back_recharge
wangyuan 2019-08-13 14:35:27 +08:00
parent 80f7c4331e
commit 4255e37558
2 changed files with 41 additions and 41 deletions

View File

@ -17,16 +17,18 @@ public interface BIReason {
int TAKE_MISSION_REWARD = 11;// 领取任务奖励
int TAKE_ACTIVITY_REWARD = 12;// 领取活动奖励
int TAKE_COPY_REWARD = 12;// 领取活动奖励
int TAKE_COPY_REWARD = 12;// 领取副本功绩奖励
int TAKE_SECRET_REWARD = 13; //秘盒奖励
int TAKE_SECRET_EXTRA_REWARD = 14;//秘盒额外奖励
int USER_BORN_REWARD = 15 ;// 角色出生奖励
int TAKE_MAIL_REWARD = 16 ;// 邮件奖励
int TAKE_VIP_LEVEL_REWARD = 17 ;// 邮件奖励
int TAKE_VIP_DAILY_REWARD = 18 ;// 邮件奖励
int TAKE_VIP_LEVEL_REWARD = 17 ;// 领取vip等级礼包奖励
int TAKE_VIP_DAILY_REWARD = 18 ;// 领取vip日常奖励
int STORE_BUY_ITEM = 19; //商店购买
@ -45,10 +47,6 @@ public interface BIReason {
int VIP_DAY_REWARD = 29; //VIP 每日赠送
int FIRST_RECHARGE_REWARD = 30; //首冲奖励
int RECHARGE_REWARD = 31;
int FRIEND_GIVE = 32; //好友赠送
int BOMB_REWARD = 33;//炸弹掉落
@ -77,48 +75,49 @@ public interface BIReason {
int SECRETBOX_CONSUME = 1001; //秘盒抽卡
int DECOMPOSE_ITEM_CONSUME = 1002; //分解道具消耗
int UP_HEROSTAR_CONSUME = 1003;//升星消耗
int WORKSHOP_REBUILD_EQUIP_CONSUME = 1004;
int WORKSHOP_CREATEMATERIAL_CONSUME = 1005;
int WORKSHOP_EQUIP_CONSUME = 1005;//
int WORKSHOP_TECHNOLOGY_CONSUME = 1005;//工坊科技树科技消耗
int ACTIVE_BLUE_CONSUME = 1006; //激活蓝图消耗
int STORE_HAND_REFRESH = 1007;//手动刷新商店
int USER_ITEM = 1008; // 使用道具
int RANDOM_HERO_CONSUME = 1008;//聚灵
int UP_HERO_LEVEL_CONSUME = 1009; // 卡牌升级消耗
int START_DIFFICULT = 1010;//关卡开始战斗消耗
int END_DIFFICULT = 1011;// 关卡结束战斗消耗
int COMPOS_HERO_CONSUME = 1012;// 合成英雄消耗
int POKEMON_LOAD_CONSUME = 1013;// 放置异妖组件消耗
int POKEMON_ADVANCE_CONSUME = 1014;//异妖进阶消耗
int POKEMON_UPLEVEL_CONSUME = 1015;//异妖升级消耗
int BUY_GOODS_CONSUME = 1016;//购买商品消耗
int SWEEP_FIGHT_CONSUME = 1017;//扫荡消耗
int MAP_ENTER_CONSUME = 1018;//进入滴入消耗
int MAP_EVENT_CONSUME = 1019;//地图事件点消耗
int ARENA_CHALLENGE_CONSUME = 1020; // 竞技场挑战消耗
int WORKSHOP_REBUILD_EQUIP_CONSUME = 1004; // 工坊重铸装备消耗
int WORKSHOP_CREATEMATERIAL_CONSUME = 1005; //工坊基础打造
int WORKSHOP_EQUIP_CONSUME = 1006;//工坊装备打造
int WORKSHOP_TECHNOLOGY_CONSUME = 1007;//工坊科技树科技消耗
int ACTIVE_BLUE_CONSUME = 1008; //激活蓝图消耗
int STORE_HAND_REFRESH = 1009;//手动刷新商店
int USER_ITEM = 1010; // 使用道具
int RINGFIRE_LOAD_CONSUME = 1021; // 放置天赋异妖
int RANDOM_HERO_CONSUME = 1011;//聚灵
int UP_HERO_LEVEL_CONSUME = 1012; // 卡牌升级消耗
int START_DIFFICULT = 1013;//关卡开始战斗消耗
int END_DIFFICULT = 1014;// 关卡结束战斗消耗
int COMPOS_HERO_CONSUME = 1014;// 合成英雄消耗
int POKEMON_LOAD_CONSUME = 1015;// 放置异妖组件消耗
int POKEMON_ADVANCE_CONSUME = 1016;//异妖进阶消耗
int POKEMON_UPLEVEL_CONSUME = 1017;//异妖升级消耗
int BUY_GOODS_CONSUME = 1018;//购买商品消耗
int SWEEP_FIGHT_CONSUME = 1019;//扫荡消耗
int MAP_ENTER_CONSUME = 1020;//进入滴入消耗
int MAP_EVENT_CONSUME = 1021;//地图事件点消耗
int ARENA_CHALLENGE_CONSUME = 1022; // 竞技场挑战消耗
int BOMB_CONSUME = 1023; // 使用次元炸弹
int CHALLENGE_INVASIONBOSS_CONSUME = 1024; //挑战秘境外敌boss消耗
int RINGFIRE_LOAD_CONSUME = 1023; // 放置天赋异妖
int MAP_CONSUME = 1025; // 地图行为消耗
int BOMB_CONSUME = 1024; // 使用次元炸弹
int BLESS_CHOOSE_CONSUME = 1028;//云梦抽取
int BUY_TREASURE_CONSUME = 1029;//购买孙龙的宝藏消耗
int LUCKYCAT_CONSUME = 1030; // 招财猫消耗
int CHALLENGE_INVASIONBOSS_CONSUME = 1025; //挑战秘境外敌boss消耗
int CREATE_GUILD_CONSUME = 1031; // 创建宗门消耗
int ENDLESS_CONSUME_EXECUTION = 1032; //无尽副本消耗行动力
int MAP_CONSUME = 1026; // 地图行为消耗
int BLESS_CHOOSE_CONSUME = 1027;//云梦抽取
int BUY_TREASURE_CONSUME = 1028;//购买孙龙的宝藏消耗
int LUCKYCAT_CONSUME = 1029; // 招财猫消耗
int CREATE_GUILD_CONSUME = 1030; // 创建宗门消耗
int ENDLESS_CONSUME_EXECUTION = 1031; //无尽副本消耗行动力
}

View File

@ -326,6 +326,7 @@ public class MissionLoigc {
missionStateChangeInfos.get(0).setProgress(0);
int score = STreasureTaskConfig.sTreasureTaskConfigMap.get(missionId).getPoints() * takeTimes;
user.getPlayerInfoManager().addTreasureScore(score);
KtEventUtils.onKtEvent(user, ParamEventBean.UserTaskEvent,type,missionId);
PlayerInfoProto.TakeMissionRewardResponse build = PlayerInfoProto.TakeMissionRewardResponse.newBuilder().setTreasureScore(user.getPlayerInfoManager().getTreasureScore()).build();
MessageUtil.sendMessage(session,1, MessageTypeProto.MessageType.TAKE_MISSION_REWARD_RESPONSE_VALUE,build,true);
return;