战斗里添加job字段
parent
de1cc036ee
commit
0d19dcd30f
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@ -335,6 +335,7 @@ public class FightDataUtil {
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unitData.set("passivity", getPassivity(skillIds));
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unitData.set("property", getProperty(property));
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unitData.set("skinId",data.getSkinId());
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unitData.set("job",hero.getJob());
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return unitData;
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}
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@ -69,6 +69,8 @@ public class SCHero implements BaseConfig{
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private static Map<Integer,SCHero> piecesMap;
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private int job;
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public static class ConsumeMaterialInfo{
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private int groupID;
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@ -169,7 +171,7 @@ public class SCHero implements BaseConfig{
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// 大于10星为 觉醒技能
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int[][] awakens = scHero.getAwaken();
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Map<Integer, TreeMap<Integer, List<Integer>>> awakSkillMapTmp = new HashMap<>();
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if (awakens != null && awakens.length > 0) {
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if (awakens != null && awakens.length > 0&&awakens[0].length>0) {
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awakSkillMapTmp.put(1, new TreeMap<>());
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awakSkillMapTmp.put(2, new TreeMap<>());
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for (int[] openSkillRule : awakens) {
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@ -337,4 +339,8 @@ public class SCHero implements BaseConfig{
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public int[][] getAwaken() {
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return awaken;
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}
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public int getJob() {
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return job;
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}
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}
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