计算机器人英雄天赋
parent
067f639a52
commit
19e2c1617f
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@ -1735,7 +1735,7 @@ public class HeroLogic {
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public int calRobotStarBreakByLevel(int heroTid, int heroLevel) {
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// 获取进阶属性
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int star = SCHero.getsCHero().get(heroTid).getStar();
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return calRobotInfoToLevel(heroLevel, GlobalsDef.UP_STAR_TYPE, star);
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return calRobotIdByLevel(heroLevel, GlobalsDef.UP_STAR_TYPE, star);
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}
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@ -1749,7 +1749,7 @@ public class HeroLogic {
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public int calRobotBreakByLevel(int heroTid, int heroLevel) {
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// 初始等级
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int star = SCHero.getsCHero().get(heroTid).getStar();
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return calRobotInfoToLevel(heroLevel, GlobalsDef.BREAK_TYPE, star);
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return calRobotIdByLevel(heroLevel, GlobalsDef.BREAK_TYPE, star);
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}
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/**
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@ -1763,16 +1763,17 @@ public class HeroLogic {
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SCHero scHero = SCHero.getsCHero().get(heroTid);
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// 英雄初始星级
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int star = scHero.getStar();
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Map<Integer, SCHeroRankUpConfig> config = STableManager.getConfig(SCHeroRankUpConfig.class);
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// 等级从高到低开始验证,先升星,后突破
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int info = calRobotInfoToLevel(heroLevel, GlobalsDef.UP_STAR_TYPE, star);
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if (info > 0){
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int id = calRobotIdByLevel(heroLevel, GlobalsDef.UP_STAR_TYPE, star);
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if (id > 0){
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// 大于0表示存在升星等级
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return info;
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return Optional.ofNullable(config.get(id)).map(SCHeroRankUpConfig::getOpenStar).orElse(star);
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}
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info = calRobotInfoToLevel(heroLevel, GlobalsDef.BREAK_TYPE, star);
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if (info > 0){
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id = calRobotIdByLevel(heroLevel, GlobalsDef.BREAK_TYPE, star);
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if (id > 0){
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// 大于0表示存在突破等级
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return info;
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return Optional.ofNullable(config.get(id)).map(SCHeroRankUpConfig::getOpenStar).orElse(star);
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}
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return star;
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}
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@ -1784,7 +1785,7 @@ public class HeroLogic {
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* @param star
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* @return
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*/
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private int calRobotInfoToLevel(int heroLevel, int type, int star){
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private int calRobotIdByLevel(int heroLevel, int type, int star){
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// 突破,根据初始星级获取不同分区
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Map<Integer, SCHeroRankUpConfig> configByShow = STableManager.getFigureConfig(HeroStaticConfig.class).getScHeroRankUpConfigByShow(type, star);
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if (configByShow != null) {
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@ -1795,15 +1796,15 @@ public class HeroLogic {
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SCHeroRankUpConfig rank = collect.get(i);
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// 等级卡在突破阶段,返回下层星级
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if (heroLevel == rank.getOpenLevel()) {
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return rank.getOpenStar();
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return rank.getId();
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}
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// 最高星级
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else if (heroLevel > rank.getOpenLevel() && i==0){
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return rank.getOpenStar();
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return rank.getId();
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}
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// 等级超过突破阶段,返回上层等级
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else if (heroLevel > rank.getOpenLevel()){
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return rank.getOpenStar()+1;
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return collect.get(i-1).getId();
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}
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}
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}
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