fix mission

back_recharge
wangyuan 2019-11-07 20:50:54 +08:00
parent 41a99da5ca
commit 2dd97a9988
2 changed files with 3 additions and 2 deletions

View File

@ -7,7 +7,7 @@ public class FightPlayDataManager implements BaseDataManager{
@Override
public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
int type = (int)parm[0];
if(type == 3 && missionType == MissionType.HERO_STORY_PLAY_TIMES){
if(type == 3 && (missionType == MissionType.HERO_STORY_PLAY_TIMES || missionType == MissionType.HERO_STORY_TIMES)){
data.heroStoryPlayTimes+=(int)parm[1];
}else if(type == 999 && missionType == MissionType.INVASIONBOSS_PLAY_TIMES){
data.invasionbossPlayTimes+=(int)parm[1];

View File

@ -123,7 +123,7 @@ public class MissionEventDistributor {
typeList.add(MissionType.GENERAL_STORY_PASS);
typeList.add(MissionType.HERO_STORY_PASS);
typeList.add(MissionType.HERO_STORY_TIMES);
typeList.add(MissionType.LEVEL_STORY_TIMES);
@ -135,6 +135,7 @@ public class MissionEventDistributor {
typeList.add(MissionType.INVASIONBOSS_PLAY_TIMES);
typeList.add(MissionType.FAST_ADVENTUREREWARD_TIMES);
typeList.add(MissionType.GENERAL_STORY_TIMES);
typeList.add(MissionType.HERO_STORY_TIMES);
eventEnumListMap.put(GameEvent.PlAY_STORY,typeList);
eventProcessor.put(GameEvent.PlAY_STORY,new CumulationDataEventProcessor());