Merge branch 'master' of http://60.1.1.230/backend/jieling_server
commit
5794900e80
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@ -662,93 +662,93 @@ int mut,float#float,2 mut,int#int,2 mut,float#float,2 float
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500108 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 1.0
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500109 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 1.0
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500110 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 1.0
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500201 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500202 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500204 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500205 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500207 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500208 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500209 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500210 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2
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500301 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500302 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500303 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500304 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500305 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500306 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500307 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500308 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500309 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500310 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3
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500401 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500402 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500403 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500404 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500405 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500406 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500407 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500408 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500409 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500410 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4
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500501 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500502 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500503 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500504 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500505 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500506 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500507 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500508 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500509 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500510 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5
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500601 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500602 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500603 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500604 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500605 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500606 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500607 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500608 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500609 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500610 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6
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500701 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500702 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500703 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500704 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500705 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500706 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500707 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500708 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500709 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500710 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7
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500801 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500802 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500803 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500804 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500805 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500806 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500807 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500808 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500809 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500810 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8
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500901 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500902 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500903 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500904 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500905 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500906 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500907 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500908 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500909 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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500910 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9
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501001 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501002 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501003 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501004 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501005 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501006 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501007 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501008 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501009 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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501010 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10
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500201 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500202 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500203 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500204 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500205 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500206 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500207 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500208 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500209 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500210 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 2.0
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500301 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500302 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500303 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500304 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500305 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500306 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500307 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500308 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500309 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500310 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 3.0
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500401 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500402 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500403 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500404 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500405 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500406 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500407 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500408 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500409 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500410 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 4.0
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500501 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500502 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500503 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500504 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500505 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500506 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500507 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500508 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500509 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500510 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 5.0
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500601 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500602 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500603 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500604 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500605 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500606 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500607 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500608 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500609 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500610 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 6.0
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500701 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500702 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500703 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500704 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500705 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500706 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500707 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500708 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500709 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500710 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 7.0
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500801 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500802 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500803 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500804 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500805 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500806 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500807 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500808 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500809 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500810 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 8.0
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500901 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500902 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500903 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500904 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500905 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500906 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500907 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500908 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500909 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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500910 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 9.0
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501001 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501002 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501003 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501004 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501005 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501006 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501007 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501008 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501009 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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501010 20012#0.7|10014#0.7 26#27|25 600|100#4|2#0.1#4 10.0
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@ -513,6 +513,37 @@ local effectList = {
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end)
|
||||
end
|
||||
end,
|
||||
--造成[a]%的[b]伤害,若为[c],则无视敌人[d]%的防御
|
||||
--a[float],b[伤害类型,]c[控制状态],d[float]
|
||||
[30] = function(caster, target, args, interval)
|
||||
local f1 = args[1]
|
||||
local dt = args[2]
|
||||
local ct = args[3]
|
||||
local f2 = args[4]
|
||||
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval)
|
||||
if caster.camp == 0 and target.camp == 1 then
|
||||
BattleLogic.Event:DispatchEvent(BattleEventName.ZoomChange, target, interval)
|
||||
end
|
||||
BattleLogic.WaitForTrigger(interval, function ()
|
||||
if target.BuffMgr:HasBuff(BuffName.Control, function (buff) return ct == 0 or buff.ctrlType == ct end) then
|
||||
BattleUtil.CalDamage(caster, target, dt, f1, f2)
|
||||
else
|
||||
BattleUtil.CalDamage(caster, target, dt, f1)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
--[a]%概率[b],持续[c]秒
|
||||
--a[float],b[免疫buff],c[int]
|
||||
[31] = function(caster, target, args, interval)
|
||||
local f1 = args[1] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
|
||||
local ib1 = args[2]
|
||||
local f2 = args[3]
|
||||
BattleLogic.WaitForTrigger(interval, function ()
|
||||
BattleUtil.RandomAction(f1, function ()
|
||||
target:AddBuff(Buff.Create(caster, BuffName.Immune, f2, ib1))
|
||||
end)
|
||||
end)
|
||||
end,
|
||||
}
|
||||
|
||||
return effectList
|
|
@ -4,8 +4,7 @@ Aura = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Aura:SetData(...)
|
||||
--log("Aura:SetData")
|
||||
local args = {...}
|
||||
self.action = args[1]
|
||||
self.action = ...
|
||||
end
|
||||
|
||||
--初始化后调用一次
|
||||
|
|
|
@ -4,8 +4,7 @@ Brand = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Brand:SetData(...)
|
||||
--log("Brand:SetData")
|
||||
local args = {...}
|
||||
self.flag = args[1]
|
||||
self.flag = ...
|
||||
self.cover = true
|
||||
self.layer = 1
|
||||
end
|
||||
|
|
|
@ -4,8 +4,7 @@ Control = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Control:SetData(...)
|
||||
--log("Control:SetData")
|
||||
local args = {...}
|
||||
self.ctrlType = args[1]
|
||||
self.ctrlType = ...
|
||||
end
|
||||
|
||||
--初始化后调用一次
|
||||
|
|
|
@ -4,11 +4,10 @@ DOT = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function DOT:SetData(...)
|
||||
--log("DOT:SetData")
|
||||
local args = {...}
|
||||
self.interval = args[1]
|
||||
self.damageType = args[2] --1 燃烧 2 中毒 3 流血
|
||||
self.damagePro = args[3] --1 物理 2 魔法
|
||||
self.damageFactor = args[4] --伤害系数
|
||||
self.interval,
|
||||
self.damageType, --1 燃烧 2 中毒 3 流血
|
||||
self.damagePro, --1 物理 2 魔法
|
||||
self.damageFactor = ... --伤害系数
|
||||
self.isDeBuff = true
|
||||
end
|
||||
|
||||
|
|
|
@ -4,9 +4,8 @@ HOT = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function HOT:SetData(...)
|
||||
--log("HOT:SetData")
|
||||
local args = {...}
|
||||
self.interval = args[1]
|
||||
self.healValue = args[2]
|
||||
self.interval,
|
||||
self.healValue = ...
|
||||
self.isBuff = true
|
||||
end
|
||||
|
||||
|
|
|
@ -4,10 +4,9 @@ PropertyChange = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function PropertyChange:SetData(...)
|
||||
--log("PropertyChange:SetData")
|
||||
local args = {...}
|
||||
self.propertyName = args[1]
|
||||
self.Value = args[2]
|
||||
self.changeType = args[3]
|
||||
self.propertyName,
|
||||
self.Value,
|
||||
self.changeType = ...
|
||||
end
|
||||
|
||||
--初始化后调用一次
|
||||
|
|
|
@ -4,9 +4,8 @@ Shield = Buff:New()
|
|||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Shield:SetData(...)
|
||||
--log("Shield:SetData")
|
||||
local args = {...}
|
||||
self.shieldValue = args[1] --护盾值
|
||||
self.dmgReboundFactor = args[2] --伤害反弹系数
|
||||
self.shieldValue, --护盾值
|
||||
self.dmgReboundFactor = ... --伤害反弹系数
|
||||
self.damageSum = 0 --记录承受的伤害
|
||||
end
|
||||
|
||||
|
|
|
@ -89,6 +89,7 @@ BuffName = {
|
|||
Aura = "Aura",
|
||||
Brand = "Brand",
|
||||
Shield = "Shield",
|
||||
Immune = "Immune",
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -27,22 +27,6 @@ function BattleUtil.CreateBuffId(skill, index)
|
|||
return id
|
||||
end
|
||||
|
||||
function BattleUtil.CalBaseDamage(atkRole, defRole, baseDamage, baseFactor)
|
||||
local atkData, defData = atkRole.data, defRole.data
|
||||
if not baseFactor then baseFactor = 1 end
|
||||
|
||||
--伤害 =(基础伤害*(1+己伤害加成-目标伤害减免)*(1+己方属性伤害加成-目标属性伤害减免),10%*己攻)
|
||||
local damage = baseDamage * baseFactor *
|
||||
(1 + atkData:GetData(RoleDataName.DamageBocusFactor)) * (1 - defData:GetData(RoleDataName.DamageReduceFactor)) *
|
||||
(1 + atkData:GetData(RoleDataName.FireDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.FireDamageReduceFactor)) * --火系
|
||||
(1 + atkData:GetData(RoleDataName.WindDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.WindDamageReduceFactor)) * --风系
|
||||
(1 + atkData:GetData(RoleDataName.IceDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.IceDamageReduceFactor)) * --冰系
|
||||
(1 + atkData:GetData(RoleDataName.LandDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.LandDamageReduceFactor)) * --地系
|
||||
(1 + atkData:GetData(RoleDataName.LightDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.LightDamageReduceFactor)) * --光系
|
||||
(1 + atkData:GetData(RoleDataName.DarkDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.DarkDamageReduceFactor)) --暗系
|
||||
return damage
|
||||
end
|
||||
|
||||
function BattleUtil.CalHit(atkRole, defRole)
|
||||
--命中率 = clamp(自身命中率-敌方闪避率,0,1)
|
||||
local hit = atkRole:GetRoleData(RoleDataName.Hit)
|
||||
|
@ -106,12 +90,14 @@ function BattleUtil.ApplyDamage(atkRole, defRole, damage, bCrit)
|
|||
end
|
||||
|
||||
--执行完整的命中,伤害,暴击计算,返回命中,暴击
|
||||
function BattleUtil.CalDamage(atkRole, defRole, damageType, baseFactor)
|
||||
function BattleUtil.CalDamage(atkRole, defRole, damageType, baseFactor, ignoreDef)
|
||||
if atkRole.isTeam and not defRole.isDead then
|
||||
return BattleUtil.ApplyDamage(atkRole, defRole, damageType), false
|
||||
end
|
||||
local bCrit = false
|
||||
local baseDamage
|
||||
baseFactor = baseFactor or 1
|
||||
ignoreDef = 1 - (ignoreDef or 0)
|
||||
bCrit = BattleUtil.CalCrit(atkRole, defRole)
|
||||
local defence = 0
|
||||
if damageType == 1 then --1 物理 2 魔法
|
||||
|
@ -128,11 +114,20 @@ function BattleUtil.CalDamage(atkRole, defRole, damageType, baseFactor)
|
|||
--计算暴击
|
||||
if bCrit or defRole.isFlagCrit then
|
||||
local critDamageFactor = atkRole:GetRoleData(RoleDataName.CritDamageFactor)
|
||||
baseDamage = attack * critDamageFactor - 0.5 * defence
|
||||
baseDamage = max(attack * critDamageFactor - 0.5 * defence * ignoreDef, 0)
|
||||
else
|
||||
baseDamage = attack - 0.5 * defence
|
||||
baseDamage = max(attack - 0.5 * defence * ignoreDef, 0)
|
||||
end
|
||||
baseDamage = BattleUtil.CalBaseDamage(atkRole, defRole, baseDamage, baseFactor)
|
||||
local atkData, defData = atkRole.data, defRole.data
|
||||
--伤害 =(基础伤害*(1+己伤害加成-目标伤害减免)*(1+己方属性伤害加成-目标属性伤害减免),10%*己攻)
|
||||
baseDamage = baseDamage * baseFactor *
|
||||
(1 + atkData:GetData(RoleDataName.DamageBocusFactor)) * (1 - defData:GetData(RoleDataName.DamageReduceFactor)) *
|
||||
(1 + atkData:GetData(RoleDataName.FireDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.FireDamageReduceFactor)) * --火系
|
||||
(1 + atkData:GetData(RoleDataName.WindDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.WindDamageReduceFactor)) * --风系
|
||||
(1 + atkData:GetData(RoleDataName.IceDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.IceDamageReduceFactor)) * --冰系
|
||||
(1 + atkData:GetData(RoleDataName.LandDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.LandDamageReduceFactor)) * --地系
|
||||
(1 + atkData:GetData(RoleDataName.LightDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.LightDamageReduceFactor)) * --光系
|
||||
(1 + atkData:GetData(RoleDataName.DarkDamageBocusFactor)) * (1 - defData:GetData(RoleDataName.DarkDamageReduceFactor)) --暗系
|
||||
baseDamage = max(baseDamage, 0.1 * attack)
|
||||
|
||||
local func
|
||||
|
|
|
@ -13,7 +13,10 @@ local skillPool = BattleObjectPool.New(function ()
|
|||
end)
|
||||
|
||||
function RoleLogic.New()
|
||||
local instance = {uid=0,roleData=0,data=RoleData.New(),camp=0,name=0,roleType=0,shield=BattleList.New(),exCalDmgList=BattleList.New(),
|
||||
local instance = {uid=0,roleData=0,data=RoleData.New(),camp=0,name=0,roleType=0,
|
||||
shield=BattleList.New(),
|
||||
exCalDmgList=BattleList.New(),
|
||||
buffFilter=BattleList.New(),
|
||||
BuffMgr=BuffManager.New(),Event=BattleEvent:New(),passiveList=0,isDead=false,Auto=false,IsDebug=false,enable=false}
|
||||
setmetatable(instance, RoleLogic)
|
||||
return instance
|
||||
|
@ -31,6 +34,7 @@ function RoleLogic:Init(uid, data)
|
|||
|
||||
self.shield:Clear() --护盾列表
|
||||
self.exCalDmgList:Clear() --额外计算伤害列表
|
||||
self.buffFilter:Clear() --buff屏蔽列表
|
||||
|
||||
self.BuffMgr:Init(self)
|
||||
self.Event:ClearEvent()
|
||||
|
@ -67,6 +71,11 @@ function RoleLogic:GetRoleData(property)
|
|||
end
|
||||
|
||||
function RoleLogic:AddBuff(buff)
|
||||
for i=1, self.buffFilter.size do
|
||||
if self.buffFilter.buffer[i](buff) then
|
||||
return
|
||||
end
|
||||
end
|
||||
self.BuffMgr:AddBuff(buff)
|
||||
end
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ public class AdventureManager extends MongoBase {
|
|||
}
|
||||
|
||||
public void setUpdateTime(long updateTime) {
|
||||
updateString("updateTime.",updateTime);
|
||||
updateString("updateTime",updateTime);
|
||||
this.updateTime = updateTime;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue