心魔快速战斗适配战力调整机制补充

master_haizei
grimm 2023-12-22 14:56:24 +08:00
parent a116e412f2
commit 3f56e5edd8
1 changed files with 8 additions and 5 deletions

View File

@ -70,10 +70,13 @@ public class MainLineOrInnerDemonFightHandler implements IFightEventProcesor {
LuaValue getFightData = FightDataUtil.getFinalFightData(fightTeamInfo, monsterTeamList);
LuaValue getOptionData = FightDataUtil.getOptionData(String.valueOf(playerId));
FightResult.Builder fightResult = FightResult.newBuilder();
long[] fightResultInfo = CheckFight.getInstance().checkFight(seed, fightTime, getFightData, getOptionData, fightType.getFightType());
fightResult.setCheckResult(fightResultInfo);
FightResult.Builder builder = FightResult.newBuilder();
builder.setCheckResult(fightResultInfo);
builder.setSeed(seed);
builder.setFightTeamInfo(fightTeamInfo);
builder.setMonsterTeamList(monsterTeamList);
String fightId = FightUtil.getFightId(playerId, fightType);
CommonProto.FightData fightData = CommonProto.FightData.newBuilder()
.setFightType(fightType.getFightType().getType())
@ -83,8 +86,8 @@ public class MainLineOrInnerDemonFightHandler implements IFightEventProcesor {
.setFightMaxTime(fightTime)
.setFightId(fightId)
.build();
fightResult.setFightData(fightData);
FightResult result = fightResult.build();
builder.setFightData(fightData);
FightResult result = builder.build();
if (result.getResult() == 1){
// 成功清除时间