From 37231b6d3f5ef8e5c832826796b6f7d79bdf2b42 Mon Sep 17 00:00:00 2001 From: lvxinran Date: Tue, 7 Jan 2020 16:43:24 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E6=96=97=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- luafight/Modules/Battle/Logic/Base/Effect.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/luafight/Modules/Battle/Logic/Base/Effect.lua b/luafight/Modules/Battle/Logic/Base/Effect.lua index 6affb30f7..877350d9a 100644 --- a/luafight/Modules/Battle/Logic/Base/Effect.lua +++ b/luafight/Modules/Battle/Logic/Base/Effect.lua @@ -1566,7 +1566,7 @@ local effectList = { local OnBuffEnd = function(buff) if buff == shield and buff.framePass < buff.frameDuration then --护盾被击破 if buff.atk and not buff.atk.isTeam then - BattleUtil.ApplyDamage(target, buff.atk, BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3)) + BattleUtil.ApplyDamage(target, buff.atk, floor(BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3))) end end end