zhangshanxue 2019-08-10 09:55:28 +08:00
commit 3ea863dc2f
21 changed files with 308 additions and 73 deletions

View File

@ -72,10 +72,7 @@ end
function BuffManager:AddBuff(target, buff)
buff.target = target
self.buffQueue:Enqueue(buff)
if not buff.exCtrlTime then
buff.exCtrlTime = 0
end
buff.frameDuration = floor(buff.duration * (1 + buff.exCtrlTime) * BattleLogic.GameFrameRate)
buff.frameDuration = floor(buff.duration * BattleLogic.GameFrameRate)
--if buff.isBuff then --TODO:增益buff持续时间加成
-- local buffBocus = buff.caster:GetRoleData(RoleDataName.BuffBocus)
-- buff.frameDuration = floor(buff.duration * (1 + buffBocus + buff.exCtrlTime) * BattleLogic.GameFrameRate)

View File

@ -40,6 +40,11 @@ local function casterBulletEffect(caster, target, interval)
end
end
local function calBuffHit(caster, target, baseRandom)
local hit = (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
return BattleUtil.ErrorCorrection(hit * baseRandom)
end
--效果表
local effectList = {
--造成[a]%的[b]伤害
@ -64,7 +69,7 @@ local effectList = {
--[a]%概率[b],持续[c]秒
--a[float],b[控制状态],c[float]
[3] = function(caster, target, args, interval)
local f1 = args[1] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f1 = calBuffHit(caster, target, args[1])
local cb1 = args[2]
local f2 = args[3]
BattleLogic.WaitForTrigger(interval, function ()
@ -136,7 +141,7 @@ local effectList = {
--a[float],b[float],c[改变类型]
[8] = function(caster, target, args, interval)
local f1 = args[1]
local f2 = args[2] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[2])
local ct = args[3]
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.RandomAction(f2, function ()
@ -208,7 +213,7 @@ local effectList = {
[14] = function(caster, target, args, interval)
local f1 = args[1]
local dt = args[2]
local f2 = args[3] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[3])
local rid = args[4]
local f3 = args[5]
local i1 = args[6]
@ -273,7 +278,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local i1 = args[3]
local f2 = args[4] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[4])
casterBulletEffect(caster, target, interval)
BattleLogic.WaitForTrigger(interval, function ()
local dmg = floor(caster:GetRoleData(propertyList[dt]) * f1)
@ -353,7 +358,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local dot = args[3]
local f2 = args[4] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[4])
local ct = args[5]
local f3 = args[6]
BattleLogic.WaitForTrigger(interval, function ()
@ -507,7 +512,7 @@ local effectList = {
--[a]%概率[b],持续[c]秒
--a[float],b[免疫buff],c[int]
[31] = function(caster, target, args, interval)
local f1 = args[1] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f1 = calBuffHit(caster, target, args[1])
local ib1 = args[2]
local f2 = args[3]
BattleLogic.WaitForTrigger(interval, function ()
@ -518,7 +523,7 @@ local effectList = {
--a[float],b[float],c[改变类型]
[32] = function(caster, target, args, interval)
local f1 = args[1]
local f2 = args[2] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[2])
local ct = args[3]
local d = args[4]
BattleLogic.WaitForTrigger(interval, function ()
@ -539,7 +544,7 @@ local effectList = {
[33] = function(caster, target, args, interval)
local f1 = args[1]
local dt = args[2]
local f2 = args[3] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[3])
local rid = args[4]
local f3 = args[5]
local i1 = args[6]
@ -667,9 +672,9 @@ local effectList = {
[41] = function(caster, target, args, interval)
local f1 = args[1]
local dt = args[2]
local f2 = args[3] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f2 = calBuffHit(caster, target, args[3])
local f3 = args[4]
local f4 = args[5] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f4 = calBuffHit(caster, target, args[5])
casterBulletEffect(caster, target, interval)
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.RandomAction(f2, function ()
@ -686,7 +691,7 @@ local effectList = {
--进入虚弱状态,有[a]%的概率受到额外[b]%的伤害,状态持续[c]秒
--a[folat],b[float],c[int]
[42] = function(caster, target, args, interval)
local f1 = args[1] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local f1 = calBuffHit(caster, target, args[1])
local f2 = args[2]
local f3 = args[3]
BattleLogic.WaitForTrigger(interval, function ()

View File

@ -2,6 +2,10 @@ RoleData = {}
RoleData.__index = RoleData
local max = math.max
local floor = math.floor
local function isFactor(name)
return name > 7
end
function RoleData.New()
local instance = {role=0, data={0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0},
orginData={0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}}
@ -12,21 +16,17 @@ end
function RoleData:Init(role, data)
self.role = role
for i=1, #data do
self.data[i] = floor(data[i] * 100000 + 0.5) / 100000 --进行精度处理,避免前后端计算不一致
self.orginData[i] = floor(data[i] * 100000 + 0.5) / 100000 --进行精度处理,避免前后端计算不一致
self.data[i] = BattleUtil.ErrorCorrection(data[i])
self.orginData[i] = BattleUtil.ErrorCorrection(data[i])
end
end
function RoleData:GetData(name)
if self.data[name] then
return self.data[name]
end
return self.data[name]
end
function RoleData:GetOrginData(name)
if self.orginData[name] then
return self.orginData[name]
end
return self.orginData[name]
end
function RoleData:SetValue(name, value)
@ -55,7 +55,13 @@ end
function RoleData:AddPencentValue(name, pencent)
if self.data[name] then
return self:AddValue(name, self.orginData[name] * pencent)
local delta
if isFactor(name) then
delta = BattleUtil.ErrorCorrection(self.orginData[name] * pencent)
else
delta = floor(self.orginData[name] * pencent)
end
return self:AddValue(name, delta)
end
return 0
end
@ -84,7 +90,13 @@ end
function RoleData:SubPencentValue(name, pencent)
if self.data[name] then
return self:SubValue(name, self.data[name] * pencent)
local delta
if isFactor(name) then
delta = BattleUtil.ErrorCorrection(self.orginData[name] * pencent)
else
delta = floor(self.orginData[name] * pencent)
end
return self:SubValue(name, delta)
end
return 0
end

View File

@ -142,6 +142,7 @@ function Skill:Cast()
BattleLogic.SetAggro(self.owner)
if not self.isTeamSkill then
local time = max(8-self.owner:GetRoleData(RoleDataName.Speed)/(8*(self.owner:GetRoleData(RoleDataName.Level)+10)), 1.5)
time = BattleUtil.ErrorCorrection(time)
if self.owner.superSkill == self then
self.sp = 0
self.spPass = floor(self.cd * BattleLogic.GameFrameRate)

View File

@ -265,7 +265,7 @@ function BattleLogic.GetSkillUsable(camp)
end
function BattleLogic.WaitForTrigger(delayTime, action)
delayTime = floor(delayTime * 100000 + 0.5) / 100000 --进行精度处理,避免前后端计算不一致
delayTime = BattleUtil.ErrorCorrection(delayTime)
local delayFrame = floor(delayTime * BattleLogic.GameFrameRate + 0.5)
if delayFrame == 0 then --0延迟的回调直接调用
action()
@ -537,6 +537,15 @@ function BattleLogic.RecordRoleProperty(uid, camp, name, value, delta)
table.insert(record, string.format("frame:%d, uid:%d, camp:%d, name:%s, value:%d, delta:%d", curFrame, uid, camp, name, value, delta))
end
--Record专用
function BattleLogic.RecordDamage(args)
local str = ""
for i=1, #args do
str = str..tostring(args[i]) .. (i == #args and "" or "#")
end
table.insert(record, string.format("frame:%d, damageArgs:%s", curFrame, str))
end
--Record专用
function BattleLogic.RecordEffect(caster, target, type, args, interval)
local cUid = tostring(caster.uid) or "cTeam"

View File

@ -17,6 +17,21 @@ local function clamp(v, minValue, maxValue)
return v
end
function BattleUtil.ErrorCorrection(f) --进行精度处理,避免前后端计算不一致
return floor(f * 100000 + 0.5) / 100000
end
function BattleUtil.FP_Mul(...)
local f = 1
for i, v in ipairs{...} do
f = floor(f * v * 100000 + 0.5) / 100000
end
if BattleLogic.IsOpenBattleRecord then
BattleLogic.RecordDamage({...})
end
return f
end
function BattleUtil.ChooseTarget(role, chooseId)
local chooseType = floor(chooseId / 10000) % 10
local chooseWeight = floor(chooseId / 100) % 10
@ -221,12 +236,11 @@ function BattleUtil.CalDamage(atkRole, defRole, damageType, baseFactor, ignoreDe
--加入被动效果
local critFunc = function(critEx) critDamageFactor = critEx end
atkRole.Event:DispatchEvent(BattleEventName.PassiveCriting, critFunc)
baseDamage = max(attack * critDamageFactor - 0.5 * defence * ignoreDef, 0)
baseDamage = max(BattleUtil.FP_Mul(attack, critDamageFactor) - BattleUtil.FP_Mul(0.5, defence, ignoreDef), 0)
else
baseDamage = max(attack - 0.5 * defence * ignoreDef, 0)
baseDamage = max(attack - BattleUtil.FP_Mul(0.5, defence, ignoreDef), 0)
end
--伤害 =(基础伤害*1+己伤害加成-目标伤害减免)*1+己方属性伤害加成-目标属性伤害减免10%*己攻)
local exFactor = 1 + atkRole:GetRoleData(RoleDataName.DamageBocusFactor) - defRole:GetRoleData(RoleDataName.DamageReduceFactor)
local elementDamageReduceFactor = RoleDataName.FireDamageReduceFactor
if atkRole.element == 1 then
elementDamageReduceFactor = RoleDataName.FireDamageReduceFactor
@ -241,9 +255,11 @@ function BattleUtil.CalDamage(atkRole, defRole, damageType, baseFactor, ignoreDe
elseif atkRole.element == 6 then
elementDamageReduceFactor = RoleDataName.DarkDamageReduceFactor
end
exFactor = exFactor * (1 + atkRole:GetRoleData(RoleDataName.ElementDamageBocusFactor) - defRole:GetRoleData(elementDamageReduceFactor))
baseDamage = baseDamage * baseFactor * exFactor
--伤害 =(基础伤害*1+己伤害加成-目标伤害减免)*1+己方属性伤害加成-目标属性伤害减免10%*己攻)
baseDamage = BattleUtil.FP_Mul(baseDamage, baseFactor,
1 + atkRole:GetRoleData(RoleDataName.DamageBocusFactor) - defRole:GetRoleData(RoleDataName.DamageReduceFactor),
(1 + atkRole:GetRoleData(RoleDataName.ElementDamageBocusFactor) - defRole:GetRoleData(elementDamageReduceFactor)))
baseDamage = floor(max(baseDamage, 0.1 * attack))
local func
@ -275,7 +291,7 @@ function BattleUtil.ApplyTreat(castRole, targetRole, value, baseFactor)
local factor = castRole.isTeam and 1 or castRole:GetRoleData(RoleDataName.TreatFacter) --释放者为team则不计算治疗加成属性
local factor2 = targetRole:GetRoleData(RoleDataName.CureFacter)
local baseTreat = floor(value * baseFactor * factor * factor2 + 0.5)
local baseTreat = floor(BattleUtil.FP_Mul(value, baseFactor, factor, factor2) + 0.5)
--加入被动效果
local treatingFunc = function(exFactor) baseTreat = floor(baseTreat * (exFactor + 1) + 0.5) end

View File

@ -68,8 +68,8 @@ function RoleLogic:Init(uid, data)
self.skill = skillPool:Get()
self.skill:Init(self, data.skill, false)
self.skill.sp = 0
local time = max(6-self:GetRoleData(RoleDataName.Speed)/(8*(self:GetRoleData(RoleDataName.Level)+10)), 1.5)
self.skill.spPass = floor( time * BattleLogic.GameFrameRate)
local time = max(8-self:GetRoleData(RoleDataName.Speed)/(8*(self:GetRoleData(RoleDataName.Level)+10)), 1.5)
self.skill.spPass = floor( BattleUtil.ErrorCorrection(time) * BattleLogic.GameFrameRate)
end
if data.superSkill and #data.superSkill > 0 then
self.superSkill = skillPool:Get()
@ -235,7 +235,7 @@ function RoleLogic:GetRoleData(property)
for i=1, self.proTranList.size do
item = self.proTranList.buffer[i]
if item.proName == property then
tarPro = tarPro + self.data:GetData(item.tranProName) * item.tranFactor
tarPro = tarPro + BattleUtil.ErrorCorrection(self.data:GetData(item.tranProName) * item.tranFactor)
end
end
return tarPro

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@ -0,0 +1,56 @@
package com.ljsd.jieling.config;
import com.ljsd.jieling.logic.STableManager;
import com.ljsd.jieling.logic.Table;
import java.util.HashMap;
import java.util.Map;
@Table(name ="SevenDaysScore")
public class SSevenDaysScore implements BaseConfig {
private int id;
private int activityId;
private int taskValue;
private int[][] reward;
public static Map<Integer,Map<Integer,SSevenDaysScore>> SSevenDaysScoreByActivityIdAndScoreMap ;
@Override
public void init() throws Exception {
Map<Integer, SSevenDaysScore> config = STableManager.getConfig(SSevenDaysScore.class);
Map<Integer,Map<Integer,SSevenDaysScore>> SSevenDaysScoreByActivityIdAndScoreMapTmp= new HashMap<>();
for(SSevenDaysScore sSevenDaysScore:config.values()){
int activityId = sSevenDaysScore.getActivityId();
int taskValue = sSevenDaysScore.getTaskValue();
if(!SSevenDaysScoreByActivityIdAndScoreMapTmp.containsKey(activityId)){
SSevenDaysScoreByActivityIdAndScoreMapTmp.put(activityId,new HashMap<>());
}
SSevenDaysScoreByActivityIdAndScoreMapTmp.get(activityId).put(taskValue,sSevenDaysScore);
}
SSevenDaysScoreByActivityIdAndScoreMap = SSevenDaysScoreByActivityIdAndScoreMapTmp;
}
public int getId() {
return id;
}
public int getActivityId() {
return activityId;
}
public int getTaskValue() {
return taskValue;
}
public int[][] getReward() {
return reward;
}
}

View File

@ -2,6 +2,7 @@ package com.ljsd.jieling.config;
import com.ljsd.jieling.logic.STableManager;
import com.ljsd.jieling.logic.Table;
import com.ljsd.jieling.logic.mission.MissionType;
import java.util.ArrayList;
import java.util.HashMap;
@ -30,6 +31,7 @@ public class STreasureTaskConfig implements BaseConfig {
public static Map<Integer, List<STreasureTaskConfig>> sTreasureTaskConfigListByActivityMap;
public static Map<Integer, List<STreasureTaskConfig>> sTreasureTaskConfigListByTypeMap;
public static Map<Integer, STreasureTaskConfig> sTreasureTaskConfigMap;
public static Map<Integer, STreasureTaskConfig> sTreasureSevenTaskConfigByActivityMap;
@Override
@ -37,6 +39,7 @@ public class STreasureTaskConfig implements BaseConfig {
Map<Integer, STreasureTaskConfig> config = STableManager.getConfig(STreasureTaskConfig.class);
Map<Integer, List<STreasureTaskConfig>> treasureTaskConfigByActivityMap = new HashMap<>();
Map<Integer, List<STreasureTaskConfig>> sTreasureTaskConfigListByTypeMapTmp = new HashMap<>();
Map<Integer, STreasureTaskConfig> sTreasureSevenTaskConfigByActivityMapTmp = new HashMap<>();
for(STreasureTaskConfig sTreasureTaskConfig : config.values()){
int activityId = sTreasureTaskConfig.getActivityId();
if(!treasureTaskConfigByActivityMap.containsKey(activityId)){
@ -47,10 +50,14 @@ public class STreasureTaskConfig implements BaseConfig {
}
treasureTaskConfigByActivityMap.get(activityId).add(sTreasureTaskConfig);
sTreasureTaskConfigListByTypeMapTmp.get(sTreasureTaskConfig.getTaskType()).add(sTreasureTaskConfig);
if(sTreasureTaskConfig.getTaskType() == MissionType.SENVER_HAPPY.getMissionTypeValue()){
}
}
sTreasureTaskConfigListByActivityMap = treasureTaskConfigByActivityMap;
sTreasureTaskConfigListByTypeMap = sTreasureTaskConfigListByTypeMapTmp;
sTreasureTaskConfigMap = config;
sTreasureSevenTaskConfigByActivityMap=sTreasureSevenTaskConfigByActivityMapTmp;
}

View File

@ -64,6 +64,8 @@ public interface BIReason {
int MONTH_CARD_REWARD = 38;
int BLESS_REWARD = 39;
int SEVEN_SCORE_REWARD = 40;
//道具消耗原因 1000开头
int ADVENTURE_UPLEVEL_CONSUME = 1000; //秘境升级
int SECRETBOX_CONSUME = 1001; //秘盒抽卡

View File

@ -189,8 +189,10 @@ public class MapLogic {
return;
}
MapInfoProto.MapEnterResponse.Builder mapEnterResponse = MapInfoProto.MapEnterResponse.newBuilder();
SChallengeMapConfig sChallengeMapConfig = SChallengeMapConfig.integerSChallengeMapConfigMap.get(mapManager.getCurMapId());
mapEnterResponse.setCurXY(CellUtil.xy2Pos(sChallengeMapConfig.getPosition()[0],sChallengeMapConfig.getPosition()[1]));
if(type ==4){
mapManager.updateEndlessMapId(mapId);
List<TeamPosHeroInfo> teamPosForHero = user.getTeamPosManager().getTeamPosForHero().get(teamId);
for (int i = 0; i <teamPosForHero.size() ; i++) {
String endlessHeroId = teamPosForHero.get(i).getHeroId();
@ -198,8 +200,13 @@ public class MapLogic {
mapManager.addEndlessHero(teamPosForHero.get(i).getHeroId(),maxHp);
}
if(mapManager.getEndlessMapInfo().getCurCell()!=0){
mapManager.setCurXY(mapManager.getEndlessMapInfo().getCurCell());
if(mapManager.getEndlessMapInfo().getCurMapId()==mapId) {
mapEnterResponse.setCurXY(mapManager.getEndlessMapInfo().getCurCell());
}
}
mapManager.updateEndlessMapId(mapId);
EndlessMapInfo endlessMapInfo = mapManager.getEndlessMapInfo();
for(Map.Entry<Integer,Map<Integer,String>> entry :endlessMapInfo.getMapSign().entrySet()){
int curMapId = entry.getKey();
@ -241,14 +248,9 @@ public class MapLogic {
}
mapEnterResponse.addAllBuf(towerBuffs);
}
SChallengeMapConfig sChallengeMapConfig = SChallengeMapConfig.integerSChallengeMapConfigMap.get(mapManager.getCurMapId());
mapEnterResponse.setDieCount(mapManager.getDieCount());
mapEnterResponse.addAllMapList(cells);
if(type==4&&mapManager.getEndlessMapInfo().getCurCell()!=0){
mapEnterResponse.setCurXY(mapManager.getEndlessMapInfo().getCurCell());
}else{
mapEnterResponse.setCurXY(CellUtil.xy2Pos(sChallengeMapConfig.getPosition()[0],sChallengeMapConfig.getPosition()[1]));
}
mapEnterResponse.addAllWakeCells(mapManager.getWalkCells() == null ? new ArrayList<>() : mapManager.getWalkCells());
if (mapManager.getTemporaryItems() != null) {
mapEnterResponse.setTemporaryItems(CBean2Proto.getDrop(mapManager.getTemporaryItems()));
@ -463,7 +465,7 @@ public class MapLogic {
public void updateMap(ISession session, int curXY, int triggerXY, List<Integer> cells, MessageTypeProto.MessageType messageType) throws Exception {
// LOGGER.info("updateMap() curXY=>{},triggerXY=>{}", curXY, triggerXY);
LOGGER.info("updateMap() curXY=>{},triggerXY=>{}", curXY, triggerXY);
if (updateMapByOnlyConsumeActionPower(session, curXY, triggerXY, cells, messageType)) {
return;
}
@ -559,6 +561,11 @@ public class MapLogic {
// LOGGER.info("updateMap() uid=>{} mapId =>{} eventId=>{}", uid, mapManager.getCurMapId(), cell.getEventId());
mapManager.updateFoodBufferByStep(cells.size());
int lastXY = cells.get(0);
if(cells.size() >2){
lastXY = cells.get(cells.size()-2);
}
mapManager.setLastXY(lastXY);
MessageUtil.sendMessage(session, 1, messageType.getNumber(), mapUpdateResponse.build(), true);
}
@ -1141,6 +1148,8 @@ public class MapLogic {
mapManager.updateEndlessFightCount(1+mapManager.getEndlessMapInfo().getFightCount());
}
if (resultCode == 0) {
//无尽副本复活消耗
reviveConsumeExecution(user);
// 失败需要等待n秒后复活所有英雄
int dieCount = user.getMapManager().getDieCount();
dieCount++;
@ -1171,7 +1180,9 @@ public class MapLogic {
.setEnventDrop(dropBuilder)
.addAllRemainHpList(remainHp)
.setEssenceValue(mapManager.getEssenceValue())
.setLastXY(mapManager.getLastXY())
.build();
mapManager.setCurXY(mapManager.getLastXY());
MessageUtil.sendMessage(session, 1, messageType.getNumber(), fightEndResponse, true);
return;
}
@ -1353,20 +1364,8 @@ public class MapLogic {
}
mapManager.setLastFightResult(resultCode);
if (resultCode == 0) {
if(SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId()).getType()==4){
mapManager.updateEndlessFightCount(mapManager.getEndlessMapInfo().getFightCount()+1);
//消耗行动力
int [][] cost = new int[1][];
int costId = SChallengeSetting.getChallengeSetting().getActionPowerId();
int costNum = SEndlessMapConfig.sEndlessMapConfigMap.get(mapManager.getCurMapId()).getDeathCost();
mapManager.updateEndlessConsumeExecution(mapManager.getEndlessMapInfo().getConsumeExecution()+costNum);
int [] cost1 = new int[]{costId,costNum};
cost[0] = cost1;
if(ItemUtil.itemCost(user,cost,BIReason.ENDLESS_CONSUME_EXECUTION,1)) {
costNum = user.getItemManager().getItem(costId).getItemNum();
ItemUtil.itemCost(user,cost,BIReason.ENDLESS_CONSUME_EXECUTION,1);
}
}
//无尽副本复活消耗
reviveConsumeExecution(user);
// 失败需要等待n秒后复活所有英雄
int dieCount = user.getMapManager().getDieCount();
dieCount++;
@ -1396,6 +1395,8 @@ public class MapLogic {
fightEndResponse.setResult(resultCode);
fightEndResponse.setEnventDrop(dropBuilder);
fightEndResponse.addAllRemainHpList(remainHp);
fightEndResponse.setLastXY(mapManager.getLastXY());
mapManager.setCurXY(mapManager.getLastXY());
if(SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId()).getType()==2){
fightEndResponse.setLastTowerTime((int)(mapManager.getCurrTowerTime()/1000));
}
@ -2842,7 +2843,7 @@ public class MapLogic {
continue;
}
if(calHp!=entry.getValue().getMaxHp()){
int tempHp = calHp*entry.getValue().getCurHp()/entry.getValue().getMaxHp();
int tempHp = (int)(entry.getValue().getCurHp()/entry.getValue().getMaxHp()*1.0F*calHp);
endlessHeroInfo.put(entry.getKey(),new EndlessHero(calHp,tempHp));
calHp = tempHp;
}else{
@ -2975,4 +2976,30 @@ public class MapLogic {
MessageUtil.sendMessage(session,1,messageType.getNumber(),response.build(),true);
}
/**
*
* @param user
* @throws Exception
*/
private void reviveConsumeExecution(User user) throws Exception {
MapManager mapManager = user.getMapManager();
if(SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId()).getType()!=4){
return;
}
mapManager.updateEndlessFightCount(mapManager.getEndlessMapInfo().getFightCount()+1);
//消耗行动力
int [][] cost = new int[1][];
int costId = SChallengeSetting.getChallengeSetting().getActionPowerId();
int costNum = SEndlessMapConfig.sEndlessMapConfigMap.get(mapManager.getCurMapId()).getDeathCost();
mapManager.updateEndlessConsumeExecution(mapManager.getEndlessMapInfo().getConsumeExecution()+costNum);
int [] cost1 = new int[]{costId,costNum};
cost[0] = cost1;
if(!ItemUtil.itemCost(user,cost,BIReason.ENDLESS_CONSUME_EXECUTION,1)) {
costNum = user.getItemManager().getItem(costId).getItemNum();
cost1[1]= costNum;
cost[0] = cost1;
ItemUtil.itemCost(user,cost,BIReason.ENDLESS_CONSUME_EXECUTION,1);
}
}
}

View File

@ -114,6 +114,8 @@ public class MapManager extends MongoBase {
//无尽副本信息
private EndlessMapInfo endlessMapInfo;
private int lastXY; // 上一步坐标点
public MapManager() {
this.setRootCollection(User._COLLECTION_NAME);
}
@ -734,7 +736,15 @@ public class MapManager extends MongoBase {
public void updateEndlessConsumeExecution(int count){
endlessMapInfo.setConsumeExecution(count);
updateString("endlessMapInfo.consumeExecution",endlessMapInfo.getConsumeExecution());
}
public int getLastXY() {
return lastXY;
}
public void setLastXY(int lastXY) {
updateString("lastXY",lastXY);
this.lastXY = lastXY;
}
}

View File

@ -15,11 +15,13 @@ public class FinishOptionsDifficultMapProcessor implements BaseMissionProcesor{
if(sChallengeConfig.getDifficultType()!=sAccomplishmentConfig.getValues()[1][0]){
return GlobalsDef.MAP_MISSION_RETURN;
}
int[] value = sAccomplishmentConfig.getValues()[0];
int[][] value = sAccomplishmentConfig.getValues();
missionValue = 0-missionValue;
for(int i = 0 ; i <value.length;i++){
if(eventId==value[i]){
missionValue = missionValue | (2<<i);
for(int i = 0 ; i <value.length-1;i++){
for(int j =0;j<value[i].length;j++){
if(eventId==value[i][j]){
missionValue = missionValue | (2<<i);
}
}
}
if(missionValue+2>>(value.length+1)==1){

View File

@ -13,18 +13,21 @@ public class KillMonsterAccProcessor implements BaseMissionProcesor{
int[][] configValues = sAccomplishmentConfig.getValues();
MapManager mapManager = user.getMapManager();
SChallengeConfig sChallengeConfig = SChallengeConfig.sChallengeConfigs.get(mapManager.getCurMapId());
if(sChallengeConfig.getDifficultType()!=configValues[0][0]){
return GlobalsDef.MAP_MISSION_RETURN;
}
if(missionValue==configValues[1][0]){
if(configValues[0][0]!=0 && sChallengeConfig.getDifficultType()!=configValues[0][0]){
return GlobalsDef.MAP_MISSION_RETURN;
}
if(configValues[0].length<2){
return GlobalsDef.MAP_MISSION_RETURN;
}
for(int i = 1 ; i <configValues.length;i++){
if(missionValue==configValues[1][0]){
missionValue = -1;
}
if(missionValue==-1){
return missionValue;
}
for(int i = 1 ; i <configValues[0].length;i++){
if(eventId!=configValues[0][i]){
return GlobalsDef.MAP_MISSION_RETURN;
continue;
}
missionValue++;
}

View File

@ -37,7 +37,14 @@ public class NotEventFinishEventDifficultMapProcessor implements BaseMissionProc
if(flag){
for(int i = 0 ; i < finishEvent.length;i++){
if(eventId==finishEvent[i]){
missionValue = -1;
if(missionValue<0){
if(missionValue==-1){
break;
}
missionValue = missionValue/2;
}else{
missionValue =0-1<<(configValues[1][1]-1);
}
}
}
}

View File

@ -0,0 +1,21 @@
package com.ljsd.jieling.handler.player;
import com.ljsd.jieling.handler.BaseHandler;
import com.ljsd.jieling.logic.player.PlayerLogic;
import com.ljsd.jieling.netty.cocdex.PacketNetData;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.protocols.MessageTypeProto;
import org.springframework.stereotype.Component;
@Component
public class TakeSevenScoreHandler extends BaseHandler {
@Override
public MessageTypeProto.MessageType getMessageCode() {
return MessageTypeProto.MessageType.TAKE_SEVEN_HAPPY_REWARD_REQUEST;
}
@Override
public void process(ISession iSession, PacketNetData netData) throws Exception {
PlayerLogic.getInstance().takeSevenScoreReward(iSession);
}
}

View File

@ -18,8 +18,11 @@ public class DefaultEmptyActivity extends AbstractActivity{
ActivityMission mission = new ActivityMission();
mission.initOtherMission(new ArrayList<>(0));
user.getActivityManager().addActivity(id, mission);
if(SGlobalActivity.getsGlobalActivityMap().get(id).getType() == ActivityType.SERVERHAPPY){
SGlobalActivity sGlobalActivity = SGlobalActivity.getsGlobalActivityMap().get(id);
if(sGlobalActivity.getType() == ActivityType.SERVERHAPPY){
user.getUserMissionManager().onGameEvent(user, GameEvent.SERVENHAPPY_REFRESH,id);
long endTime = sGlobalActivity.getTimeLong(user.getPlayerInfoManager().getCreateTime(), 2) - 24 * 3600 * 1000;
user.getActivityManager().setSenvenTime(endTime);
}
}
}

View File

@ -10,6 +10,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class ActivityManager extends MongoBase {
private Map<Integer,ActivityMission> activityMissionMap = new HashMap<>();
private long trsendTime; // 孙龙结束时间
private long senvenTime; //七日狂欢结束时间
public boolean initAllActivityMission(int activityId){
@ -39,6 +40,16 @@ public class ActivityManager extends MongoBase {
removeString(getMongoKey() + ".activityMissionMap." + activityId);
}
public long getSenvenTime() {
return senvenTime;
}
public void setSenvenTime(long senvenTime) {
updateString("senvenTime" ,trsendTime);
this.senvenTime = senvenTime;
}
public long getTrsendTime() {
return trsendTime;
}

View File

@ -182,7 +182,7 @@ public class UserMissionManager extends MongoBase {
if(!sevenHappyMissionType.getDoingMissionIds().isEmpty() ){
List<STreasureTaskConfig> sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByTypeMap.get(missionType.getMissionTypeValue());
if(sTreasureTaskConfigs!=null){
if(sTreasureTaskConfigs!=null && user.getActivityManager().getSenvenTime()>System.currentTimeMillis()){
CumulationData.Result result = sevenHappyCumulationData.updateData(missionType, parm);
if(result!=null){
sevenHappyMissionType.calCumulationDataResult(user,result,missionTypeEnumListMap.get(GameMisionType.SEVENMISSION),sevenHappyCumulationData);
@ -205,6 +205,11 @@ public class UserMissionManager extends MongoBase {
this.vipMissionIdsType = vipMissionIdsType;
}
public void setSevenHappyMissionType(TreasureMissionType sevenHappyMissionType) {
updateString("sevenHappyMissionType",sevenHappyMissionType);
this.sevenHappyMissionType = sevenHappyMissionType;
}
public VipMissionIdsType getVipMissionIdsType() {
return vipMissionIdsType;
}

View File

@ -119,6 +119,13 @@ public class MissionLoigc {
}else{
takeTimes = takeTimesMap.get(missionId);
}
if(state!=2 && sTreasureTaskConfig.getTaskType() == MissionType.SENVER_HAPPY.getMissionTypeValue()){
if(System.currentTimeMillis()>user.getActivityManager().getSenvenTime()){
state=1;
}else {
state =0;
}
}
missionList.add(CommonProto.UserMissionInfo.newBuilder().setMissionId(missionId).setState(state).setType(treasuremissionType).setProgress(sendProgress).setTakeTimes(takeTimes).build());
}

View File

@ -15,6 +15,7 @@ import com.ljsd.jieling.logic.hero.HeroLogic;
import com.ljsd.jieling.logic.mail.MailLogic;
import com.ljsd.jieling.logic.mission.GameEvent;
import com.ljsd.jieling.logic.mission.MissionLoigc;
import com.ljsd.jieling.logic.mission.main.TreasureMissionType;
import com.ljsd.jieling.logic.store.GiftGoodsType;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.protocols.CommonProto;
@ -278,6 +279,7 @@ public class PlayerLogic {
ItemManager itemManager = user.getItemManager();
if(itemManager.getItem(frameId)==null||itemManager.getItem(frameId).getItemNum()<1){
MessageUtil.sendErrorResponse(session,0,messageType.getNumber(),"无此头像框");
return;
}
user.getPlayerInfoManager().setHeadFrame(frameId);
MessageUtil.sendMessage(session,1,messageType.getNumber(),null,true);
@ -377,4 +379,36 @@ public class PlayerLogic {
MessageUtil.sendMessage(session,1,messageType.getNumber(),playerTeamInfo.build(),true);
}
public void takeSevenScoreReward(ISession iSession) throws Exception {
User user = UserManager.getUser(iSession.getUid());
int msgId = MessageTypeProto.MessageType.TAKE_SEVEN_HAPPY_REWARD_RESPONSE_VALUE;
long senvenTime = user.getActivityManager().getSenvenTime();
if(senvenTime == 0 || senvenTime> System.currentTimeMillis()){
MessageUtil.sendErrorResponse(iSession,0,msgId,"时间未到");
return;
}
Map<Integer, ActivityMission> activityMissionMap = user.getActivityManager().getActivityMissionMap();
int treasureActivityId = 0;
for(Integer activityId : activityMissionMap.keySet()){
if(SGlobalActivity.getsGlobalActivityMap().get(activityId).getType() == ActivityType.SERVERHAPPY){
treasureActivityId = activityId;
}
}
if(treasureActivityId == 0){
MessageUtil.sendErrorResponse(iSession,0,msgId,"活动已过期");
return;
}
STreasureTaskConfig sTreasureTaskConfig = STreasureTaskConfig.sTreasureSevenTaskConfigByActivityMap.get(treasureActivityId);
int senvenScores = user.getUserMissionManager().getSevenHappyCumulationData().senvenScores;
TreasureMissionType sevenHappyMissionType = user.getUserMissionManager().getSevenHappyMissionType();
sevenHappyMissionType.getDoingMissionIds().remove(sTreasureTaskConfig.getId());
sevenHappyMissionType.getFinishMissionIds().remove(sTreasureTaskConfig.getId());
sevenHappyMissionType.getRewardedMissionIds().set(sTreasureTaskConfig.getId());
user.getUserMissionManager().setSevenHappyMissionType(sevenHappyMissionType);
SSevenDaysScore sSevenDaysScore = SSevenDaysScore.SSevenDaysScoreByActivityIdAndScoreMap.get(treasureActivityId).get(senvenScores);
CommonProto.Drop.Builder drop = ItemUtil.drop(user, sSevenDaysScore.getReward(), BIReason.SEVEN_SCORE_REWARD);
PlayerInfoProto.TakeSenvenScoreRewardResponse build = PlayerInfoProto.TakeSenvenScoreRewardResponse.newBuilder().setDrop(drop).build();
MessageUtil.sendMessage(iSession,1,msgId,build,true);
}
}