diff --git a/serverlogic/src/main/java/com/ljsd/jieling/logic/fight/FightUtil.java b/serverlogic/src/main/java/com/ljsd/jieling/logic/fight/FightUtil.java index 636b5a512..589955533 100644 --- a/serverlogic/src/main/java/com/ljsd/jieling/logic/fight/FightUtil.java +++ b/serverlogic/src/main/java/com/ljsd/jieling/logic/fight/FightUtil.java @@ -251,8 +251,7 @@ public class FightUtil { int fightTime = fightEvent.getMostTime(); String key = RedisKey.getKey(fightType.getFightTypeOfRedis(), Integer.toString(playerId), false); - Map valueMap = RedisUtil.getInstence(). - hmget(key); + Map valueMap = RedisUtil.getInstence().hmget(key); if (valueMap == null || valueMap.isEmpty()) { throw new ErrorCodeException(ErrorCode.newDefineCode("此战斗已结算过 !")); } diff --git a/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java b/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java index a31a1ac98..7d9a95f99 100644 --- a/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java +++ b/serverlogic/src/main/java/com/ljsd/jieling/logic/hero/HeroLogic.java @@ -107,17 +107,14 @@ public class HeroLogic { transTemplate.add(HeroAttributeEnum.AntiCritDamageFactor.getPropertyId()); // 抗暴率 transTemplate.add(HeroAttributeEnum.TreatFacter.getPropertyId()); // 治疗加成系数 transTemplate.add(HeroAttributeEnum.CureFacter.getPropertyId()); // 受治疗 - transTemplate.add(HeroAttributeEnum.RenBonus.getPropertyId()); // 人系伤害加成系数 transTemplate.add(HeroAttributeEnum.FoBonus.getPropertyId()); // 佛系伤害加成系数 transTemplate.add(HeroAttributeEnum.YaoBonus.getPropertyId()); // 妖系伤害加成系数 transTemplate.add(HeroAttributeEnum.DaoBonus.getPropertyId()); // 道系伤害加成系数 - transTemplate.add(HeroAttributeEnum.RenReduce.getPropertyId()); // 人系伤害减免系数 transTemplate.add(HeroAttributeEnum.FoReduce.getPropertyId()); // 佛系伤害减免系数 transTemplate.add(HeroAttributeEnum.YaoReduce.getPropertyId());// 妖系伤害减免系数 transTemplate.add(HeroAttributeEnum.DaoReduce.getPropertyId()); // 道系伤害减免系数 - transTemplate.add(HeroAttributeEnum.CritDamageReduceFactor.getPropertyId()); // 暴伤减免 transTemplateByHeroPropertyName.put(1, new ArrayList<>(transTemplate));