back_recharge
zhangshanxue 2020-06-08 16:57:33 +08:00
commit 4b2c5f5373
4 changed files with 59 additions and 17 deletions

View File

@ -19,7 +19,8 @@ public class MathUtils {
public static void main(String[] args){
System.out.println(forceToDouble(1231321));
int i = randomFromWeight(new int[][]{{1,20},{2,30}});
System.out.println(i);
}
public static int randomForStrArray(String [] rateArray) {
return randomStrArray(rateArray, -1);
@ -333,7 +334,30 @@ public class MathUtils {
}
public static double forceToDouble(double force){
return force/Math.pow(10,8);
}
/**
*
* @return
*/
public static int[] randomForWeight(int[][] array,int count){
int sum = 0;
for(int[] weight:array){
sum+=weight[1];
}
int[] random = new int[sum];
int index = 0 ;
for(int[] oneArray:array){
for(int i = 0;i< oneArray[1];i++){
random[index] = oneArray[0];
index++;
}
}
int[] result = new int[count];
for(int i = 0 ; i <result.length;i++){
result[i] =random[randomInt(random.length)];
}
return result;
}
}

View File

@ -228,7 +228,7 @@ public class UserMissionManager extends MongoBase {
}
int[] refreshWeight = new int[2];
refreshWeight[0] = maze.getId();
refreshWeight[1] = maze.getTaskRefreshProbability();
refreshWeight[1] = 1;
mustList.add(refreshWeight);
}
int[][] mustArray = mustList.toArray(new int[mustList.size()][]);
@ -236,16 +236,34 @@ public class UserMissionManager extends MongoBase {
Arrays.stream(missions).forEach(mission->mustMissions.add(mission));
}
}
List<int[]> missingRoomMission = new ArrayList<>();
for(Map.Entry<Integer,SMazeTreasure> entry:SMazeTreasure.sMazeTreasureMap.entrySet()){
int[] refreshWeight = new int[2];
refreshWeight[0] = entry.getKey();
refreshWeight[1] = entry.getValue().getTaskRefreshProbability();
missingRoomMission.add(refreshWeight);
int[][] qualityRate = SMazeTreasureSetting.sMazeTreasureSetting.getQualityRate();
// List<int[]> missingRoomMission = new ArrayList<>();
// for(Map.Entry<Integer,SMazeTreasure> entry:SMazeTreasure.sMazeTreasureMap.entrySet()){
// int[] refreshWeight = new int[2];
// refreshWeight[0] = entry.getKey();
// refreshWeight[1] = entry.getValue().getTaskRefreshProbability();
// missingRoomMission.add(refreshWeight);
// }
//根据品质来随机
int[] qualityArray = MathUtils.randomForWeight(qualityRate, 6 - mustMissions.size());
Map<Integer,Integer> qualityNum = new HashMap<>();
for(int quality:qualityArray){
qualityNum.put(quality,qualityNum.getOrDefault(quality,0)+1);
}
int[] missions = MathUtils.randomFromWeightWithTaking(missingRoomMission.toArray(new int[missingRoomMission.size()][]), 6-mustMissions.size());
for(int mission:missions){
missingRoomMissionType.addDoingMission(missingRoomMissionType.getMissionIndex()*10000+mission);
for(int quality:qualityNum.keySet()){
List<SMazeTreasure> sMazeTreasures = SMazeTreasure.mazeMapByTaskType.get(quality);
int[][] treasures = new int[sMazeTreasures.size()][];
for(int i = 0 ; i<sMazeTreasures.size();i++){
treasures[i] = new int[2];
treasures[i][0] = sMazeTreasures.get(i).getId();
treasures[i][1] = 1;
}
int[] ids = MathUtils.randomFromWeightWithTaking(treasures, qualityNum.get(quality));
// int missionId = sMazeTreasures.get(MathUtils.randomInt(sMazeTreasures.size())).getId();
for(int id:ids){
missingRoomMissionType.addDoingMission(missingRoomMissionType.getMissionIndex()*10000+id);
}
}
for(int mission:mustMissions){
missingRoomMissionType.addDoingMission(missingRoomMissionType.getMissionIndex()*10000+mission);

View File

@ -16,8 +16,6 @@ public class SMazeTreasure implements BaseConfig {
private int taskType;
private int taskRefreshProbability;
private int[] takeItem;
private int wasteTime;
@ -52,10 +50,6 @@ public class SMazeTreasure implements BaseConfig {
return taskType;
}
public int getTaskRefreshProbability() {
return taskRefreshProbability;
}
public int[] getTakeItem() {
return takeItem;
}

View File

@ -29,6 +29,8 @@ public class SMazeTreasureSetting implements BaseConfig {
private int firstRefresh;
private int[][] qualityRate;
public static SMazeTreasureSetting sMazeTreasureSetting;
@ -77,4 +79,8 @@ public class SMazeTreasureSetting implements BaseConfig {
public int getFirstRefresh() {
return firstRefresh;
}
public int[][] getQualityRate() {
return qualityRate;
}
}