sync battle

back_recharge
wangyuan 2020-04-17 21:35:22 +08:00
parent 5bfdf0486c
commit 34789b6b5f
2 changed files with 2 additions and 2 deletions

View File

@ -37,7 +37,7 @@ function Buff.Create(caster, type, duration, ...)
buff.cover = false --该值为true时同类型新buff会覆盖旧buff
buff.clear = true --该值为false时,buff不可被驱散除非无条件驱散
buff.duration = duration --持续时间为0时buff永久存在
buff.duration = duration or 0 --持续时间为0时buff永久存在
buff.interval = -1 --间隔帧为0时每回合触发小于0不触发 默认不触发OnTrigger
-- buff.framePass = 0

View File

@ -2890,7 +2890,7 @@ local passivityList = {
local onRoleHit = function(target)
if target.isDead then
local list = BattleLogic.Query(function(v) return v.camp ~= role.camp end)
list = table.sort(list, function(a, b)
table.sort(list, function(a, b)
local r1 = a:GetRoleData(RoleDataName.Hp) / a:GetRoleData(RoleDataName.MaxHp)
local r2 = b:GetRoleData(RoleDataName.Hp) / b:GetRoleData(RoleDataName.MaxHp)
return r1 < r2