From 1e2dd47cc2b6ceaa244a66e6ef8fc6d5223f9bb5 Mon Sep 17 00:00:00 2001 From: lvxinran Date: Mon, 13 Jan 2020 11:03:23 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E6=96=97=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- luafight/Modules/Battle/Logic/Base/Effect.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/luafight/Modules/Battle/Logic/Base/Effect.lua b/luafight/Modules/Battle/Logic/Base/Effect.lua index 87edf87d8..33a06d511 100644 --- a/luafight/Modules/Battle/Logic/Base/Effect.lua +++ b/luafight/Modules/Battle/Logic/Base/Effect.lua @@ -438,10 +438,10 @@ local effectList = { end damageFunc(damage) end - target.Event:AddEvent(BattleEventName.RoleDamageAfter, trigger) + caster.Event:AddEvent(BattleEventName.RoleDamageAfter, trigger) if f2 > 0 then BattleLogic.WaitForTrigger(f2, function () - target.Event:RemoveEvent(BattleEventName.RoleDamageAfter, trigger) + caster.Event:RemoveEvent(BattleEventName.RoleDamageAfter, trigger) end) end end)