back_recharge
zhangshanxue 2019-10-10 11:12:39 +08:00
commit 3f6971c071
29 changed files with 792 additions and 409 deletions

View File

@ -33,13 +33,6 @@ local function buffRandomAction(random, caster, target, buffType, duration, ...)
end
end
local function casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
if caster.camp == 0 and target.camp == 1 then
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, target, interval)
end
end
local function calBuffHit(caster, target, baseRandom)
if caster.isTeam then --异妖不走效果命中公式
return baseRandom
@ -55,7 +48,7 @@ local effectList = {
[1] = function(caster, target, args, interval)
local f1 = args[1]
local dt = args[2]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -114,9 +107,6 @@ local effectList = {
local count = Random.RangeInt(i1, i2)
local d = interval / count
if caster.camp == 0 and target.camp == 1 then
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, target, d)
end
for i=1, count do
BattleLogic.WaitForTrigger(d * (i-1), function ()
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, d, target)
@ -173,7 +163,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local f2 = args[3]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local dmg = BattleUtil.CalDamage(caster, target, dt, f1)
BattleUtil.CalTreat(caster, caster, floor(dmg * f2))
@ -186,7 +176,7 @@ local effectList = {
local dt = args[2]
local i1 = args[3]
local f2 = args[4]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if target.roleData.professionId == i1 then
f1 = f1 + f2
@ -224,7 +214,7 @@ local effectList = {
local rid = args[4]
local f3 = args[5]
local i1 = args[6]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local layer
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Brand, function (buff)
@ -247,7 +237,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local f2 = args[3]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local dmg, crit = BattleUtil.CalDamage(caster, target, dt, f1)
if target.isDead then
@ -286,7 +276,7 @@ local effectList = {
local dt = args[2]
local i1 = args[3]
local f2 = calBuffHit(caster, target, args[4])
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local dmg = floor(caster:GetRoleData(propertyList[dt]) * f1)
if target.roleData.professionId == i1 then
@ -306,7 +296,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local f2 = args[3]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local d, crit = BattleUtil.CalDamage(caster, target, dt, f1)
if crit then
@ -332,9 +322,6 @@ local effectList = {
count = count + 1
end
local d = interval / count
if caster.camp == 0 and target.camp == 1 then
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, target, d)
end
for i=1, count do
BattleLogic.WaitForTrigger(d * (i-1), function ()
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, d, target)
@ -351,7 +338,7 @@ local effectList = {
local dt = args[2]
local i1 = args[3]
local f2 = args[4]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Control, function (buff) return i1 == 0 or buff.ctrlType == i1 end) then
f1 = f1 + f2
@ -396,7 +383,7 @@ local effectList = {
local dt = args[2]
local ht = args[3]
local f2 = args[4]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.HOT, function (buff) return true end) then
f1 = f1 + f2
@ -465,7 +452,7 @@ local effectList = {
local dt = args[2]
local dot = args[3]
local f2 = args[4]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return dot == 0 or buff.damageType == dot end) then
f1 = f1 + f2
@ -485,9 +472,6 @@ local effectList = {
local count = Random.RangeInt(i1, i2)
local d = interval / count
if caster.camp == 0 and target.camp == 1 then
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, target, d)
end
for i=1, count do
BattleLogic.WaitForTrigger(d * (i-1), function ()
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, d, target)
@ -507,7 +491,7 @@ local effectList = {
local dt = args[2]
local ct = args[3]
local f2 = args[4]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Control, function (buff) return ct == 0 or buff.ctrlType == ct end) then
BattleUtil.CalDamage(caster, target, dt, f1, f2)
@ -647,7 +631,7 @@ local effectList = {
--a[int]
[38] = function(caster, target, args, interval)
local d = args[1]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if not target.isDead then
BattleUtil.ApplyDamage(caster, target, d)
@ -659,7 +643,7 @@ local effectList = {
[39] = function(caster, target, args, interval)
local d1 = args[1]
local d2 = args[2]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
target:AddBuff(Buff.Create(caster, BuffName.DOT, d2, 1, 0, d1, 1))
end)
@ -682,7 +666,7 @@ local effectList = {
local f2 = calBuffHit(caster, target, args[3])
local f3 = args[4]
local f4 = calBuffHit(caster, target, args[5])
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.RandomAction(f2, function ()
f1 = f1 + f3
@ -740,7 +724,7 @@ local effectList = {
local pro2 = args[7]
local ct2 = args[8]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local proTran1 = {proName = propertyList[pro1], tranProName = propertyList[pro1], tranFactor = f2, changeType = ct1}
local proTran2 = {proName = propertyList[pro2], tranProName = propertyList[pro2], tranFactor = f3, changeType = ct2}
@ -771,7 +755,7 @@ local effectList = {
local f2 = args[3]
local pro1 = args[4]
local i1 = args[5]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local dmg, crit = BattleUtil.CalDamage(caster, target, dt, f1)
if target.isDead then
@ -790,7 +774,7 @@ local effectList = {
local pt = args[3]
local f2 = args[4]
local f3 = args[5]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if target.roleData.professionId == pt then
BattleUtil.CalDamage(caster, target, dt, f1+f3, f2)
@ -804,7 +788,7 @@ local effectList = {
[48] = function(caster, target, args, interval)
local pro = args[1]
local d = args[2]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.ApplyDamage(caster, target, floor(caster:GetRoleData(propertyList[pro]) * d))
end)
@ -815,7 +799,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local f2 = args[3]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.CalDamage(caster, target, dt, f1)
local OnPassiveDamaging = function(damagingFunc, defRole, damage)
@ -842,7 +826,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local f2 = args[3]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleUtil.GetHPPencent(target) < f2 then
BattleUtil.ApplyDamage(caster, target, target:GetRoleData(RoleDataName.Hp))
@ -900,7 +884,7 @@ local effectList = {
local f1 = args[1]
local dt = args[2]
local f2 = args[3]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
local flag = "fuling"..caster.uid
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.CalDamage(caster, target, dt, f1)
@ -982,7 +966,7 @@ local effectList = {
[56] = function(caster, target, args, interval)
local f1 = args[1]
local i1 = args[2]
casterBulletEffect(caster, target, interval)
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local damage = BattleUtil.ApplyDamage(caster, target, floor(target:GetRoleData(RoleDataName.Hp) * f1))
local arr = BattleUtil.ChooseTarget(caster, 10110)

View File

@ -22,8 +22,18 @@ function Skill:New()
return o
end
function Skill:Init(role, effectData, isTeamSkill)
self.cd = isTeamSkill and effectData[1] % 100 or effectData[1] --异妖技能的cd数据为类型*100 + cd
function Skill:Init(role, effectData, type) --type 0 异妖 1 点技 2 滑技
local isTeamSkill = type == 0
if type == 0 then --异妖
self.cd = effectData[1] % 100 --异妖技能的cd数据为类型*100 + cd
self.randomInStage2 = 0
elseif type == 1 then --点技
self.cd = 0 --点技 cd为0
self.randomInStage2 = 0
elseif type == 2 then --滑技
self.cd = effectData[1] % 100 --上滑技的cd数据为中期上滑概率*100000 + cd
self.randomInStage2 = (effectData[1] - self.cd) / 100000
end
--skill = {cd, {目标id1, 效果时间, 效果1, 效果2, ...},{目标id2, 效果时间, 效果3, 效果4, ...}, ...}
--效果 = {效果类型id, 效果参数1, 效果参数2, ...}
@ -93,12 +103,6 @@ function Skill:Cast()
if count == 0 then
count = #arr
end
if self.owner.camp == 0 and nn == 2 then --我方释放效果开始切镜头
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomIn, 0.3)
BattleLogic.WaitForTrigger(duration, function()
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomOut, 0.3)
end)
end
if chooseId == 10000 or chooseId == 20000 then --10000 我方aoe 20000 敌方aoe
local camp = chooseId == 10000 and self.owner.camp or 1 - self.owner.camp
self.owner.Event:DispatchEvent(BattleEventName.AOE, camp)
@ -139,7 +143,6 @@ function Skill:Cast()
end
end
BattleLogic.SetAggro(self.owner)
if not self.isTeamSkill then
local time = max(8-self.owner:GetRoleData(RoleDataName.Speed)/(8*(self.owner:GetRoleData(RoleDataName.Level)+10)), 1.5)
time = BattleUtil.ErrorCorrection(time)

View File

@ -12,9 +12,6 @@ local curFrame
local playerMP
local enemyMP
local playerAggro
local enemyAggro
local playerSkillUsable
local enemySkillUsable
@ -48,6 +45,15 @@ BattleLogic.TotalOrder = 0
--当前波次
BattleLogic.CurOrder = 0
local stage --战场分割阶段
local stageFrame1 = 25 * BattleLogic.GameFrameRate --前期转中期的时间点
local stageFrame2 = 40 * BattleLogic.GameFrameRate --中期转后期的时间点
local teamSkillCastTime = {15 * BattleLogic.GameFrameRate,
35 * BattleLogic.GameFrameRate,
55 * BattleLogic.GameFrameRate}
local teamSkillCastIndex
local maxFrame --战斗最大用时,超时判负
local actionPool = BattleObjectPool.New(function ()
@ -87,13 +93,11 @@ function BattleLogic.Init(maxTime, data, optionData)
playerMP = 0
enemyMP = 0
stage = 0
playerTeamDummyRole.isDebug = false
enemyTeamDummyRole.isDebug = false
playerTeamSkillIndex = 1
enemyTeamSkillIndex = 1
playerSkillUsable = true
enemySkillUsable = true
@ -107,13 +111,20 @@ end
function BattleLogic.StartOrder()
BattleLogic.CurOrder = BattleLogic.CurOrder + 1
stage = 1
teamSkillCastIndex = 1
playerTeamSkillIndex = 1
enemyTeamSkillIndex = 1
curFrame = 0
BattleLogic.Event:DispatchEvent(BattleEventName.BattleStageChange, stage)
if BattleLogic.CurOrder == 1 then
for i=1, #fightData.playerData do
BattleLogic.AddRole(fightData.playerData[i])
BattleLogic.AddRole(fightData.playerData[i], i)
end
for i=1, #fightData.enemyData[BattleLogic.CurOrder] do
BattleLogic.AddRole(fightData.enemyData[BattleLogic.CurOrder][i])
BattleLogic.AddRole(fightData.enemyData[BattleLogic.CurOrder][i], i)
end
for i=1, #playerTeamSkillList do
@ -122,7 +133,7 @@ function BattleLogic.StartOrder()
end
for i=1, #fightData.playerData.teamSkill do
playerTeamSkillList[i] = skillPool:Get()
playerTeamSkillList[i]:Init(playerTeamDummyRole, fightData.playerData.teamSkill[i], true)
playerTeamSkillList[i]:Init(playerTeamDummyRole, fightData.playerData.teamSkill[i], 0)
end
for i=1, #fightData.playerData.teamPassive do
for j=1, #fightData.playerData.teamPassive[i] do
@ -142,7 +153,7 @@ function BattleLogic.StartOrder()
end
for i=1, #fightData.enemyData[BattleLogic.CurOrder].teamSkill do
enemyTeamSkillList[i] = skillPool:Get()
enemyTeamSkillList[i]:Init(enemyTeamDummyRole, fightData.enemyData[BattleLogic.CurOrder].teamSkill[i], true)
enemyTeamSkillList[i]:Init(enemyTeamDummyRole, fightData.enemyData[BattleLogic.CurOrder].teamSkill[i], 0)
end
for i=1, #fightData.enemyData[BattleLogic.CurOrder].teamPassive do
for j=1, #fightData.enemyData[BattleLogic.CurOrder].teamPassive[i] do
@ -158,7 +169,7 @@ function BattleLogic.StartOrder()
else
BattleLogic.ClearOrder()
for i=1, #fightData.enemyData[BattleLogic.CurOrder] do
BattleLogic.AddRole(fightData.enemyData[BattleLogic.CurOrder][i])
BattleLogic.AddRole(fightData.enemyData[BattleLogic.CurOrder][i], i)
end
for i=1, #enemyTeamSkillList do
@ -167,7 +178,7 @@ function BattleLogic.StartOrder()
end
for i=1, #fightData.enemyData[BattleLogic.CurOrder].teamSkill do
enemyTeamSkillList[i] = skillPool:Get()
enemyTeamSkillList[i]:Init(enemyTeamDummyRole, fightData.enemyData[BattleLogic.CurOrder].teamSkill[i], true)
enemyTeamSkillList[i]:Init(enemyTeamDummyRole, fightData.enemyData[BattleLogic.CurOrder].teamSkill[i], 0)
end
for i=1, #fightData.enemyData[BattleLogic.CurOrder].teamPassive do
for j=1, #fightData.enemyData[BattleLogic.CurOrder].teamPassive[i] do
@ -181,19 +192,18 @@ function BattleLogic.StartOrder()
end
end
end
BattleLogic.InitAggro()
end
function BattleLogic.AddMP(camp, mp)
if camp == 0 then
if #playerTeamSkillList > 0 then
playerMP = min(playerMP + mp, 100)
end
else
if #enemyTeamSkillList > 0 then
enemyMP = min(enemyMP + mp, 100)
end
end
--if camp == 0 then
-- if #playerTeamSkillList > 0 then
-- playerMP = min(playerMP + mp, 100)
-- end
--else
-- if #enemyTeamSkillList > 0 then
-- enemyMP = min(enemyMP + mp, 100)
-- end
--end
end
function BattleLogic.GetMP(camp)
@ -202,15 +212,14 @@ end
function BattleLogic.CanManualTeamSkill()
local teamSkill = playerTeamSkillList[playerTeamSkillIndex]
return not isAuto and playerMP == 100 and teamSkill and teamSkill.sp >= teamSkill.spPass
return not isAuto and teamSkill
end
function BattleLogic.GetTeamSkillCDPass()
local teamSkill = playerTeamSkillList[playerTeamSkillIndex]
if not teamSkill then
return 1
function BattleLogic.GetTeamSkillCastTime()
if teamSkillCastIndex > #playerTeamSkillList then
return -1
end
return teamSkill.sp / teamSkill.spPass
return teamSkillCastTime[teamSkillCastIndex] - curFrame
end
function BattleLogic.GenerateBuffId()
@ -218,70 +227,16 @@ function BattleLogic.GenerateBuffId()
return curBuffId
end
function BattleLogic.AddRole(roleData)
function BattleLogic.AddRole(roleData, position)
curUid = curUid + 1
local role = rolePool:Get()
role:Init(curUid, roleData)
role:Init(curUid, roleData, position)
objList:Add(curUid, role)
if not role.isDead then
BattleLogic.Event:DispatchEvent(BattleEventName.AddRole, role)
end
end
function BattleLogic.InitAggro()
for i=1, objList.size do
if objList.vList[i].camp == 1 then
playerAggro = objList.vList[i]
break
end
end
for i=1, objList.size do
if objList.vList[i].camp == 0 then
enemyAggro = objList.vList[i]
break
end
end
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, playerAggro, 1)
end
function BattleLogic.SetAggro(role)
if role.isTeam then
return
end
if role.camp == 1 then
playerAggro = role
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, role, 1)
else
enemyAggro = role
end
end
function BattleLogic.GetAggro(camp)
if camp == 0 then
if not playerAggro or playerAggro.isDead then
for i=1, objList.size do
if objList.vList[i].camp == 1 and not objList.vList[i].isDead then
playerAggro = objList.vList[i]
BattleLogic.SetAggro(playerAggro)
break
end
end
end
return playerAggro
else
if not enemyAggro or enemyAggro.isDead then
for i=1, objList.size do
if objList.vList[i].camp == 0 and not objList.vList[i].isDead then
enemyAggro = objList.vList[i]
BattleLogic.SetAggro(enemyAggro)
break
end
end
end
return enemyAggro
end
end
function BattleLogic.SetSkillUsable(camp, value)
if camp == 0 then
playerSkillUsable = value
@ -368,6 +323,20 @@ function BattleLogic.CurFrame()
return curFrame
end
function BattleLogic.CurStage()
return stage
end
function BattleLogic.CurStageTime()
local time = 0
if stage == 1 then
time = stageFrame1 - curFrame
elseif stage == 2 then
time = stageFrame2 - curFrame
end
return time
end
function BattleLogic.Query(func, inCludeDeadRole)
local list = {}
local index = 1
@ -421,6 +390,32 @@ end
function BattleLogic.Update()
curFrame = curFrame + 1
if curFrame > stageFrame1 and stage == 1 then
stage = 2
BattleLogic.Event:DispatchEvent(BattleEventName.BattleStageChange, stage)
end
if curFrame > stageFrame2 and stage == 2 then
stage = 3
BattleLogic.Event:DispatchEvent(BattleEventName.BattleStageChange, stage)
end
if curFrame > teamSkillCastTime[teamSkillCastIndex] then
if playerTeamSkillIndex == teamSkillCastIndex and playerSkillUsable then
if playerTeamSkillList[teamSkillCastIndex] then
playerTeamSkillList[teamSkillCastIndex]:Cast()
playerTeamSkillIndex = playerTeamSkillIndex + 1
end
end
if enemyTeamSkillIndex == teamSkillCastIndex and enemySkillUsable then
if enemyTeamSkillList[teamSkillCastIndex] then
enemyTeamSkillList[teamSkillCastIndex]:Cast()
enemyTeamSkillIndex = enemyTeamSkillIndex + 1
end
end
teamSkillCastIndex = min(teamSkillCastIndex + 1, #teamSkillCastTime)
end
if curFrame > maxFrame then
BattleLogic.BattleEnd(0)
return
@ -448,27 +443,27 @@ function BattleLogic.Update()
end
end
for i=1, #playerTeamSkillList do
playerTeamSkillList[i].sp = min(playerTeamSkillList[i].sp + 1, playerTeamSkillList[i].spPass)
end
for i=1, #enemyTeamSkillList do
enemyTeamSkillList[i].sp = min(enemyTeamSkillList[i].sp + 1, enemyTeamSkillList[i].spPass)
end
if playerMP == 100 and playerSkillUsable and isAuto then
local teamSkill = playerTeamSkillList[playerTeamSkillIndex]
if teamSkill.sp >= teamSkill.spPass then
BattleLogic.CastTeamSkill(0)
end
end
if enemyMP == 100 and enemySkillUsable then
local teamSkill = enemyTeamSkillList[enemyTeamSkillIndex]
if teamSkill.sp >= teamSkill.spPass then
BattleLogic.CastTeamSkill(1)
end
end
--for i=1, #playerTeamSkillList do
-- playerTeamSkillList[i].sp = min(playerTeamSkillList[i].sp + 1, playerTeamSkillList[i].spPass)
--end
--
--for i=1, #enemyTeamSkillList do
-- enemyTeamSkillList[i].sp = min(enemyTeamSkillList[i].sp + 1, enemyTeamSkillList[i].spPass)
--end
--
--if playerMP == 100 and playerSkillUsable and isAuto then
-- local teamSkill = playerTeamSkillList[playerTeamSkillIndex]
-- if teamSkill.sp >= teamSkill.spPass then
-- BattleLogic.CastTeamSkill(0)
-- end
--end
--
--if enemyMP == 100 and enemySkillUsable then
-- local teamSkill = enemyTeamSkillList[enemyTeamSkillIndex]
-- if teamSkill.sp >= teamSkill.spPass then
-- BattleLogic.CastTeamSkill(1)
-- end
--end
BattleLogic.BuffMgr:Update()
@ -498,6 +493,34 @@ function BattleLogic.Update()
end
end
local posDic = {3,2,4,1,5}
--对位规则: 1敌方相同对位 2若死亡或不存在选取相邻阵位最近且阵位索引最小的
function BattleLogic.GetAggro(camp, position)
local minNeighbor = 100
local index = 100
local target
local enemyCamp = camp == 0 and 1 or 0
for i=1, objList.size do
if objList.vList[i].camp == enemyCamp and not objList.vList[i].isDead then
if position == objList.vList[i].position then
return objList.vList[i]
else
local neighbor = math.abs(posDic[position] - posDic[objList.vList[i].position])
if neighbor < minNeighbor then
minNeighbor = neighbor
index = objList.vList[i].position
target = objList.vList[i]
elseif neighbor == minNeighbor and objList.vList[i].position < index then
minNeighbor = neighbor
index = objList.vList[i].position
target = objList.vList[i]
end
end
end
end
return target
end
function BattleLogic.ResetTeamSkillCD(camp)
local skill = camp == 0 and playerTeamDummyRole.curSkill or enemyTeamDummyRole.curSkill
if skill then

View File

@ -6,6 +6,7 @@ end
BattleEventName = {
BattleOrderChange = indexAdd(),
BattleStageChange = indexAdd(),
BattleEnd = indexAdd(),
AddRole = indexAdd(),
RemoveRole = indexAdd(),
@ -42,10 +43,6 @@ BattleEventName = {
PassiveDamaging = indexAdd(),
PassiveCriting = indexAdd(),
ZoomIn = indexAdd(),
ZoomChange = indexAdd(),
ZoomOut = indexAdd(),
AOE = indexAdd(),
RoleViewBullet = indexAdd(), --弹道飞行击中表现

View File

@ -62,7 +62,7 @@ function BattleUtil.ChooseTarget(role, chooseId)
BattleUtil.RandomList(arr)
return {arr[1]}
end
return {BattleLogic.GetAggro(role.camp)}
return {BattleLogic.GetAggro(role.camp, role.position)}
else
arr = BattleLogic.Query()
end
@ -185,11 +185,6 @@ function BattleUtil.ApplyDamage(atkRole, defRole, damage, bCrit, damageType, isD
BattleLogic.BuffMgr:ClearBuff(defRole)
defRole.Event:DispatchEvent(BattleEventName.RoleDead)
BattleLogic.Event:DispatchEvent(BattleEventName.BattleRoleDead, defRole)
if defRole.camp == 1 then
BattleLogic.WaitForTrigger(1, function ()
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, BattleLogic.GetAggro(0), 1)
end)
end
end
atkRole.Event:DispatchEvent(BattleEventName.RoleDamage, defRole, damage, bCrit, finalDmg, damageType, isDot)

View File

@ -10,7 +10,14 @@ local min = math.min
local aiList = {
[0] = function(skill, superSkill) --默认75%释放点击技、25%释放上滑技
return Random.Range01() <= 0.75
local stage = BattleLogic.CurStage()
if stage == 1 then
return true
elseif stage == 2 then
return Random.Range01() > superSkill.randomInStage2
elseif stage == 3 then
return false
end
end,
[1] = function(skill, superSkill) --只放点技
return true
@ -34,7 +41,7 @@ local skillPool = BattleObjectPool.New(function ()
end)
function RoleLogic.New()
local instance = {uid=0,roleData=0,data=RoleData.New(),camp=0,name=0,roleType=0,aiIndex = 1,
local instance = {uid=0,roleData=0,data=RoleData.New(),camp=0,name=0,roleType=0,aiIndex=1,position=0,
shield=BattleList.New(),
exCalDmgList=BattleList.New(),
proTranList=BattleList.New(),
@ -44,8 +51,9 @@ function RoleLogic.New()
return instance
end
function RoleLogic:Init(uid, data)
function RoleLogic:Init(uid, data, position)
self.uid = uid
self.position = position
self.roleData = data
self.data:Init(self, data.property)
@ -65,14 +73,14 @@ function RoleLogic:Init(uid, data)
self.passiveList = {}
if data.skill and #data.skill > 0 then
self.skill = skillPool:Get()
self.skill:Init(self, data.skill, false)
self.skill:Init(self, data.skill, 1)
self.skill.sp = 0
local time = max(8-self:GetRoleData(RoleDataName.Speed)/(8*(self:GetRoleData(RoleDataName.Level)+10)), 1.5)
self.skill.spPass = floor( BattleUtil.ErrorCorrection(time) * BattleLogic.GameFrameRate)
end
if data.superSkill and #data.superSkill > 0 then
self.superSkill = skillPool:Get()
self.superSkill:Init(self, data.superSkill, false)
self.superSkill:Init(self, data.superSkill, 2)
self.superSkill.spPass = floor(self.superSkill.cd * BattleLogic.GameFrameRate)
self.superSkill.sp = self.superSkill.spPass
end

View File

@ -43,10 +43,10 @@ public class SSpecialConfig implements BaseConfig {
public static final String lamp_lottery_equiptalisman_content_parm = "lamp_lottery_equiptalisman_content_parm";//5及以上——系统消息
public static final String lamp_rankup_equipsign_content_parm = "lamp_rankup_equipsign_content_parm";//5级及以上——系统消息
public static final String lamp_rankup_equiptalisman_content_parm = "lamp_rankup_equiptalisman_content_parm";//8星及以上——系统消息
public static final String SUNLONG_DAILYTASKS = "Sunlong_DailyTasks";//孙龙的宝藏每日、每周、每月任务个数
public static final String SUNLONG_COST = "Sunlong_Cost";//孙龙的宝藏购买等级
public static final String SUNLONG_INTEGRAL ="Sunlong_Integral";//孙龙的宝藏每日积分礼包
public static final String SUNLONG_REWARD = "Sunlong_Reward";//孙龙的宝藏礼包
@Override
public void init() throws Exception {
@ -72,6 +72,29 @@ public class SSpecialConfig implements BaseConfig {
}
return Integer.valueOf(value);
}
public static int[] getOnceArrayValue(String key){
String value = enumers.get(key);
String[] array = value.split("\\#");
int[] arrayNum = new int[array.length];
for (int i = 0 ; i < array.length;i++) {
arrayNum[i] = Integer.parseInt(array[i]);
}
return arrayNum;
}
public static int[][] getTwiceArrayValue(String key){
String value = enumers.get(key);
String[] array = value.split("\\|");
int[][] arrayNum = new int[array.length][];
for (int i = 0 ; i < array.length;i++) {
String[] temp = array[i].split("\\#");
int[] tempNum = new int[temp.length];
for (int j = 0 ; j < tempNum.length;j++) {
tempNum[j] = Integer.parseInt(temp[j]);
}
arrayNum[i] = tempNum;
}
return arrayNum;
}
public static int[] getIntegerArrayValue(String key) {
String value = enumers.get(key);
@ -91,5 +114,4 @@ public class SSpecialConfig implements BaseConfig {
return value;
}
}

View File

@ -0,0 +1,73 @@
package com.ljsd.jieling.config;
import com.ljsd.jieling.logic.STableManager;
import com.ljsd.jieling.logic.Table;
import java.util.HashMap;
import java.util.Map;
@Table(name ="TreasureSunlongConfig")
public class STreasureSunlongConfig implements BaseConfig {
private int id;
private int activityId;
private int type;
private int level;
private int[][] integral;
private int[][] reward;
private int[][] treasureReward;
public static Map<Integer,STreasureSunlongConfig> treasureSunlongConfigMap;
public static Map<Integer,STreasureSunlongConfig> levelTreasureConfigMap;
@Override
public void init() throws Exception {
treasureSunlongConfigMap=STableManager.getConfig(STreasureSunlongConfig.class);
levelTreasureConfigMap= new HashMap<>(treasureSunlongConfigMap.size());
for(Map.Entry<Integer,STreasureSunlongConfig> entry:treasureSunlongConfigMap.entrySet()){
STreasureSunlongConfig config = entry.getValue();
if(config.getActivityId()!=40){
continue;
}
levelTreasureConfigMap.put(config.getLevel(), config);
}
}
public int getId() {
return id;
}
public int getActivityId() {
return activityId;
}
public int getType() {
return type;
}
public int getLevel() {
return level;
}
public int[][] getIntegral() {
return integral;
}
public int[][] getReward() {
return reward;
}
public int[][] getTreasureReward() {
return treasureReward;
}
}

View File

@ -0,0 +1,81 @@
package com.ljsd.jieling.config;
import com.ljsd.jieling.logic.STableManager;
import com.ljsd.jieling.logic.Table;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Table(name ="TreasureSunlongTaskConfig")
public class STreasureSunlongTaskConfig implements BaseConfig {
private int id;
private int activityId;
private int type;
private int taskType;
private int[][] taskValue;
private int[][] integral;
private int weight;
public static Map<Integer,STreasureSunlongTaskConfig> treasureTaskConfig;
public static Map<Integer, List<Integer>> taskTypeMap;
public static Map<Integer,List<STreasureSunlongTaskConfig>> sTreasureTaskConfigListByTypeMapTmp;
@Override
public void init() throws Exception {
treasureTaskConfig = STableManager.getConfig(STreasureSunlongTaskConfig.class);
taskTypeMap = new HashMap<>();
sTreasureTaskConfigListByTypeMapTmp = new HashMap<>();
for(Map.Entry<Integer,STreasureSunlongTaskConfig> entry:treasureTaskConfig.entrySet()){
STreasureSunlongTaskConfig entryValue = entry.getValue();
if(!taskTypeMap.containsKey(entryValue.getType())){
taskTypeMap.put(entryValue.getType(),new ArrayList<>());
}
if(!sTreasureTaskConfigListByTypeMapTmp.containsKey(entryValue.getTaskType())){
sTreasureTaskConfigListByTypeMapTmp.put(entryValue.getTaskType(),new ArrayList<>());
}
sTreasureTaskConfigListByTypeMapTmp.get(entryValue.getTaskType()).add(entryValue);
taskTypeMap.get(entryValue.getType()).add(entry.getKey());
}
}
public int getId() {
return id;
}
public int getActivityId() {
return activityId;
}
public int getType() {
return type;
}
public int getTaskType() {
return taskType;
}
public int[][] getTaskValue() {
return taskValue;
}
public int[][] getIntegral() {
return integral;
}
public int getWeight() {
return weight;
}
}

View File

@ -45,11 +45,8 @@ public class STreasureTaskConfig implements BaseConfig {
if(!treasureTaskConfigByActivityMap.containsKey(activityId)){
treasureTaskConfigByActivityMap.put(activityId,new ArrayList<>());
}
if(!sTreasureTaskConfigListByTypeMapTmp.containsKey(sTreasureTaskConfig.getTaskType())){
sTreasureTaskConfigListByTypeMapTmp.put(sTreasureTaskConfig.getTaskType(),new ArrayList<>());
}
treasureTaskConfigByActivityMap.get(activityId).add(sTreasureTaskConfig);
sTreasureTaskConfigListByTypeMapTmp.get(sTreasureTaskConfig.getTaskType()).add(sTreasureTaskConfig);
if(sTreasureTaskConfig.getTaskType() == MissionType.SENVER_HAPPY.getMissionTypeValue()){
sTreasureSevenTaskConfigByActivityMapTmp.put(sTreasureTaskConfig.getActivityId(),sTreasureTaskConfig);
}

View File

@ -83,6 +83,7 @@ public interface BIReason {
int RANDOM_SOULEQUIP = 51;//占星
int DIRECT_BUY = 52; // 直购
int TREASURE_SCORE = 53;//孙龙宝藏获得积分
int MAIN_LEVEL_STATE_REWARD = 53; // 关卡挂机奖励
@ -158,6 +159,7 @@ public interface BIReason {
int FAMILY_SET_ICON = 1037;//工会修改图腾
int EXCHANGE_ACTIVITY_CLOSE = 1038;//限时兑换删除道具
int LUCK_WHEEL = 1039; //幸运转盘消耗
int LUCK_WHEEL_ADVANCE = 1040; //高级幸运转盘消耗
@ -165,4 +167,9 @@ public interface BIReason {
int HERO_BACK_CONSUME = 1041; // 英雄回溯消耗
int TREASURE_LEVEL_UP_CONCUME = 1042;//孙龙宝藏等级提升消耗
int TREASURE_BUY_LEVEL_CONSUME = 1043;//孙龙宝藏等级快速购买
}

View File

@ -336,7 +336,7 @@ public class GMRequestHandler extends BaseHandler{
}
public void treasureScore(ISession session,int score) throws Exception {
User user = UserManager.getUser(session.getUid());
user.getPlayerInfoManager().setTreasureScore(score);
user.getPlayerInfoManager().setTreasureLevel(score);
}
}

View File

@ -150,7 +150,7 @@ public class GetPlayerInfoHandler extends BaseHandler{
.addAllTowerReceivedReward(towerFloorReceivedReward)
.addAllGoodsTypeDuration(goodsTypeDurations)
.setHadBuyTreasure(playerInfoManager.getHadBuyTreasure())
// .setTreasureScore(playerInfoManager.getTreasureScore())
.setTreasureLevel(playerInfoManager.getTreasureLevel())
.setSignInInfo(CommonProto.SignInInfo.newBuilder().setDays(playerInfoManager.getSign()+1).setState(playerInfoManager.getSignTotay()).build())
.setMonsterAttackTime(user.getMapManager().getLastMonsterAttack())
.setFirstTenth(user.getHeroManager().getFirstTenth())

View File

@ -1,13 +1,26 @@
package com.ljsd.jieling.handler;
import com.ljsd.jieling.config.SErrorCodeEerverConfig;
import com.ljsd.jieling.config.SGlobalActivity;
import com.ljsd.jieling.config.SSpecialConfig;
import com.ljsd.jieling.globals.Global;
import com.ljsd.jieling.logic.activity.ActivityLogic;
import com.ljsd.jieling.logic.activity.ActivityType;
import com.ljsd.jieling.logic.dao.ActivityManager;
import com.ljsd.jieling.logic.dao.ActivityMission;
import com.ljsd.jieling.logic.dao.UserManager;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.mail.MailLogic;
import com.ljsd.jieling.logic.player.PlayerLogic;
import com.ljsd.jieling.netty.cocdex.PacketNetData;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.protocols.CommonProto;
import com.ljsd.jieling.protocols.MessageTypeProto;
import com.ljsd.jieling.util.TimeUtils;
import org.springframework.stereotype.Component;
import java.util.Map;
@Component
public class ServerZeroHandler extends BaseHandler {
@Override
@ -17,6 +30,18 @@ public class ServerZeroHandler extends BaseHandler {
@Override
public void process(ISession iSession, PacketNetData netData) throws Exception {
PlayerLogic.getInstance().sendDayilyMail(UserManager.getUser(iSession.getUid()),-1);
User user = UserManager.getUser(iSession.getUid());
PlayerLogic.getInstance().sendDayilyMail(user,-1);
//发送每日孙龙邮件
if(user.getPlayerInfoManager().getHadBuyTreasure()!=0){
Map<Integer, ActivityMission> activityMissionMap = user.getActivityManager().getActivityMissionMap();
for(Map.Entry<Integer, ActivityMission> entry:activityMissionMap.entrySet()){
if(SGlobalActivity.getsGlobalActivityMap().get(entry).getType()== ActivityType.TREASURE){
MailLogic.getInstance().sendMail(iSession.getUid(), SErrorCodeEerverConfig.getI18NMessage("secret_daily_title"),SErrorCodeEerverConfig.getI18NMessage("secret_daily_txt"), SSpecialConfig.getStringValue(SSpecialConfig.SUNLONG_INTEGRAL),(int)(TimeUtils.now()/1000), Global.MAIL_EFFECTIVE_TIME);
break;
}
}
}
}
}

View File

@ -0,0 +1,23 @@
package com.ljsd.jieling.handler.activity;
import com.ljsd.jieling.handler.BaseHandler;
import com.ljsd.jieling.logic.activity.ActivityLogic;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.protocols.MessageTypeProto;
import com.ljsd.jieling.protocols.PlayerInfoProto;
import org.springframework.stereotype.Component;
@Component
public class TreasureQuickBuyLevel extends BaseHandler<PlayerInfoProto.QuickBuyTreasureLevelRequest> {
@Override
public MessageTypeProto.MessageType getMessageCode() {
return MessageTypeProto.MessageType.BUY_TREASURE_LEVEL_REQUEST;
}
@Override
public void processWithProto(ISession iSession, PlayerInfoProto.QuickBuyTreasureLevelRequest proto) throws Exception {
int level = proto.getLevel();
ActivityLogic.getInstance().treasureBuyLevel(iSession,level,MessageTypeProto.MessageType.BUY_TREASURE_LEVEL_RESPONSE);
}
}

View File

@ -52,6 +52,7 @@ public class UpSoulEquipQuiickHandler extends BaseHandler<HeroInfoProto.UpQuickS
int nextNeedExp = SEquipSign.getEquipExpMap().get(sEcfg.getId());
int sumExp = soulEquip.getExp();
int leve = soulEquip.getLevel();
int oldLevel = leve;
boolean full = false;
for (String equipId : upQuickSoulEquipRequest.getSoulEquipIdsList()) {
if (full) {
@ -96,7 +97,7 @@ public class UpSoulEquipQuiickHandler extends BaseHandler<HeroInfoProto.UpQuickS
builder.addAllSoulEquipIds(consumIds);
builder.setEquipId(upQuickSoulEquipRequest.getEquipId());
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.UP_SOUL_EQUIP_RESPONSE_VALUE, builder.build(), true);
if(soulEquip.getLevel()>= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_rankup_equipsign_content_parm)){
if(oldLevel!=leve && soulEquip.getLevel()>= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_rankup_equipsign_content_parm)){
SItem sItem = SItem.getsItemMap().get(soulEquip.getEquipId());
String message = SErrorCodeEerverConfig.getI18NMessage("lamp_rankup_equipsign_content", new Object[]{user.getPlayerInfoManager().getNickName(), sItem.getName(),soulEquip.getLevel()});
ChatLogic.getInstance().sendSysChatMessage(message, Global.DILIGENT,sItem.getId(),0,0,0,0,0);

View File

@ -2111,6 +2111,7 @@ public class MapLogic {
int uid = session.getUid();
User user = UserManager.getUser(uid);
MainLevelManager mainLevelManager = user.getMainLevelManager();
LOGGER.info("the uid={},play fightId={}",uid,fightId);
int mineFightId = mainLevelManager.getFightId();
if (mineFightId != fightId || mainLevelManager.getState()!=1) {
LOGGER.info("startMainLevelFight==> uid={},fightId={}, levelDifficulty is not allow ", uid, fightId);
@ -2135,6 +2136,7 @@ public class MapLogic {
FightInfoProto.FightStartResponse.Builder fightStartResponse = FightInfoProto.FightStartResponse.newBuilder();
BehaviorUtil.getLevelDifficultyifficuFightInfo(user, sMainLevelConfig.getMonsterGroup(), teamId, sMainLevelConfig.getRankTime(), fightStartResponse, RedisKey.LEVE_DIFFICULTY_FIGHT);
MessageUtil.sendMessage(session, 1, messageType.getNumber(), fightStartResponse.build(), true);
}
public void endMainLevelFight(ISession session, String frames, int fightId, MessageTypeProto.MessageType messageType) throws Exception {

View File

@ -294,7 +294,7 @@ public class MapManager extends MongoBase {
if (addValue != 0) {
int curEnergy = MathUtils.setBetweenWithMax(itemNum + addValue, 0, playerInfoManager.getMaxStamina());
item.setItemNum(curEnergy > playerInfoManager.getMaxStamina() ? playerInfoManager.getMaxStamina() : curEnergy);
KtEventUtils.onKtEvent(user, ParamEventBean.UserItemEvent, BIReason.TIME_REWARD,GlobalsDef.subReason,item.getItemId(),addValue,item.getItemNum());
KtEventUtils.onKtEvent(user, ParamEventBean.UserItemEvent, BIReason.TIME_REWARD,GlobalsDef.addReason,item.getItemId(),addValue,item.getItemNum());
}
setLastUpdateEnergyTime(item, updateTime, lastUpdateEnergyTime);
} else {

View File

@ -294,6 +294,7 @@ public class GlobalDataManaager {
PlayerLogic.getInstance().vipflushEveryDay(user,fBuilder);
PlayerLogic.getInstance().flushUserdataEvery(user,fBuilder);
user.getUserMissionManager().onGameEvent(user, GameEvent.DAILY_REFRESH,0);
user.getUserMissionManager().onGameEvent(user, GameEvent.TREASH_REFRESH,0);
user.getUserMissionManager().onGameEvent(user, GameEvent.BLOODY_REFRESH,0);
FriendLogic.getInstance().refreshState(session);

View File

@ -1125,4 +1125,35 @@ public class ActivityLogic {
// }
MessageUtil.sendMessage(session,1,messageType.getNumber(),null,true);
}
/**
*
* @param session
* @param messageType
* @throws Exception
*/
public void treasureBuyLevel(ISession session,int level,MessageTypeProto.MessageType messageType) throws Exception {
User user = UserManager.getUser(session.getUid());
int treasureLevel = user.getPlayerInfoManager().getTreasureLevel();
if(level<=treasureLevel){
MessageUtil.sendErrorResponse(session,0,messageType.getNumber(),"等级错误");
return;
}
int num = 0;
int[][] cost= SSpecialConfig.getTwiceArrayValue(SSpecialConfig.SUNLONG_COST);
for(int i = level;i>treasureLevel;i--){
num+=MathUtils.calABX(i,cost[1]);
}
int[][] costItems = new int[1][];
int[] costTemp = {cost[0][0],num};
costItems[0]=costTemp;
boolean result = ItemUtil.itemCost(user,costItems,BIReason.TREASURE_BUY_LEVEL_CONSUME,1);
if(result) {
user.getPlayerInfoManager().setTreasureLevel(level);
}else{
MessageUtil.sendErrorResponse(session,0,messageType.getNumber(),"消耗道具不足");
return;
}
MessageUtil.sendMessage(session,1,messageType.getNumber(),null,true);
}
}

View File

@ -2,6 +2,7 @@ package com.ljsd.jieling.logic.activity;
import com.ljsd.jieling.config.SGlobalActivity;
import com.ljsd.jieling.config.STreasureConfig;
import com.ljsd.jieling.config.STreasureSunlongConfig;
import com.ljsd.jieling.globals.BIReason;
import com.ljsd.jieling.ktbeans.KtEventUtils;
import com.ljsd.jieling.ktbeans.parmsBean.ParamEventBean;
@ -18,10 +19,7 @@ import com.ljsd.jieling.protocols.PlayerInfoProto;
import com.ljsd.jieling.util.ItemUtil;
import com.ljsd.jieling.util.MessageUtil;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.*;
public class TreasureActivity extends AbstractActivity {
@ -31,15 +29,16 @@ public class TreasureActivity extends AbstractActivity {
@Override
public void initActivity(User user) throws Exception {
user.getPlayerInfoManager().setHadBuyTreasure(0);
LOGGER.info("戒灵秘宝初始化...");
SGlobalActivity sGlobalActivity = SGlobalActivity.getsGlobalActivityMap().get(id);
user.getUserMissionManager().onGameEvent(user, GameEvent.TREASH_REFRESH, sGlobalActivity.getId());
user.getUserMissionManager().onGameEvent(user, GameEvent.TREASH_MONTH_REFRESH, sGlobalActivity.getId());
ActivityMission activityMission = new ActivityMission();
List<STreasureConfig> sTreasureConfigs = STreasureConfig.configByActivityIdMap.get(sGlobalActivity.getId());
List<Integer> misionIds = new ArrayList<>(sTreasureConfigs.size());
for (STreasureConfig sTreasureConfig : sTreasureConfigs) {
misionIds.add(sTreasureConfig.getId());
List<Integer> levels = new ArrayList<>(STreasureSunlongConfig.levelTreasureConfigMap.keySet());
if(levels.contains(0)){
levels.remove(0);
}
activityMission.initOtherMission(misionIds);
activityMission.initOtherMission(levels);
long endTime = sGlobalActivity.getTimeLong(user.getPlayerInfoManager().getCreateTime(), 2) - 24 * 3600 * 1000;
user.getActivityManager().setTrsendTime(endTime);
user.getActivityManager().addActivity(sGlobalActivity.getId(), activityMission);
@ -67,93 +66,135 @@ public class TreasureActivity extends AbstractActivity {
if (hadBuyTreasure == 1) {
changeState = ActivityType.FINISH_TAKED;
}
int treasureScore = playerInfoManager.getTreasureScore();
CommonProto.Drop.Builder drop = null;
if (missionId == -1) {
List<int[][]> dropList = new ArrayList<>(10);
boolean canTakeFinalReward = true;
STreasureConfig finalSTreasureConfig = null;
Map<Integer, ActivityProgressInfo> willUpdateAcP = new HashMap<>();
for (Map.Entry<Integer, ActivityProgressInfo> activityProgressInfoItem : activityMission.getActivityProgressInfoMap().entrySet()) {
Integer mineMision = activityProgressInfoItem.getKey();
STreasureConfig sTreasureConfig = STreasureConfig.configMap.get(mineMision);
if (sTreasureConfig.getType() == 2) {
finalSTreasureConfig = sTreasureConfig;
List<int[][]> dropList = new ArrayList<>(2);
Set<Integer> missionIds = new HashSet<>();
if(missionId==-1){
for(int i = 1 ; i<=user.getPlayerInfoManager().getTreasureLevel();i++){
Map<Integer, ActivityProgressInfo> progressInfoMap = activityMission.getActivityProgressInfoMap();
int state =progressInfoMap.get(i).getState();
if(state==changeState||state==ActivityType.FINISH_TAKED) {
continue;
}
ActivityProgressInfo value = activityProgressInfoItem.getValue();
int stateTmp = value.getState();
if (treasureScore >= sTreasureConfig.getPoints()) {
if (changeState != stateTmp) {
STreasureConfig sTreasureConfigTmp = STreasureConfig.configMap.get(mineMision);
if (stateTmp == ActivityType.WILL_TAKE) {
dropList.add(sTreasureConfigTmp.getReward());
}
if (changeState == ActivityType.FINISH_TAKED) {
dropList.add(sTreasureConfigTmp.getTreasureReward());
}
willUpdateAcP.put(mineMision, value);
}
} else {
canTakeFinalReward = false;
}
}
for (Map.Entry<Integer, ActivityProgressInfo> item : willUpdateAcP.entrySet()) {
ActivityProgressInfo value = item.getValue();
value.setState(changeState);
activityMission.updateProgressInfo(item.getKey(), value);
KtEventUtils.onKtEvent(user, ParamEventBean.UserActivityEvent, activityId, item.getKey());
}
if (canTakeFinalReward && finalSTreasureConfig != null) {
ActivityProgressInfo activityProgressInfo = activityMission.getActivityProgressInfoMap().get(finalSTreasureConfig.getId());
int stateTmp = activityProgressInfo.getState();
if (changeState != stateTmp) {
if (stateTmp == ActivityType.WILL_TAKE) {
dropList.add(finalSTreasureConfig.getReward());
}
if (changeState == ActivityType.FINISH_TAKED) {
dropList.add(finalSTreasureConfig.getTreasureReward());
}
activityProgressInfo.setState(changeState);
activityMission.updateProgressInfo(finalSTreasureConfig.getId(), activityProgressInfo);
KtEventUtils.onKtEvent(user, ParamEventBean.UserActivityEvent, activityId, finalSTreasureConfig.getId());
}
}
if (dropList.isEmpty()) {
MessageUtil.sendErrorResponse(session, 0, rewardResponseValue, "no one can take");
return;
}
drop = ItemUtil.drop(user, dropList, BIReason.TAKE_ACTIVITY_REWARD);
} else {
STreasureConfig sTreasureConfig = STreasureConfig.configMap.get(missionId);
int type = sTreasureConfig.getType();
ActivityProgressInfo activityProgressInfo = activityMission.getActivityProgressInfoMap().get(missionId);
int state = activityProgressInfo.getState();
if (state == changeState) {
MessageUtil.sendErrorResponse(session, 0, rewardResponseValue, "had taked");
return;
}
if (type == 1) {
List<int[][]> dropList = new ArrayList<>(2);
if (treasureScore < sTreasureConfig.getPoints()) {
MessageUtil.sendErrorResponse(session, 0, rewardResponseValue, "not finish");
return;
}
if (state == ActivityType.WILL_TAKE) {
dropList.add(sTreasureConfig.getReward());
}
if (changeState == ActivityType.FINISH_TAKED) {
dropList.add(sTreasureConfig.getTreasureReward());
}
drop = ItemUtil.drop(user, dropList, BIReason.TAKE_ACTIVITY_REWARD);
activityProgressInfo.setState(changeState);
activityMission.updateProgressInfo(missionId, activityProgressInfo);
KtEventUtils.onKtEvent(user, ParamEventBean.UserActivityEvent, activityId, missionId);
}
}
missionIds.add(i);
dropByState(dropList,state,changeState,i);
ActivityProgressInfo progressInfo = new ActivityProgressInfo(0,changeState);
activityMission.updateProgressInfo(i, progressInfo);
}
}else{
int state = activityMission.getActivityProgressInfoMap().get(missionId).getState();
if(state==changeState||state==ActivityType.FINISH_TAKED){
MessageUtil.sendErrorResponse(session,0,rewardResponseValue,"该奖励已领取过");
return;
}
dropByState(dropList,state,changeState,missionId);
ActivityProgressInfo progressInfo = new ActivityProgressInfo(0,changeState);
activityMission.updateProgressInfo(missionId, progressInfo);
missionIds.add(missionId);
}
// sendActivityProgress(session,activityMission,missionIds);
// if (missionId == -1) {
// List<int[][]> dropList = new ArrayList<>(10);
// boolean canTakeFinalReward = true;
// STreasureConfig finalSTreasureConfig = null;
// Map<Integer, ActivityProgressInfo> willUpdateAcP = new HashMap<>();
// for (Map.Entry<Integer, ActivityProgressInfo> activityProgressInfoItem : activityMission.getActivityProgressInfoMap().entrySet()) {
// Integer mineMision = activityProgressInfoItem.getKey();
// STreasureConfig sTreasureConfig = STreasureConfig.configMap.get(mineMision);
// if (sTreasureConfig.getType() == 2) {
// finalSTreasureConfig = sTreasureConfig;
// continue;
// }
// ActivityProgressInfo value = activityProgressInfoItem.getValue();
// int stateTmp = value.getState();
// if (treasureScore >= sTreasureConfig.getPoints()) {
// if (changeState != stateTmp) {
// STreasureConfig sTreasureConfigTmp = STreasureConfig.configMap.get(mineMision);
// if (stateTmp == ActivityType.WILL_TAKE) {
// dropList.add(sTreasureConfigTmp.getReward());
// }
// if (changeState == ActivityType.FINISH_TAKED) {
// dropList.add(sTreasureConfigTmp.getTreasureReward());
// }
// willUpdateAcP.put(mineMision, value);
// }
// } else {
// canTakeFinalReward = false;
// }
// }
// for (Map.Entry<Integer, ActivityProgressInfo> item : willUpdateAcP.entrySet()) {
// ActivityProgressInfo value = item.getValue();
// value.setState(changeState);
// activityMission.updateProgressInfo(item.getKey(), value);
// KtEventUtils.onKtEvent(user, ParamEventBean.UserActivityEvent, activityId, item.getKey());
// }
// if (canTakeFinalReward && finalSTreasureConfig != null) {
// ActivityProgressInfo activityProgressInfo = activityMission.getActivityProgressInfoMap().get(finalSTreasureConfig.getId());
// int stateTmp = activityProgressInfo.getState();
// if (changeState != stateTmp) {
// if (stateTmp == ActivityType.WILL_TAKE) {
// dropList.add(finalSTreasureConfig.getReward());
// }
// if (changeState == ActivityType.FINISH_TAKED) {
// dropList.add(finalSTreasureConfig.getTreasureReward());
// }
// activityProgressInfo.setState(changeState);
// activityMission.updateProgressInfo(finalSTreasureConfig.getId(), activityProgressInfo);
// KtEventUtils.onKtEvent(user, ParamEventBean.UserActivityEvent, activityId, finalSTreasureConfig.getId());
// }
// }
// if (dropList.isEmpty()) {
// MessageUtil.sendErrorResponse(session, 0, rewardResponseValue, "no one can take");
// return;
// }
// drop = ItemUtil.drop(user, dropList, BIReason.TAKE_ACTIVITY_REWARD);
// } else {
// STreasureConfig sTreasureConfig = STreasureConfig.configMap.get(missionId);
// int type = sTreasureConfig.getType();
// ActivityProgressInfo activityProgressInfo = activityMission.getActivityProgressInfoMap().get(missionId);
// int state = activityProgressInfo.getState();
// if (state == changeState) {
// MessageUtil.sendErrorResponse(session, 0, rewardResponseValue, "had taked");
// return;
// }
// if (type == 1) {
// List<int[][]> dropList = new ArrayList<>(2);
// if (treasureScore < sTreasureConfig.getPoints()) {
// MessageUtil.sendErrorResponse(session, 0, rewardResponseValue, "not finish");
// return;
// }
// if (state == ActivityType.WILL_TAKE) {
// dropList.add(sTreasureConfig.getReward());
// }
// if (changeState == ActivityType.FINISH_TAKED) {
// dropList.add(sTreasureConfig.getTreasureReward());
// }
// activityProgressInfo.setState(changeState);
// activityMission.updateProgressInfo(missionId, activityProgressInfo);
// KtEventUtils.onKtEvent(user, ParamEventBean.UserActivityEvent, activityId, missionId);
// }
// }
CommonProto.Drop.Builder drop = ItemUtil.drop(user, dropList, BIReason.TAKE_ACTIVITY_REWARD);
PlayerInfoProto.TakeActivityRewardResponse build = PlayerInfoProto.TakeActivityRewardResponse.newBuilder().setDrop(drop).build();
MessageUtil.sendMessage(session, 1, rewardResponseValue, build, true);
}
private void dropByState(List<int[][]> dropList,int curState,int targetState,int missionId){
STreasureSunlongConfig rewardConfig = STreasureSunlongConfig.levelTreasureConfigMap.get(missionId);
if(curState==ActivityType.WILL_TAKE){
dropList.add(rewardConfig.getReward());
if(targetState == ActivityType.FINISH_TAKED){
dropList.add(rewardConfig.getTreasureReward());
}
}else if(curState==ActivityType.HAD_TAKED){
if(targetState == ActivityType.FINISH_TAKED){
dropList.add(rewardConfig.getTreasureReward());
}
}
}
}

View File

@ -62,7 +62,7 @@ public class PlayerManager extends MongoBase {
private int headFrame;
private int treasureScore; //孙龙的宝藏分数
private int treasureLevel; //孙龙的宝藏等级
private int hadBuyTreasure; //是否已购
@ -94,18 +94,18 @@ public class PlayerManager extends MongoBase {
this.setRootCollection(User._COLLECTION_NAME);
}
public int getTreasureScore() {
return treasureScore;
public int getTreasureLevel() {
return treasureLevel;
}
public void addTreasureScore(int treasureScore) {
this.treasureScore += treasureScore;
setTreasureScore(this.treasureScore);
public void addTreasureLevel() {
this.treasureLevel++;
setTreasureLevel(this.treasureLevel);
}
public void setTreasureScore(int treasureScore){
this.treasureScore = treasureScore;
updateString("treasureScore", treasureScore);
public void setTreasureLevel(int treasureLevel){
this.treasureLevel = treasureLevel;
updateString("treasureLevel", treasureLevel);
}
public int getHadBuyTreasure() {

View File

@ -2,11 +2,19 @@ package com.ljsd.jieling.logic.dao;
import com.ljsd.common.mogodb.MongoBase;
import com.ljsd.jieling.config.*;
import com.ljsd.jieling.logic.OnlineUserManager;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.mission.*;
import com.ljsd.jieling.logic.mission.event.MissionEventDistributor;
import com.ljsd.jieling.logic.mission.main.*;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.protocols.CommonProto;
import com.ljsd.jieling.protocols.MessageTypeProto;
import com.ljsd.jieling.protocols.PlayerInfoProto;
import com.ljsd.jieling.util.MathUtils;
import com.ljsd.jieling.util.MessageUtil;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
@ -26,9 +34,12 @@ public class UserMissionManager extends MongoBase {
private CumulationData beginCumulationData = new CumulationData();
private CumulationData treasureCumulationData = new CumulationData();
private CumulationData treasureWeekCumulationData = new CumulationData();
private CumulationData treasureMonthCumulationData = new CumulationData();
private CumulationData sevenHappyCumulationData = new CumulationData();
public void openMission(User user,GameEvent event,Map<GameMisionType, List<MissionStateChangeInfo>> missionTypeEnumListMap, Object... parm){
ISession session= OnlineUserManager.getSessionByUid(user.getId());
switch (event){
case VIP_LEVLUP:{
int vipLevle= (int)parm[0];
@ -54,24 +65,53 @@ public class UserMissionManager extends MongoBase {
updateString("dailyMissionIdsType",dailyMissionIdsType);
break;
case TREASH_REFRESH:
List<STreasureTaskConfig> sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByActivityMap.get((int) parm[0]);
treasureMissionIdsType.getDoingMissionIds().clear();
treasureMissionIdsType.getFinishMissionIds().clear();
treasureMissionIdsType.getRewardedMissionIds().clear();
treasureMissionIdsType.getTakeTimes().clear();
List<MissionStateChangeInfo> missionStateChangeInfos = missionTypeEnumListMap.get(GameMisionType.TREASUREMISSION);
for(STreasureTaskConfig sTreasureTaskConfig : sTreasureTaskConfigs){
treasureMissionIdsType.getDoingMissionIds().add(sTreasureTaskConfig.getId());
missionStateChangeInfos.add(new MissionStateChangeInfo(sTreasureTaskConfig.getId(), MissionState.DOING,0));
}
user.getPlayerInfoManager().setTreasureScore(0);
treasureCumulationData= new CumulationData();
updateString("treasureMissionIdsType",treasureMissionIdsType);
updateString("treasureCumulationData",treasureCumulationData);
break;
// List<STreasureTaskConfig> sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByActivityMap.get((int) parm[0]);
// treasureMissionIdsType.getDoingMissionIds().clear();
// treasureMissionIdsType.getFinishMissionIds().clear();
// treasureMissionIdsType.getRewardedMissionIds().clear();
// treasureMissionIdsType.getTakeTimes().clear();
// List<MissionStateChangeInfo> missionStateChangeInfos = missionTypeEnumListMap.get(GameMisionType.TREASUREMISSION);
// for(STreasureTaskConfig sTreasureTaskConfig : sTreasureTaskConfigs){
// treasureMissionIdsType.getDoingMissionIds().add(sTreasureTaskConfig.getId());
// missionStateChangeInfos.add(new MissionStateChangeInfo(sTreasureTaskConfig.getId(), MissionState.DOING,0));
// }
// user.getPlayerInfoManager().setTreasureScore(0);
// treasureCumulationData= new CumulationData();
// updateString("treasureMissionIdsType",treasureMissionIdsType);
// updateString("treasureCumulationData",treasureCumulationData);
int[] refreshIds =resetTreasureTaskInfo(1,missionTypeEnumListMap,treasureCumulationData);
CommonProto.RefreshTask.Builder task = treasureIndicationBuild(1, refreshIds);
PlayerInfoProto.TreasureRefreshIndication indication1 = PlayerInfoProto.TreasureRefreshIndication.newBuilder().addTasks(task.build()).build();
MessageUtil.sendIndicationMessage(session,1, MessageTypeProto.MessageType.TREASURE_REFRESH_INDICATION_VALUE,indication1,true);
break;
case TREASH_WEEK_REFRESH:
int[] dailyRefreshIds = resetTreasureTaskInfo(1,missionTypeEnumListMap,treasureCumulationData);
int[] weekRefreshIds = resetTreasureTaskInfo(2,missionTypeEnumListMap,treasureWeekCumulationData);
CommonProto.RefreshTask.Builder task1 = treasureIndicationBuild(1, dailyRefreshIds);
CommonProto.RefreshTask.Builder task2 = treasureIndicationBuild(2, weekRefreshIds);
PlayerInfoProto.TreasureRefreshIndication indication2 = PlayerInfoProto.TreasureRefreshIndication.newBuilder().addTasks(task1.build()).addTasks(task2.build()).build();
MessageUtil.sendIndicationMessage(session,1, MessageTypeProto.MessageType.TREASURE_REFRESH_INDICATION_VALUE,indication2,true);
break;
case TREASH_MONTH_REFRESH:
System.out.println("戒灵秘宝月任务初始化");
int[] dailyRefreshIds1 = resetTreasureTaskInfo(1,missionTypeEnumListMap,treasureCumulationData);
int[] weekRefreshIds1 = resetTreasureTaskInfo(2,missionTypeEnumListMap,treasureWeekCumulationData);
int[] monthRefreshIds1 = resetTreasureTaskInfo(3,missionTypeEnumListMap,treasureMonthCumulationData);
CommonProto.RefreshTask.Builder task3 = treasureIndicationBuild(1, dailyRefreshIds1);
CommonProto.RefreshTask.Builder task4 = treasureIndicationBuild(2, weekRefreshIds1);
CommonProto.RefreshTask.Builder task5 = treasureIndicationBuild(3, monthRefreshIds1);
PlayerInfoProto.TreasureRefreshIndication indication3 = PlayerInfoProto.TreasureRefreshIndication.newBuilder().addTasks(task3.build()).addTasks(task4.build()).addTasks(task5.build()).build();
MessageUtil.sendIndicationMessage(session,1, MessageTypeProto.MessageType.TREASURE_REFRESH_INDICATION_VALUE,indication3,true);
// openMission(user,GameEvent.TREASH_WEEK_REFRESH,missionTypeEnumListMap,parm);
break;
case SERVENHAPPY_REFRESH:
sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByActivityMap.get((int) parm[0]);
List<STreasureTaskConfig> sTreasureTaskConfigs = null;
sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByActivityMap.get((int) parm[0]);
sevenHappyMissionType.getDoingMissionIds().clear();
sevenHappyMissionType.getFinishMissionIds().clear();
sevenHappyMissionType.getRewardedMissionIds().clear();
@ -188,14 +228,29 @@ public class UserMissionManager extends MongoBase {
}
}
if(!treasureMissionIdsType.getDoingMissionIds().isEmpty() ){
List<STreasureTaskConfig> sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByTypeMap.get(missionType.getMissionTypeValue());
List<STreasureSunlongTaskConfig> sTreasureTaskConfigs = STreasureSunlongTaskConfig.sTreasureTaskConfigListByTypeMapTmp.get(missionType.getMissionTypeValue());
if(sTreasureTaskConfigs!=null && user.getActivityManager().getTrsendTime()>System.currentTimeMillis()){
CumulationData.Result result = treasureCumulationData.updateData(missionType, parm);
CumulationData.Result weekResult = treasureWeekCumulationData.updateData(missionType, parm);
CumulationData.Result monthResult = treasureMonthCumulationData.updateData(missionType, parm);
if(result!=null){
treasureMissionIdsType.calCumulationDataResult(user,result,missionTypeEnumListMap.get(GameMisionType.TREASUREMISSION),treasureCumulationData);
updateString("treasureCumulationData",treasureCumulationData);
updateString("treasureMissionIdsType",treasureMissionIdsType);
}
if(weekResult!=null){
treasureMissionIdsType.calCumulationDataResult(user,weekResult,missionTypeEnumListMap.get(GameMisionType.TREASUREMISSION),treasureWeekCumulationData);
updateString("treasureWeekCumulationData",treasureWeekCumulationData);
updateString("treasureMissionIdsType",treasureMissionIdsType);
}
if(monthResult!=null){
treasureMissionIdsType.calCumulationDataResult(user,monthResult,missionTypeEnumListMap.get(GameMisionType.TREASUREMISSION),treasureMonthCumulationData);
updateString("treasureMonthCumulationData",treasureMonthCumulationData);
updateString("treasureMissionIdsType",treasureMissionIdsType);
}
}
}
@ -219,6 +274,47 @@ public class UserMissionManager extends MongoBase {
}
}
private int[] resetTreasureTaskInfo(int type,Map<GameMisionType, List<MissionStateChangeInfo>> missionTypeEnumListMap,CumulationData treasureCumulationData){
int[] typeMissionNum = SSpecialConfig.getOnceArrayValue(SSpecialConfig.SUNLONG_DAILYTASKS);
List<Integer> taskTypeMap = STreasureSunlongTaskConfig.taskTypeMap.get(type);
for(Integer treasure:taskTypeMap){
if(treasureMissionIdsType.getDoingMissionIds().contains(treasure)){
treasureMissionIdsType.getDoingMissionIds().remove(treasure);
}
if(treasureMissionIdsType.getFinishMissionIds().contains(treasure)){
treasureMissionIdsType.getFinishMissionIds().remove(treasure);
}
if(treasureMissionIdsType.getRewardedMissionIds().get(treasure)){
treasureMissionIdsType.getRewardedMissionIds().clear(treasure);
}
}
int[][] randomTask = new int[taskTypeMap.size()][];
for(int i = 0 ; i<randomTask.length;i++){
int [] temp=new int[2];
temp[0] = taskTypeMap.get(i);
temp[1] = STreasureSunlongTaskConfig.treasureTaskConfig.get(taskTypeMap.get(i)).getWeight();
randomTask[i] = temp;
}
int[] tasks= MathUtils.randomFromWeightWithTaking(randomTask,5);// typeMissionNum[type-1]
List<MissionStateChangeInfo> missionStateChangeInfos = missionTypeEnumListMap.get(GameMisionType.TREASUREMISSION);
for(Integer task:tasks){
treasureMissionIdsType.getDoingMissionIds().add(task);
missionStateChangeInfos.add(new MissionStateChangeInfo(task, MissionState.DOING,0));
}
treasureCumulationData.reset();
updateString("treasureMissionIdsType",treasureMissionIdsType);
updateString("treasureCumulationData",treasureCumulationData);
return tasks;
}
private CommonProto.RefreshTask.Builder treasureIndicationBuild(int type,int[] refreshIds){
CommonProto.RefreshTask.Builder task = CommonProto.RefreshTask.newBuilder().setType(type);
for(int i = 0;i<refreshIds.length;i++){
CommonProto.UserMissionInfo tempTask = CommonProto.UserMissionInfo.newBuilder().setMissionId(refreshIds[i]).build();
task.addTasks(tempTask).build();
}
return task;
}
public void setVipMissionIdsType(VipMissionIdsType vipMissionIdsType) {
updateString("vipMissionIdsType",vipMissionIdsType);
this.vipMissionIdsType = vipMissionIdsType;
@ -274,4 +370,12 @@ public class UserMissionManager extends MongoBase {
public BloodyMissionIdsType getBloodyMissionIdsType() {
return bloodyMissionIdsType;
}
public CumulationData getTreasureWeekCumulationData() {
return treasureWeekCumulationData;
}
public CumulationData getTreasureMonthCumulationData() {
return treasureMonthCumulationData;
}
}

View File

@ -5,6 +5,8 @@ public enum GameEvent {
DAILY_REFRESH,//日常任务刷新
BLOODY_REFRESH,//血战任务刷新
TREASH_REFRESH,//孙龙的宝藏
TREASH_WEEK_REFRESH,//孙龙的宝藏周任务
TREASH_MONTH_REFRESH,//孙龙的宝藏月任务
SERVENHAPPY_REFRESH,//七日狂欢
BEGINNER,//新手

View File

@ -143,54 +143,41 @@ public class MissionLoigc {
}
TreasureMissionType treasureMissionIdsType = user.getUserMissionManager().getTreasureMissionIdsType();
CumulationData treasureCumulationData = user.getUserMissionManager().getTreasureCumulationData();
CumulationData treasureWeekCumulationData = user.getUserMissionManager().getTreasureWeekCumulationData();
CumulationData treasureMonthCumulationData = user.getUserMissionManager().getTreasureMonthCumulationData();
int treasuremissionType = GameMisionType.TREASUREMISSION.getType();
if(activityType == ActivityType.SERVERHAPPY){
getServenMision(user,treasureActivityId,missionList);
return;
}
BitSet rewardedMissionIds = treasureMissionIdsType.getRewardedMissionIds();
Map<Integer, Integer> takeTimesMap = treasureMissionIdsType.getTakeTimes();
List<STreasureTaskConfig> sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByActivityMap.get(treasureActivityId);
for(STreasureTaskConfig sTreasureTaskConfig:sTreasureTaskConfigs){
int state = 2;
int missionId = sTreasureTaskConfig.getId();
int sendProgress =0;
Integer takeTimes = null;
if(!rewardedMissionIds.get(missionId)){
takeTimes = takeTimesMap.get(missionId);
if(takeTimes == null){
takeTimes=0;
}
int finishParm = sTreasureTaskConfig.getTaskValue()[1][0];
int doingProgress = getDoingProgress(user,treasureCumulationData,sTreasureTaskConfig.getTaskType(),sTreasureTaskConfig.getTaskValue()[0]);
if(doingProgress!=0 && finishParm<0 && doingProgress>finishParm){
sendProgress =1;
}else{
sendProgress = (doingProgress - takeTimes * finishParm) / finishParm;
}
int times = sTreasureTaskConfig.getTimes();
if( (sendProgress + takeTimes)>times){
sendProgress =times-takeTimes;
}
if(sendProgress>0){
state=1;
}else{
state=0;
}
if(sTreasureTaskConfig.getTaskType() == MissionType.SENVER_HAPPY.getMissionTypeValue()){
sendProgress = doingProgress;
}
}else{
takeTimes = takeTimesMap.get(missionId);
for(Integer id:treasureMissionIdsType.getDoingMissionIds()){
STreasureSunlongTaskConfig config = STreasureSunlongTaskConfig.treasureTaskConfig.get(id);
int progress = config.getTaskValue()[1][0];
switch (config.getType()){
case 1:
progress = getDoingProgress(user,treasureCumulationData,config.getTaskType(),config.getTaskValue()[0]);
break;
case 2:
progress = getDoingProgress(user,treasureWeekCumulationData,config.getTaskType(),config.getTaskValue()[0]);
break;
case 3:
progress = getDoingProgress(user,treasureMonthCumulationData,config.getTaskType(),config.getTaskValue()[0]);
break;
default:
break;
}
if(takeTimes == null){
takeTimes=0;
missionList.add(CommonProto.UserMissionInfo.newBuilder().setMissionId(id).setState(0).setType(treasuremissionType).setProgress(progress).setTakeTimes(0).build());
}
for(Integer id:treasureMissionIdsType.getFinishMissionIds()){
STreasureSunlongTaskConfig config = STreasureSunlongTaskConfig.treasureTaskConfig.get(id);
int progress = config.getTaskValue()[1][0];
missionList.add(CommonProto.UserMissionInfo.newBuilder().setMissionId(id).setState(1).setType(treasuremissionType).setProgress(progress).setTakeTimes(0).build());
}
for(Map.Entry<Integer,STreasureSunlongTaskConfig> taskId:STreasureSunlongTaskConfig.treasureTaskConfig.entrySet()){
if(treasureMissionIdsType.getRewardedMissionIds().get(taskId.getKey())){
missionList.add(CommonProto.UserMissionInfo.newBuilder().setMissionId(taskId.getKey()).setState(2).setType(treasuremissionType).setProgress(taskId.getValue().getTaskValue()[1][0]).setTakeTimes(0).build());
}
missionList.add(CommonProto.UserMissionInfo.newBuilder().setMissionId(missionId).setState(state).setType(treasuremissionType).setProgress(sendProgress).setTakeTimes(takeTimes).build());
}
}
@ -362,13 +349,18 @@ public class MissionLoigc {
Map<GameMisionType, List<MissionStateChangeInfo>> gameMisionTypeListMap = userMissionManager.onGameEvent(user, GameEvent.TREASURE_MISSION_REWARD, missionId);
missionStateChangeInfos = gameMisionTypeListMap.get(GameMisionType.TREASUREMISSION);
if(missionStateChangeInfos!=null && !missionStateChangeInfos.isEmpty()){
int takeTimes = missionStateChangeInfos.get(0).getProgress();
missionStateChangeInfos.get(0).setProgress(0);
int score = STreasureTaskConfig.sTreasureTaskConfigMap.get(missionId).getPoints() * takeTimes;
user.getPlayerInfoManager().addTreasureScore(score);
// ItemUtil.drop(user,STreasureSunlongTaskConfig.treasureTaskConfig.get(missionId).getIntegral(),BIReason.TREASURE_SCORE);
KtEventUtils.onKtEvent(user, ParamEventBean.UserTaskEvent,type,missionId);
Repot37EventUtil.onKtEvent(user, Repot37EventUtil.Report37EventType.TASK_FINISH_EVEMT,missionId,"");
PlayerInfoProto.TakeMissionRewardResponse build = PlayerInfoProto.TakeMissionRewardResponse.newBuilder().setTreasureScore(user.getPlayerInfoManager().getTreasureScore()).build();
CommonProto.Drop.Builder drop = ItemUtil.drop(user, missionStateChangeInfos.get(0).getRewwardGroups(), BIReason.TAKE_MISSION_REWARD);
STreasureSunlongConfig levelConfig = STreasureSunlongConfig.levelTreasureConfigMap.get(user.getPlayerInfoManager().getTreasureLevel());
while(ItemUtil.itemCost(user,levelConfig.getIntegral(), BIReason.TREASURE_LEVEL_UP_CONCUME,1)){
user.getPlayerInfoManager().addTreasureLevel();
levelConfig = STreasureSunlongConfig.levelTreasureConfigMap.get(user.getPlayerInfoManager().getTreasureLevel());
}
PlayerInfoProto.TakeMissionRewardResponse build = PlayerInfoProto.TakeMissionRewardResponse.newBuilder().setDrop(drop).setTreasureScore(user.getPlayerInfoManager().getTreasureLevel()).build();
MessageUtil.sendMessage(session,1, MessageTypeProto.MessageType.TAKE_MISSION_REWARD_RESPONSE_VALUE,build,true);
return;
}

View File

@ -34,7 +34,7 @@ public class MissionEventDistributor {
eventProcessor.put(GameEvent.DAILY_REFRESH,new DailyRefreshEventProcess());
eventProcessor.put(GameEvent.BLOODY_REFRESH,new DailyRefreshEventProcess());
eventProcessor.put(GameEvent.TREASH_REFRESH,new TreasureRefreshEventProcess());
eventProcessor.put(GameEvent.TREASH_MONTH_REFRESH,new TreasureRefreshEventProcess());
eventProcessor.put(GameEvent.SERVENHAPPY_REFRESH,new TreasureRefreshEventProcess());
eventProcessor.put(GameEvent.BEGINNER,new BeginneRefreshEventProcessor());

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@ -50,7 +50,7 @@ public abstract class AbstractMissionType {
}
public Set<Integer> getDoingMissionIds() {
return doingMissionIds;
return doingMissionIds;
}
public void addFinishMissionId(int missionId) {

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@ -1,11 +1,15 @@
package com.ljsd.jieling.logic.mission.main;
import com.ljsd.jieling.config.STreasureSunlongConfig;
import com.ljsd.jieling.config.STreasureSunlongTaskConfig;
import com.ljsd.jieling.config.STreasureTaskConfig;
import com.ljsd.jieling.globals.BIReason;
import com.ljsd.jieling.logic.dao.CumulationData;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.mission.MissionLoigc;
import com.ljsd.jieling.logic.mission.MissionState;
import com.ljsd.jieling.logic.mission.MissionType;
import com.ljsd.jieling.util.ItemUtil;
import com.ljsd.jieling.util.MathUtils;
import java.util.HashMap;
@ -22,57 +26,22 @@ public class TreasureMissionType extends AbstractMissionType{
}
public void rewardMission(User user,int missionId, List<MissionStateChangeInfo> missionTypeEnumListMap, CumulationData cumulationData){
STreasureTaskConfig sTreasureTaskConfig = STreasureTaskConfig.sTreasureTaskConfigMap.get(missionId);
if(sTreasureTaskConfig == null){return;}
int doingProgress = MissionLoigc.getDoingProgress(user,cumulationData, sTreasureTaskConfig.getTaskType(), sTreasureTaskConfig.getTaskValue()[0]);
public void rewardMission(User user,int missionId, List<MissionStateChangeInfo> missionTypeEnumListMap, CumulationData cumulationData) throws Exception {
STreasureSunlongTaskConfig taskConfig = STreasureSunlongTaskConfig.treasureTaskConfig.get(missionId);
if(taskConfig == null){return;}
// int doingProgress = MissionLoigc.getDoingProgress(user,cumulationData, taskConfig.getTaskType(), taskConfig.getTaskValue()[0]);
//完成
int finishParm = sTreasureTaskConfig.getTaskValue()[1][0];
Integer takeTimes = this.takeTimes.get(missionId);
if(takeTimes == null){
takeTimes = 0;
}
int reallyTakeTimes = (doingProgress - takeTimes * finishParm) / finishParm;
if(doingProgress!=0 && finishParm<0 && doingProgress>finishParm){
reallyTakeTimes =1;
}
if(reallyTakeTimes>0){
if(sTreasureTaskConfig.getTimes()>0){
reallyTakeTimes = MathUtils.setBetweenWithMax(reallyTakeTimes,0,sTreasureTaskConfig.getTimes() - takeTimes);
}
int hadTakes = takeTimes + reallyTakeTimes;
if(sTreasureTaskConfig.getTimes()>0 && hadTakes>=sTreasureTaskConfig.getTimes()){
hadTakes = sTreasureTaskConfig.getTimes();
}
int[][] rewward = sTreasureTaskConfig.getRewward();
int[][] rewardFinal = new int[rewward.length][];
if(rewward.length>0){
for(int i=0;i<rewward.length;i++){
rewardFinal[i] = new int[2];
rewardFinal[i][0] = rewward[i][0];
rewardFinal[i][1] = rewward[i][1] * reallyTakeTimes;
}
}
this.takeTimes.put(missionId,hadTakes);
if(sTreasureTaskConfig.getTimes()>0 && this.takeTimes.get(missionId)>=sTreasureTaskConfig.getTimes()){
getRewardedMissionIds().set(missionId);
getDoingMissionIds().remove(missionId);
getFinishMissionIds().remove(missionId);
MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.REWARD,reallyTakeTimes,hadTakes);
if(rewward.length>0){
stateChangeInfo.setRewwards(rewardFinal);
}
missionTypeEnumListMap.add(stateChangeInfo);
return;
}else{
MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.DOING,reallyTakeTimes,hadTakes);
if(rewward.length>0){
stateChangeInfo.setRewwards(rewardFinal);
}
missionTypeEnumListMap.add(stateChangeInfo);
}
// int finishParm = taskConfig.getTaskValue()[1][0];
// if(doingProgress<finishParm){
// return;
// }
if (!getFinishMissionIds().contains(missionId)) {
return ;
}
MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.REWARD,taskConfig.getIntegral());
missionTypeEnumListMap.add(stateChangeInfo);
getFinishMissionIds().remove(missionId);
getRewardedMissionIds().set(missionId);
}
@ -84,27 +53,22 @@ public class TreasureMissionType extends AbstractMissionType{
@Override
public void calCumulationDataResult(User user, CumulationData.Result result, List<MissionStateChangeInfo> missionStateChangeInfos, CumulationData cumulationData) {
Set<Integer> doingMissionIds = getDoingMissionIds();
List<STreasureTaskConfig> sTreasureTaskConfigs = STreasureTaskConfig.sTreasureTaskConfigListByTypeMap.get(result.subType.getMissionTypeValue());
List<STreasureSunlongTaskConfig> sTreasureTaskConfigs = STreasureSunlongTaskConfig.sTreasureTaskConfigListByTypeMapTmp.get(result.subType.getMissionTypeValue());
if(sTreasureTaskConfigs == null){
return;
}
for(STreasureTaskConfig sTreasureTaskConfig : sTreasureTaskConfigs){
for(STreasureSunlongTaskConfig sTreasureTaskConfig : sTreasureTaskConfigs){
int id = sTreasureTaskConfig.getId();
if(!doingMissionIds.contains(sTreasureTaskConfig.getId())){
continue;
}
int doingProgress = MissionLoigc.getDoingProgress(user, cumulationData, sTreasureTaskConfig.getTaskType(), sTreasureTaskConfig.getTaskValue()[0]);
int times = sTreasureTaskConfig.getTimes();
//完成
int finishParm = sTreasureTaskConfig.getTaskValue()[1][0];
Integer takeTimes = this.takeTimes.get(id);
if(takeTimes == null){
takeTimes = 0;
}
if(times!=0 && (finishParm>0 && (takeTimes + doingProgress)/finishParm>=times || (doingProgress!=0 && finishParm<0 && (-takeTimes + doingProgress)>=finishParm) )){
if( doingProgress>=finishParm){
doingMissionIds.remove(id);
getFinishMissionIds().add(id);
MissionStateChangeInfo missionStateChangeInfo = new MissionStateChangeInfo(id, MissionState.FINISH,times-takeTimes,takeTimes);
MissionStateChangeInfo missionStateChangeInfo = new MissionStateChangeInfo(id, MissionState.FINISH,doingProgress,0);
missionStateChangeInfos.add(missionStateChangeInfo);
continue;
}
@ -112,18 +76,19 @@ public class TreasureMissionType extends AbstractMissionType{
continue;
}
int sendProgress = (doingProgress - takeTimes * finishParm) / finishParm;
int sendProgress = doingProgress;
if(sTreasureTaskConfig.getTaskType() == MissionType.SENVER_HAPPY.getMissionTypeValue()){
sendProgress = doingProgress;
}
if(sendProgress>=finishParm){
MissionStateChangeInfo missionStateChangeInfo = new MissionStateChangeInfo(id, MissionState.FINISH,sendProgress,takeTimes);
MissionStateChangeInfo missionStateChangeInfo = new MissionStateChangeInfo(id, MissionState.FINISH,sendProgress,0);
missionStateChangeInfos.add(missionStateChangeInfo);
}else{
MissionStateChangeInfo missionStateChangeInfo = new MissionStateChangeInfo(id, MissionState.DOING,sendProgress,takeTimes);
MissionStateChangeInfo missionStateChangeInfo = new MissionStateChangeInfo(id, MissionState.DOING,sendProgress,0);
missionStateChangeInfos.add(missionStateChangeInfo);
}
}
}
public Map<Integer, Integer> getTakeTimes() {

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@ -4,6 +4,7 @@ import com.ljsd.jieling.config.*;
import com.ljsd.jieling.core.HandlerLogicThread;
import com.ljsd.jieling.db.mongo.MongoUtil;
import com.ljsd.jieling.globals.BIReason;
import com.ljsd.jieling.globals.Global;
import com.ljsd.jieling.ktbeans.KtEventUtils;
import com.ljsd.jieling.ktbeans.parmsBean.ParamEventBean;
import com.ljsd.jieling.logic.OnlineUserManager;
@ -14,6 +15,7 @@ import com.ljsd.jieling.logic.dao.StoreInfo;
import com.ljsd.jieling.logic.dao.StoreManager;
import com.ljsd.jieling.logic.dao.UserManager;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.mail.MailLogic;
import com.ljsd.jieling.logic.mission.GameEvent;
import com.ljsd.jieling.logic.mission.event.MissionEventDistributor;
import com.ljsd.jieling.network.server.ProtocolsManager;
@ -551,6 +553,10 @@ public class StoreLogic {
return;
}
user.getPlayerInfoManager().setHadBuyTreasure(1);
MailLogic.getInstance().sendMail(session.getUid(),SErrorCodeEerverConfig.getI18NMessage("secret_extra_title"),SErrorCodeEerverConfig.getI18NMessage("secret_extra_txt"),SSpecialConfig.getStringValue(SSpecialConfig.SUNLONG_REWARD),(int)(TimeUtils.now()/1000), Global.MAIL_EFFECTIVE_TIME);
MailLogic.getInstance().sendMail(session.getUid(),SErrorCodeEerverConfig.getI18NMessage("secret_daily_title"),SErrorCodeEerverConfig.getI18NMessage("secret_daily_txt"),SSpecialConfig.getStringValue(SSpecialConfig.SUNLONG_INTEGRAL),(int)(TimeUtils.now()/1000), Global.MAIL_EFFECTIVE_TIME);
MessageUtil.sendMessage(session, 1,msgId, null, true);
}
}