diff --git a/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java b/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java index 53d94d643..2c462a6d0 100644 --- a/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java +++ b/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java @@ -74,8 +74,8 @@ public class HeroLogic{ transTemplate.add(HeroAttributeEnum.AntiCritDamageFactor.getPropertyId()); // 抗暴率 transTemplate.add(HeroAttributeEnum.TreatFacter.getPropertyId()); // 治疗加成系数 transTemplate.add(HeroAttributeEnum.CureFacter.getPropertyId()); // 受治疗 - transTemplate.add(HeroAttributeEnum.PVPDamageBocusFactor.getPropertyId()); // pvp 增伤 - transTemplate.add(HeroAttributeEnum.PVPDamageReduceFactor.getPropertyId()); // pvp 减伤 +// transTemplate.add(HeroAttributeEnum.PVPDamageBocusFactor.getPropertyId()); // pvp 增伤 +// transTemplate.add(HeroAttributeEnum.PVPDamageReduceFactor.getPropertyId()); // pvp 减伤 transTemplate.add(HeroAttributeEnum.DifferDemonsBocusFactor.getPropertyId()); // 增加受到的异妖伤害 transTemplate.add(HeroAttributeEnum.DifferDemonsReduceFactor.getPropertyId()); // 异妖减伤率 // transTemplate.add(HeroAttributeEnum.FireDamageBonusFactor.getPropertyId()); // 火系伤害加成系数