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101022 2 2 2 0 101130
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101015 2 3 2 0 101135
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101015 2 3 2 0 101134
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101021 2 3 2 0 101129
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101005 3 2 2 0 101005
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101006 0 0 0 0 0
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101007 5 3 2 0 101153
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101006 4 2 2 0 101153
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0 0 0 0 0 0
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101008 5 4 2 0 101006
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101009 5 3 2 0 101031
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101010 5 3 2 0 101050
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@ -0,0 +1,3 @@
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id Event Groups isMustAppear
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int int mut,int#int,2 int
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1 100002 5#4 0
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@ -2,37 +2,36 @@ id Event Groups isMustAppear
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int int mut,int#int,2 int
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1 101009 15#9 0
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2 101008 6#12 0
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3 101007 7#15 0
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4 101028 8#16|8#17|9#17|8#18 0
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5 101027 4#7|4#8|5#8|4#9 0
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6 101005 15#20 0
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7 101026 2#6|2#7|3#7|2#8|2#9 0
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8 101003 7#13 0
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9 101004 8#2|9#2|10#2 0
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10 101025 12#10|11#11|12#11|11#12 0
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11 101020 6#7|7#7|6#8 0
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12 101001 13#16|12#17|14#17|12#18|14#18 0
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13 101002 5#12|5#13|5#14|5#15|4#16 0
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14 101019 3#2|2#3|3#3 0
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15 101010 2#20 0
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16 101019 13#6|14#7|13#8|9#14|10#14|9#15 0
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17 101018 9#7 0
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18 101017 1#1 0
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19 101002 4#2|5#2|4#3|5#3|4#4 0
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20 101016 6#1 0
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21 101026 14#10|13#11|13#12|14#12 0
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22 101001 7#16|6#17|7#18|7#19 0
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23 101015 13#14|14#15|15#15 0
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24 101014 10#3|10#4|9#5|11#5 0
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25 101014 11#15|12#15|11#16|11#17 0
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26 101026 7#2|7#3|7#4|8#4|8#5 0
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27 101001 13#2|14#2|13#3|14#3|14#4 0
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28 101024 3#5 0
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29 101001 10#16|10#17|9#18|9#19 0
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30 101023 12#3 0
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31 101002 3#17|2#18|2#19|3#19|4#19 0
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32 101026 10#7|10#8|10#9|11#9 0
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33 101022 5#18|6#18|6#19 0
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34 101021 1#14|1#15|2#15|1#16|2#16|1#17|2#17|1#18 0
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35 101020 2#11|3#11|3#12 0
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36 101002 8#10|7#11|8#11|9#12 0
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3 101028 8#16|8#17|9#17|8#18 0
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4 101027 4#7|4#8|5#8|4#9 0
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5 101005 15#20 0
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6 101026 2#6|2#7|3#7|2#8|2#9 0
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7 101003 7#13 0
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8 101004 8#2|9#2|10#2 0
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9 101025 12#10|11#11|12#11|11#12 0
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10 101020 6#7|7#7|6#8 0
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11 101001 13#16|12#17|14#17|12#18|14#18 0
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12 101002 5#12|5#13|5#14|5#15|4#16 0
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13 101019 3#2|2#3|3#3 0
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14 101010 2#20 0
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15 101019 13#6|14#7|13#8|9#14|10#14|9#15 0
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16 101018 9#7 0
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17 101017 1#1 0
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18 101002 4#2|5#2|4#3|5#3|4#4 0
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19 101016 6#1 0
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20 101026 14#10|13#11|13#12|14#12 0
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21 101001 7#16|6#17|7#18|7#19 0
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22 101015 13#14|14#15|15#15 0
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23 101014 10#3|10#4|9#5|11#5 0
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24 101014 11#15|12#15|11#16|11#17 0
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25 101026 7#2|7#3|7#4|8#4|8#5 0
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26 101001 13#2|14#2|13#3|14#3|14#4 0
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27 101024 3#5 0
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28 101001 10#16|10#17|9#18|9#19 0
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29 101023 12#3 0
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30 101002 3#17|2#18|2#19|3#19|4#19 0
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31 101026 10#7|10#8|10#9|11#9 0
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32 101022 5#18|6#18|6#19 0
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33 101021 1#14|1#15|2#15|1#16|2#16|1#17|2#17|1#18 0
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34 101020 2#11|3#11|3#12 0
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35 101002 8#10|7#11|8#11|9#12 0
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@ -3,9 +3,10 @@ int int mut,int#int,2
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1 2 1503#1
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2 3 1#5#3
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3 3 1#2#3
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4 1 1
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4 1 1#101016#101112
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5 1 102022
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6 2 1503#1
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7 3 1#3#3
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8 3 1#4#3
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9 3 1#2#3
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10 4 2#2
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@ -1,8 +1,28 @@
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Id AddConditionID BehaviorType BehaviorTypeValues Reward JumpType JumpTypeValues
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int int int mut,int#int,2 int int mut,int#int,2
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100001 0 13 1 0 4 null
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100002 0 0 null 0 4 null
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100003 0 11 1#100#0804#100001 0 5 100003
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100004 0 0 null 0 4 null
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100005 0 0 null 0 5 100004
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100006 0 0 null 0 5 100005
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100007 0 0 null 0 5 100006
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100008 0 0 null 0 5 100007
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100009 0 0 null 0 1 100008
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100010 0 0 null 0 1 100009
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100011 0 0 null 0 1 100010
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100012 0 0 null 0 1 100011
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100013 0 0 null 0 1 100012
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100014 0 0 null 0 1 100013
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100015 0 1 10101 0 1 100014
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100016 0 0 null 0 5 100015
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100017 0 0 null 0 5 100016
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100018 0 0 null 0 5 100017
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100019 0 0 null 0 5 100018
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100020 0 15 100002 0 4 null
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101001 1 2 1503#1 10102 4 null
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101002 0 0 null 0 4 null
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101003 0 5 0 0 8 101145#101150|1#4
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101003 0 5 0 0 4 null
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101004 0 0 null 0 4 null
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101005 0 0 null 0 5 101007
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101006 0 0 null 0 4 null
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@ -67,7 +87,7 @@ int int int mut,int#int,2 int int mut,int#int,2
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101065 0 0 null 0 5 101047
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101066 0 0 null 0 5 101048
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101067 0 0 null 0 1 101049
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101068 0 11 1#101#1318#101011#101#1213#101012 0 4 null
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101068 0 17 1#101009#101#1318#101011#101#1213#101012 0 4 null
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101069 0 0 null 0 1 101051
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101070 0 0 null 0 4 null
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101071 0 1 10101 0 1 101052
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@ -95,9 +115,9 @@ int int int mut,int#int,2 int int mut,int#int,2
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101093 0 1 10104 0 1 101063
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101094 0 0 null 0 4 null
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101095 0 0 null 0 4 null
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101096 0 1 10104 0 4 null
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101096 0 18 10104#101011 0 4 null
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101097 0 0 null 0 4 null
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101098 0 1 10105 0 5 101137
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101098 0 1 10105 0 5 101135
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101099 0 0 null 0 4 null
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101100 0 0 null 0 5 101068
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101101 0 0 null 0 4 null
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@ -149,30 +169,30 @@ int int int mut,int#int,2 int int mut,int#int,2
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101147 0 0 null 0 1 101110
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101148 0 0 null 0 1 101111
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101149 0 0 null 0 1 101112
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101150 0 0 null 0 4 null
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101150 0 11 2#101#0104#101 0 4 null
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101151 0 0 null 0 4 null
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101152 0 0 null 0 1 101116
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101152 0 0 null 0 1 101115
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101153 0 0 null 0 4 null
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101154 0 1 10102 0 1 101117
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101154 0 1 10102 0 1 101116
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101155 0 0 null 0 4 null
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101156 0 1 10102 0 1 101118
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101156 0 1 10102 0 1 101117
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101157 0 0 null 0 4 null
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101158 0 0 null 10102 1 101119
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101158 0 0 null 10102 1 101118
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101159 0 0 null 0 4 null
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101160 0 1 10105 0 1 101120
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101160 0 1 10105 0 1 101119
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101161 0 0 null 0 4 null
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101162 0 0 null 0 1 101121
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101163 0 1 10101 0 1 101122
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101162 0 0 null 0 1 101120
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101163 0 1 10101 0 1 101121
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101164 0 0 null 0 4 null
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101165 0 0 null 0 1 101123
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101165 0 0 null 0 1 101122
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101166 0 0 null 0 4 null
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101167 0 1 10101 0 1 101124
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101167 0 1 10101 0 1 101123
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101168 0 0 null 0 4 null
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101169 0 1 10102 0 1 101125
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101169 0 1 10102 0 1 101124
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101170 0 0 null 0 4 null
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101171 0 1 10103 0 1 101126
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101171 0 1 10103 0 1 101125
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101172 0 0 null 0 4 null
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101173 0 1 10103 0 1 101127
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101173 0 1 10103 0 1 101126
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101174 0 0 null 0 4 null
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101175 0 0 null 0 4 null
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101176 1 2 1503#1 10102 4 null
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@ -187,35 +207,24 @@ int int int mut,int#int,2 int int mut,int#int,2
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101185 0 0 null 0 4 null
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101186 1 2 1503#1 10102 4 null
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101187 0 0 null 0 4 null
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101188 0 0 null 0 1 101138
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101189 0 0 null 0 1 101139
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101190 0 0 null 0 1 101140
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101191 0 0 null 0 1 101141
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101192 0 0 null 0 1 101142
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101193 0 0 null 0 1 101143
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101194 0 0 null 0 1 101144
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101195 0 9 1 0 4 null
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101196 0 0 null 0 5 101146
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101197 0 0 null 0 5 101147
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101198 0 0 null 0 1 101148
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101199 0 0 null 0 1 101149
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101188 0 0 null 0 1 101136
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101189 0 0 null 0 1 101137
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101190 0 0 null 0 1 101138
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101191 0 0 null 0 1 101139
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101192 0 0 null 0 1 101140
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101193 0 0 null 0 1 101141
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101194 0 0 null 0 1 101142
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101195 0 15 101012 0 4 null
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101196 0 0 null 0 5 101144
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101197 0 0 null 0 5 101146
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101198 0 0 null 0 1 101147
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101199 0 0 null 0 1 101148
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101200 0 0 null 0 4 null
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101201 0 0 null 0 4 null
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101202 0 0 null 0 5 101067
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101202 10 0 null 0 5 101067
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101203 0 0 null 0 4 null
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101204 0 0 null 0 5 101155
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101204 0 19 2#102#0205 0 4 null
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101205 0 0 null 0 4 null
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101206 0 0 null 0 5 101156
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101207 0 0 null 0 5 101157
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101208 0 0 null 0 5 101158
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101209 0 0 null 0 5 101159
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101210 0 0 null 0 1 101160
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101211 0 0 null 0 1 101161
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101212 0 0 null 0 1 101162
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101213 0 0 null 0 1 101163
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101214 0 0 null 0 1 101164
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101215 0 0 null 0 1 101165
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101216 0 0 null 0 4 null
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102001 1 2 1503#1 10102 4 null
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102002 0 0 null 0 4 null
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102003 1 2 1503#1 10102 4 null
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@ -28,13 +28,11 @@ public class SGameSetting implements BaseConfig {
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private int worldTalking;
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private static SGameSetting gameSetting;
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private int[] bornPosition;
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private static SGameSetting gameSetting;
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@Override
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public void init() throws Exception {
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Map<Integer, SGameSetting> config = STableManager.getConfig(SGameSetting.class);
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@ -81,6 +79,10 @@ public class SGameSetting implements BaseConfig {
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return equipNumlimit;
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}
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public int[] getBornPosition() {
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return bornPosition;
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}
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public float calSpeed(float speed, int breakId){
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if(breakId == 0){
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return 0;
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@ -189,6 +189,11 @@ public class MapLogic {
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if (mapManager.getCurMapId() > mapManager.getMaxMapId()) {
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mapManager.setMaxMapId(mapManager.getCurMapId());
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}
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if (mapManager.getMaxMapId() == 100) {
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SGameSetting sGameSetting = SGameSetting.getGameSetting();
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int xy = CellUtil.xy2Pos(sGameSetting.getBornPosition()[0], sGameSetting.getBornPosition()[1]);
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mapManager.setCurXY(xy);
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}
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mapManager.setMapInfo(newMap);
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mapManager.setTypeEight(spicelMap);
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}
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