心魔快速战斗适配战力调整机制补充
parent
a116e412f2
commit
3f56e5edd8
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@ -70,10 +70,13 @@ public class MainLineOrInnerDemonFightHandler implements IFightEventProcesor {
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LuaValue getFightData = FightDataUtil.getFinalFightData(fightTeamInfo, monsterTeamList);
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LuaValue getOptionData = FightDataUtil.getOptionData(String.valueOf(playerId));
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FightResult.Builder fightResult = FightResult.newBuilder();
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long[] fightResultInfo = CheckFight.getInstance().checkFight(seed, fightTime, getFightData, getOptionData, fightType.getFightType());
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fightResult.setCheckResult(fightResultInfo);
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FightResult.Builder builder = FightResult.newBuilder();
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builder.setCheckResult(fightResultInfo);
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builder.setSeed(seed);
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builder.setFightTeamInfo(fightTeamInfo);
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builder.setMonsterTeamList(monsterTeamList);
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String fightId = FightUtil.getFightId(playerId, fightType);
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CommonProto.FightData fightData = CommonProto.FightData.newBuilder()
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.setFightType(fightType.getFightType().getType())
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@ -83,8 +86,8 @@ public class MainLineOrInnerDemonFightHandler implements IFightEventProcesor {
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.setFightMaxTime(fightTime)
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.setFightId(fightId)
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.build();
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fightResult.setFightData(fightData);
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FightResult result = fightResult.build();
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builder.setFightData(fightData);
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FightResult result = builder.build();
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if (result.getResult() == 1){
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// 成功清除时间
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