战斗逻辑
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b6747e3746
commit
521edb1bfe
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@ -142,7 +142,7 @@ function Skill:Cast()
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if not self.isTeamSkill then
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local type = BattleLogic.Type
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local isPVEMonster = self.owner.camp == 1 and (type == 1 or type == 2 or type == 4 or type == 5)
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local isPVEMonster = self.owner.camp == 1 and (type == 1 or type == 2 or type == 4 or type == 5 or type == 8)
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local time = 0
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if isPVEMonster then
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if self.owner.superSkill == self then
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@ -12,7 +12,7 @@ local curFrame
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local playerSkillUsable
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local enemySkillUsable
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BattleLogic.Type = 0 --1 故事副本 2 地图探索 3 竞技场 4 秘境boss 5 解锁秘境 6 公会战 7 血战
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BattleLogic.Type = 0 --1 故事副本 2 地图探索 3 竞技场 4 秘境boss 5 解锁秘境 6 公会战 7 血战 8 兽潮
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BattleLogic.IsEnd = false
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BattleLogic.Result = -1
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BattleLogic.Event = BattleEvent.New()
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@ -28,7 +28,7 @@ local record
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local optionRecord
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--是否开启战斗日志
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BattleLogic.IsOpenBattleRecord = false
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BattleLogic.IsOpenBattleRecord = true
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--逻辑帧频
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BattleLogic.GameFrameRate = 30
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BattleLogic.GameDeltaTime = 1 / BattleLogic.GameFrameRate
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@ -450,10 +450,19 @@ function BattleLogic.GetAggro(role)
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end
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return target
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end
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--获取对位相邻站位的人 chooseType 1 我方 2 敌方(若对位的敌人死亡,则选取相邻最近的作为目标)
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--获取对位相邻站位的人 chooseType 1 我方 2 敌方(对位的敌人受到嘲讽的影响,若对位的敌人死亡,则选取相邻最近的作为目标)
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function BattleLogic.GetNeighbor(role, chooseType)
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local posList = {}
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local target = chooseType == 1 and role or BattleLogic.GetAggro(role)
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local target
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if chooseType == 1 then
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target = role
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else
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if role.lockTarget and not role.lockTarget.isDead then
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target = role.lockTarget
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else
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target = BattleLogic.GetAggro(role)
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end
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end
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if target then
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local list = BattleLogic.Query(function (r) return r.camp == target.camp end)
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for i=1, #list do
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