公会战修改
parent
abe5e76f64
commit
1bd24f20d8
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@ -478,14 +478,14 @@ public class GuildFightLogic {
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int aliveCount = 0;
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// 战斗之后数据处理
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for(int i = 2 ; i <fightResult.length;i++){
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if(fightResult[0]==0) {
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if(fightResult[i]>=0){
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if(fightResult[0]==0) {
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for(int i = 2 ; i <fightResult.length;i++){
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if(fightResult[i]>0){
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aliveCount++;
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}
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}else{
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aliveCount=0;
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}
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}else{
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aliveCount=0;
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}
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defendInfo.setHeroAttribute(BloodLogic.getInstance().afterBattleRecord(heroAttribute,fightResult));
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