探索血量更新
parent
eab1eb0b89
commit
5e811fb9aa
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@ -44,7 +44,22 @@ public class ExplorerMapLogic {
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public static ExplorerMapLogic getInstance() {
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return ExplorerMapLogic.Instance.instance;
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}
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public static void sendIndication(int uid, ExplorerInfo explorerInfo, int teamId){
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ISession sess = OnlineUserManager.sessionMap.get(uid);
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if (sess != null) {
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List<CommonProto.CommKeyVal> dropKeyValList = new ArrayList<>();
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for (Map.Entry<Integer, Integer> keyVal : explorerInfo.getDropMap().entrySet()) {
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dropKeyValList.add(CommonProto.CommKeyVal.newBuilder().setKey(keyVal.getKey()).setVal(keyVal.getValue()).build());
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}
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CommonProto.ExplorerMapInfo mapInfo = CommonProto.ExplorerMapInfo.newBuilder().setTeamId(teamId).setMapId(explorerInfo.getMapId()).setHp(explorerInfo.getPlayerHp()).
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setExploreTime(explorerInfo.getSendEndTime()).addAllDropReward(dropKeyValList).build();
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PlayerInfoProto.ExplorerMapIndicationResponse.Builder indication = PlayerInfoProto.ExplorerMapIndicationResponse.newBuilder();
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indication.setExploreInfo(mapInfo);
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MessageUtil.sendIndicationMessage(sess, 1, MessageTypeProto.MessageType.ExplorerMapIndicationResponse_VALUE, indication.build(), true);
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}
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}
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//单场战斗
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public static void singleBattle(User user, ExplorerInfo explorerInfo, int teamId, int time) throws Exception {
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if (explorerInfo == null) {
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@ -78,6 +93,7 @@ public class ExplorerMapLogic {
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if (reducePlayer > reduceMonster) {
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//怪物赢了 保留血量 下次打
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LOGGER.info("怪物赢了:");
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sendIndication(user.getId(),explorerInfo,teamId);
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} else {
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LOGGER.info("玩家赢了:");
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Map<Integer, Integer> dropMap = explorerInfo.getDropMap();
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@ -93,19 +109,7 @@ public class ExplorerMapLogic {
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}
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}
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explorerInfo.setDropMap(dropMap);
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ISession sess = OnlineUserManager.sessionMap.get(user.getId());
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if (sess != null) {
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List<CommonProto.CommKeyVal> dropKeyValList = new ArrayList<>();
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for (Map.Entry<Integer, Integer> keyVal : explorerInfo.getDropMap().entrySet()) {
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dropKeyValList.add(CommonProto.CommKeyVal.newBuilder().setKey(keyVal.getKey()).setVal(keyVal.getValue()).build());
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}
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CommonProto.ExplorerMapInfo mapInfo = CommonProto.ExplorerMapInfo.newBuilder().setTeamId(teamId).setMapId(explorerInfo.getMapId()).setHp(explorerInfo.getPlayerHp()).
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setExploreTime(explorerInfo.getSendEndTime()).addAllDropReward(dropKeyValList).build();
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PlayerInfoProto.ExplorerMapIndicationResponse.Builder indication = PlayerInfoProto.ExplorerMapIndicationResponse.newBuilder();
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indication.setExploreInfo(mapInfo);
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MessageUtil.sendIndicationMessage(sess, 1, MessageTypeProto.MessageType.ExplorerMapIndicationResponse_VALUE, indication.build(), true);
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}
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sendIndication(user.getId(),explorerInfo,teamId);
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}
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//玩家死亡 设置重生时间
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if (explorerInfo.getPlayerHp() == 0) {
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