diff --git a/luafight/Modules/Battle/Logic/Base/Effect.lua b/luafight/Modules/Battle/Logic/Base/Effect.lua index 6affb30f7..877350d9a 100644 --- a/luafight/Modules/Battle/Logic/Base/Effect.lua +++ b/luafight/Modules/Battle/Logic/Base/Effect.lua @@ -1566,7 +1566,7 @@ local effectList = { local OnBuffEnd = function(buff) if buff == shield and buff.framePass < buff.frameDuration then --护盾被击破 if buff.atk and not buff.atk.isTeam then - BattleUtil.ApplyDamage(target, buff.atk, BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3)) + BattleUtil.ApplyDamage(target, buff.atk, floor(BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3))) end end end