back_recharge
wangyuan 2019-05-28 16:03:14 +08:00
parent 09608adc81
commit 19c9d6c9c6
1 changed files with 54 additions and 0 deletions

View File

@ -627,6 +627,60 @@ local effectList = {
end
end)
end,
--对[a]的伤害[b]%,持续[c]秒
--a[控制状态],b[float],c[int]
[35] = function(caster, target, args, interval)
local ct = args[1]
local f1 = args[2]
local f2 = args[3]
BattleLogic.WaitForTrigger(interval, function ()
local func = function(damage)
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Control, function (buff) return ct == 0 or buff.ctrlType == ct end) then
damage = damage + floor(damage * f1)
end
return damage
end
target.exCalDmgList:Add(func)
if f2 > 0 then
BattleLogic.WaitForTrigger(f2, function ()
for i=1, target.exCalDmgList.size do
if target.exCalDmgList.buffer[i] == func then
target.exCalDmgList:Remove(i)
break
end
end
end)
end
end)
end,
--[d]改变[a]属性[b]%,最大叠加[c]层
--a[属性],b[float],c[int],d[改变类型]
[36] = function(caster, target, args, interval)
local pro1 = args[1]
local f1 = args[2]
local i1 = args[3]
local ct = args[4]
BattleLogic.WaitForTrigger(interval, function ()
local changeBuff = Buff.Create(caster, BuffName.PropertyChange, 0, propertyList[pro1], f1, ct)
changeBuff.cover = true
changeBuff.maxLayer = i1
target:AddBuff(changeBuff)
end)
end,
--清除[a]状态
--a[控制状态]
[37] = function(caster, target, args, interval)
local ct = args[1]
BattleLogic.WaitForTrigger(interval, function ()
BattleLogic.BuffMgr:ClearBuff(target, function (buff)
return buff.type == BuffName.Control and (ct == 0 or buff.ctrlType == ct)
end)
end)
end,
}
return effectList