back_recharge
zhangshanxue 2019-10-25 11:57:08 +08:00
commit 62e5c9314c
15 changed files with 133 additions and 92 deletions

View File

@ -181,7 +181,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if target.roleData.professionId == i1 then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -304,7 +304,7 @@ local effectList = {
BattleLogic.WaitForTrigger(interval, function ()
local d, crit = BattleUtil.CalDamage(caster, target, dt, f1)
if crit then
target.sp = target.sp + floor(f2 * BattleLogic.GameFrameRate)
caster:AddSkillCD(f2, 3)
end
end)
end,
@ -343,7 +343,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Control, function (buff) return i1 == 0 or buff.ctrlType == i1 end) then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -373,7 +373,7 @@ local effectList = {
local f2 = args[4]
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return dot == 0 or buff.damageType == dot end) then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -388,7 +388,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.HOT, function (buff) return true end) then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -457,7 +457,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff) return dot == 0 or buff.damageType == dot end) then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -479,7 +479,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, d, target)
BattleLogic.WaitForTrigger(d, function ()
if target.roleData.professionId == pt then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -785,7 +785,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if target.roleData.professionId == pt then
BattleUtil.CalDamage(caster, target, dt, f1+f3, f2)
BattleUtil.CalDamage(caster, target, dt, f1*(1+f3), f2)
else
BattleUtil.CalDamage(caster, target, dt, f1)
end
@ -1131,7 +1131,7 @@ local effectList = {
end)
local OnPassiveDamaging = function(damagingFunc, defRole, damage)
damagingFunc(-floor((1 + f2 * factor) * damage))
damagingFunc(-floor(f2*factor*damage))
end
caster.Event:AddEvent(BattleEventName.PassiveDamaging, OnPassiveDamaging)
BattleUtil.CalDamage(caster, target, dt, f1)
@ -1186,7 +1186,12 @@ local effectList = {
end
return b
end) then
BattleUtil.CalDamage(caster, target, dt,f1 + (1+layer)*f3)
local OnPassiveDamaging = function(damagingFunc, defRole, damage)
damagingFunc(-floor(f3*layer*damage))
end
caster.Event:AddEvent(BattleEventName.PassiveDamaging, OnPassiveDamaging)
BattleUtil.CalDamage(caster, target, dt, f1)
caster.Event:RemoveEvent(BattleEventName.PassiveDamaging, OnPassiveDamaging)
else
BattleUtil.CalDamage(caster, target, dt, f1)
end
@ -1252,7 +1257,7 @@ local effectList = {
BattleLogic.WaitForTrigger(interval, function ()
local factor = 1 - BattleUtil.GetHPPencent(caster)
local OnPassiveDamaging = function(damagingFunc, defRole, damage)
damagingFunc(-floor((1 + f2 * factor) * damage))
damagingFunc(-floor(f2*factor*damage))
end
caster.Event:AddEvent(BattleEventName.PassiveDamaging, OnPassiveDamaging)
BattleUtil.CalDamage(caster, target, dt, f1)
@ -1312,11 +1317,13 @@ local effectList = {
BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function (buff)
if buff.duration > 0 and buff.frameInterval > 0 then
local remainFrame = buff.frameDuration - buff.framePass
local remainCount = floor(remainFrame / buff.frameInterval)
local remainCount = floor(remainFrame / buff.frameInterval)+1
buff.disperse = true
target.exCalDmgList:Add(function(damage) return damage * remainCount end)
BattleUtil.CalDamage(buff.caster, buff.target, buff.damagePro, buff.damageFactor,0, true)
target.exCalDmgList:Remove(target.exCalDmgList.size)
if buff.caster and not buff.caster.isTeam then
buff.caster.exCalDmgList:Add(function(damage) return damage * remainCount end)
BattleUtil.CalDamage(buff.caster, buff.target, buff.damagePro, buff.damageFactor,0, true)
buff.caster.exCalDmgList:Remove(buff.caster.exCalDmgList.size)
end
end
return true
end)
@ -1365,7 +1372,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return true end) then
f1 = f1 + f2
f1 = f1*(1+f2)
end
BattleUtil.CalDamage(caster, target, dt, f1)
end)
@ -1736,7 +1743,12 @@ local effectList = {
BattleLogic.WaitForTrigger(interval, function ()
local dmg, crit = BattleUtil.CalDamage(caster, target, dt, f4)
if crit then
buffRandomAction(f3, target, Buff.Create(caster, BuffName.PropertyChange, f2, propertyList[pro1], f1, ct))
BattleUtil.RandomAction(f3, function ()
local arr = BattleUtil.ChooseTarget(caster, 10001)
for i=1, #arr do
arr[i]:AddBuff(Buff.Create(caster, BuffName.PropertyChange, f2, propertyList[pro1], f1, ct))
end
end)
end
end)
end,

View File

@ -965,10 +965,10 @@ local passivityList = {
local f1 = args[1]
local f2 = args[2]
local OnBeHit = function(atkRole, damage, bCrit, finalDmg, damageType)
if atkRole.isTeam then
return
end
BattleUtil.RandomAction(f1, function ()
if atkRole.isTeam then
return
end
atkRole:AddBuff(Buff.Create(role, BuffName.Control, f2, 1))
end)
end
@ -991,7 +991,7 @@ local passivityList = {
end)
lastTrigger = 0
end
role.Event:AddEvent(BattleEventName.RoleDamage, OnDamage)
role.Event:AddEvent(BattleEventName.RoleHit, OnDamage)
end,
--造成暴击时,额外造成目标最大生命值[a]%的伤害。目标最大生命值伤害总上限为施法者5倍攻击
--a[float]
@ -1069,14 +1069,15 @@ local passivityList = {
auraBuff.interval = f1
BattleLogic.BuffMgr:AddBuff(role, auraBuff)
end,
--我方生命最低的其他角色受到技能攻击后,自身[a]的概率对攻击者造成攻击[b]%的伤害,并造成[c],持续[d]秒。若自身处于沉默或眩晕状态,则不会触发。播放攻击特效,特效时间[e]秒。
--a[float],b[float],c[控制状态],d[int],e[float]
--我方生命最低的其他角色受到技能攻击后,自身[a]的概率对攻击者造成攻击[b]%的[c]伤害,并造成[d],持续[e]秒。若自身处于沉默或眩晕状态,则不会触发。播放攻击特效,特效时间[f]秒。
--a[float],b[float],c[伤害类型],d[控制状态],e[int],f[float]
[60] = function(role, args)
local f1 = args[1]
local f2 = args[2]
local ct = args[3]
local f3 = args[4]
local f4 = args[5]
local dt = args[3]
local ct = args[4]
local f3 = args[5]
local f4 = args[6]
local triggerUid = {}
BattleLogic.Event:AddEvent(BattleEventName.RoleBeDamaged, function (defRole, atkRole, damage, bCrit, finalDmg, damageType, isDot)
@ -1101,7 +1102,7 @@ local passivityList = {
role.Event:DispatchEvent(BattleEventName.RoleViewBullet, f4, atkRole)
BattleLogic.WaitForTrigger(f4, function ()
triggerUid[atkRole.uid] = atkRole.uid
BattleUtil.ApplyDamage(role, atkRole, floor(role:GetRoleData(RoleDataName.Attack) * f2))
BattleUtil.CalDamage(role, atkRole, dt, f2)
atkRole:AddBuff(Buff.Create(role, BuffName.Control, f3, ct))
triggerUid[atkRole.uid] = nil
end)
@ -1265,5 +1266,44 @@ local passivityList = {
end
role.Event:AddEvent(BattleEventName.RoleDamage, OnDamage)
end,
--击杀每个敌人会永久增加[a]%的[b],持续[c]秒。0表示永久不可驱散
--a[float],b[属性],c[int]
[70] = function(role, args)
local f1 = args[1]
local pro = args[2]
local f2 = args[3]
local OnKill = function(defRole)
local buff = Buff.Create(role, BuffName.PropertyChange, f2, propertyList[pro], f1, 2)
buff.cover = true
buff.clear = false
role:AddBuff(buff)
end
role.Event:AddEvent(BattleEventName.RoleKill, OnKill)
end,
--受击后,[a]对攻击者造成自身[c]%的[d]伤害。
--a[float],c[float],d[伤害类型]
[71] = function(role, args)
local f1 = args[1]
local f2 = args[2]
local dt = args[3]
local lastTrigger = 0
local OnBeHit = function(atkRole, damage, bCrit, finalDmg, damageType)
if atkRole.isTeam then
return
end
lastTrigger = lastTrigger + 1
if lastTrigger > 1 then --加入限定避免循环触发
return
end
BattleUtil.RandomAction(f1, function ()
BattleUtil.CalDamage(role, atkRole, dt, f2)
end)
lastTrigger = 0
end
role.Event:AddEvent(BattleEventName.RoleBeHit, OnBeHit)
end,
}
return passivityList

View File

@ -43,8 +43,8 @@ local stageFrame2 = 30 * BattleLogic.GameFrameRate --中期转后期的时间点
local curStageFrame
local teamSkillCastTime = {7 * BattleLogic.GameFrameRate,
25 * BattleLogic.GameFrameRate,
55 * BattleLogic.GameFrameRate}
22 * BattleLogic.GameFrameRate,
45 * BattleLogic.GameFrameRate}
local teamSkillCastIndex
local maxFrame --战斗最大用时,超时判负
@ -453,10 +453,12 @@ end
function BattleLogic.GetNeighbor(role, chooseType)
local posList = {}
local target = chooseType == 1 and role or BattleLogic.GetAggro(role)
local list = BattleUtil.ChooseTarget(target, 10000)
for i=1, #list do
if not list[i].isDead and math.abs(posDic[target.position] - posDic[list[i].position]) <= 1 then
table.insert(posList, list[i])
if target then
local list = BattleLogic.Query(function (r) return r.camp == target.camp end)
for i=1, #list do
if not list[i].isDead and math.abs(posDic[target.position] - posDic[list[i].position]) <= 1 then
table.insert(posList, list[i])
end
end
end
return posList

View File

@ -30,6 +30,7 @@ BattleEventName = {
RoleBeDodge = indexAdd(),
RoleDodge = indexAdd(),
RoleDead = indexAdd(),
RoleKill = indexAdd(),
RoleRevive = indexAdd(),
RolePropertyChanged = indexAdd(),
RoleCDChanged = indexAdd(),

View File

@ -193,6 +193,7 @@ function BattleUtil.ApplyDamage(atkRole, defRole, damage, bCrit, damageType, isD
defRole.isDead = true
BattleLogic.BuffMgr:ClearBuff(defRole)
defRole.Event:DispatchEvent(BattleEventName.RoleDead, atkRole)
atkRole.Event:DispatchEvent(BattleEventName.RoleKill, defRole)
BattleLogic.Event:DispatchEvent(BattleEventName.BattleRoleDead, defRole, atkRole)
end

View File

@ -38,11 +38,11 @@ public class CommonStaticConfig extends AbstractClassStaticConfig {
registConfigs.add(SGlobalSystemConfig.class.getAnnotation(Table.class).name());
registConfigs.add(SGuildSetting.class.getAnnotation(Table.class).name());
registConfigs.add(SWorkShopSetting.class.getAnnotation(Table.class).name());
registConfigs.add(SWorkShopSetting.class.getAnnotation(Table.class).name());
}
@Override
public void figureConfigs() {
gameSetting = new SGameSetting();
try {
Map<Integer, SGameSetting> config = STableManager.getConfig(SGameSetting.class);
@ -59,14 +59,14 @@ public class CommonStaticConfig extends AbstractClassStaticConfig {
notDelete.add(Global.STAMINA);
notDelete.addAll(gameSetting.getItemRecoveryMap().keySet());
} catch (Exception e) {
LOGGER.error("gamesetting init fail");
LOGGER.error("gamesetting init fail",e);
}
try {
SChallengeMapConfig sChallengeMapConfig = STableManager.getConfig(SChallengeMapConfig.class).get(11);
initPos = CellUtil.xy2Pos(sChallengeMapConfig.getPosition()[0], sChallengeMapConfig.getPosition()[1]);
} catch (Exception e) {
LOGGER.error("sChallengeMapConfig init fail");
LOGGER.error("sChallengeMapConfig init fail",e);
}
try {
@ -108,7 +108,7 @@ public class CommonStaticConfig extends AbstractClassStaticConfig {
sGlobalSystemConfigMapByTypeAndConditionMap = sGlobalSystemConfigMapByTypeAndConditionMapTmp;
} catch (Exception e) {
LOGGER.error("SGlobalSystemConfig init fail");
LOGGER.error("SGlobalSystemConfig init fail",e);
}
try {
@ -167,7 +167,7 @@ public class CommonStaticConfig extends AbstractClassStaticConfig {
}
} catch (Exception e) {
LOGGER.error("SWorkShopTechnology init fail");
LOGGER.error("SWorkShopTechnology init fail",e);
}

View File

@ -157,7 +157,7 @@ public class HandlerLogicThread extends Thread{
transaction.commit();
if (msgId != MessageTypeProto.MessageType.GET_CHAT_MESSAGE_REQUEST_VALUE) {
long useTime = System.nanoTime() - curTimeMillis;
LOGGER.info("doWork->uid={},mType={},useTime={},;end", userId, MessageTypeProto.MessageType.valueOf(msgId), useTime);
LOGGER.info("doWork->uid={},mType={},useTime={},;end", userId, MessageTypeProto.MessageType.valueOf(msgId), useTime/1000_000);
}
}

View File

@ -227,13 +227,12 @@ public class BehaviorUtil {
.build();
heroFightInfos.add(heroFightInfo);
}
CommonProto.FightTeamInfo fightTeamInfo = CommonProto.FightTeamInfo.
return CommonProto.FightTeamInfo.
newBuilder()
.addAllFightUnitList(heroFightInfos)
.setTeamSkillList(HeroLogic.getInstance().getPokenmonSkills(user,teamId))
.setTeamPassiveList(HeroLogic.getInstance().getPokenmonPassiveSkills(user,teamId))
.build();
return fightTeamInfo;
}
public static CommonProto.FightTeamInfo getRobotFightTeamInfo(SArenaRobotConfig sArenaRobotConfig) {
@ -245,7 +244,7 @@ public class BehaviorUtil {
Integer heroTid = item.getKey();
Integer heroStar = item.getValue();
SCHero scHero = SCHero.getsCHero().get(heroTid);
List<Integer> skillIds = scHero.getSkillListByStar().get(heroStar);
List<Integer> skillIds = scHero.getSkillListByStar(heroStar);
String heroSkill = HeroLogic.getInstance().getRobotHeroSkills(skillIds,skillSb).toString();
String property = HeroLogic.getInstance().getRobotHeroProperty(sArenaRobotConfig,scHero,propertySb).toString();
CommonProto.FightUnitInfo heroFightInfo = CommonProto.FightUnitInfo
@ -257,12 +256,12 @@ public class BehaviorUtil {
heroFightInfos.add(heroFightInfo);
}
CommonProto.FightTeamInfo fightTeamInfo = CommonProto.FightTeamInfo.
return CommonProto.FightTeamInfo.
newBuilder()
.addAllFightUnitList(heroFightInfos)
.setTeamSkillList(HeroLogic.getInstance().getRobotPokenmonSkills(sArenaRobotConfig))
.build();
return fightTeamInfo;
}
/**

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@ -13,9 +13,7 @@ import manager.STableManager;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class Hero extends MongoBase {
@ -30,8 +28,6 @@ public class Hero extends MongoBase {
private int star;
private List<Integer> skillList;
private Map<Integer,String> equipByPositionMap;
private Map<Integer,String> soulEquipByPositionMap;
@ -63,14 +59,9 @@ public class Hero extends MongoBase {
this.templateId = scHero.getId();
this.level = 1;
this.star = initStar;
this.skillList = new ArrayList<>();
this.equipByPositionMap = new HashMap<>();
this.soulEquipByPositionMap = new HashMap<>();
this.especialEquip = "";
List<Integer> skillIds = scHero.getSkillListByStar().get(star);
if(skillIds!=null && !skillIds.isEmpty()){
this.skillList.addAll(skillIds);
}
if(initStar!=scHero.getStar()){
Map<Integer, SCHeroRankUpConfig> scHeroRankUpConfigByType = STableManager.getFigureConfig(HeroStaticConfig.class).getScHeroRankUpConfigByShow(GlobalsDef.UP_STAR_TYPE,scHero.getStar());
@ -89,17 +80,7 @@ public class Hero extends MongoBase {
public void upStar(int upStar) throws Exception {
SCHero scHero = SCHero.getsCHero().get(templateId);
this.star += upStar;
List<Integer> skillIds = scHero.getSkillListByStar().get(star);
if(skillIds!=null && !skillIds.isEmpty()){
if(this.skillList!=null){
skillList.clear();
}else{
this.skillList = new ArrayList<>();
}
this.skillList.addAll(skillIds);
}
updateString("star",star);
updateString("skillList",skillList);
}
@ -143,10 +124,6 @@ public class Hero extends MongoBase {
return star;
}
public List<Integer> getSkillList() {
return skillList;
}
public Map<Integer, String> getEquipByPositionMap() {
return equipByPositionMap;
}

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@ -68,7 +68,7 @@ public class MainLevelManager extends MongoBase {
updateString("lastTime",lastTime);
}
public void afterTakeStateReward(int hadTakeTimes,boolean needReset,int lastTakes){
public void afterTakeStateReward(boolean needReset,int lastTakes){
fightStateInfo.clear();
int now = (int)(System.currentTimeMillis()/1000);
SGameSetting gameSetting = STableManager.getFigureConfig(CommonStaticConfig.class).getGameSetting();

View File

@ -257,9 +257,9 @@ public class CombatLogic {
int times = (now - lastTime)/STableManager.getFigureConfig(CommonStaticConfig.class).getGameSetting().getAdventureRefresh();
int maxTimes = adventureOffline - takeTimes;
int lastTimeTakes=0;
boolean reset = maxTimes<times;
if(maxTimes>0){
times = times > maxTimes?maxTimes:times;
takeTimes+=times;
int[] randomRewardMin = targetMainLevelConfig.getRandomRewardMin();
ItemUtil.combineReward(user,randomRewardMin, times,baseItemMap,baseCardMap,baseEquipMap,baseRandomMap);
int timesTemp =times;
@ -280,10 +280,10 @@ public class CombatLogic {
}
MailLogic.getInstance().sendMail(user.getId(),title,content,reward,now,Global.MAIL_EFFECTIVE_TIME);
}
mainLevelManager.afterTakeStateReward(takeTimes,true,0);
mainLevelManager.afterTakeStateReward(true,0);
return null;
}
mainLevelManager.afterTakeStateReward(takeTimes,maxTimes<=0,lastTimeTakes);
mainLevelManager.afterTakeStateReward(reset,lastTimeTakes);
ItemUtil.drop(user,baseBuilder,baseItemMap,baseCardMap,baseEquipMap,baseRandomMap,BIReason.ADVENTURE_BASE_REWARD);
ItemUtil.drop(user,randomBuilder,randomItemMap,randomCardMap,randomEquipMap,randomRandomMap,BIReason.ADVENTURE_RANDOM_REWARDD);
Map<Integer, CommonProto.Drop> result = new HashMap<>(2);

View File

@ -862,7 +862,8 @@ public class HeroLogic {
public StringBuilder getHeroSkills(User user,Hero hero, StringBuilder sb){
for (Integer skillId : hero.getSkillList()) {
SCHero tempHero = SCHero.getsCHero().get(hero.getTemplateId());
for (Integer skillId : tempHero.getSkillListByStar(hero.getStar())) {
sb.append(skillId).append(DIVISION);
}
Map<Integer, String> equipByPositionMap = hero.getEquipByPositionMap();
@ -878,7 +879,6 @@ public class HeroLogic {
sb.append(skillId).append(DIVISION);
}
}
return sb;
}
//法宝技能
String especialEquipId = hero.getEspecialEquip();
@ -888,7 +888,7 @@ public class HeroLogic {
for(int skill:sEquipTalismana.getOpenSkillRules()){
sb.append(skill).append(DIVISION);
}
SCHero tempHero = SCHero.getsCHero().get(hero.getTemplateId());
int[][] specialSkill = sEquipTalismana.getSpecialSkill();
for(int i = 0 ; i < specialSkill.length;i++){
if(tempHero.getProfession()==specialSkill[i][0]){
@ -897,6 +897,8 @@ public class HeroLogic {
}
}
return sb;
}

View File

@ -99,7 +99,6 @@ public class CBean2Proto {
.setBreakId(hero.getBreakId())
.setStarBreakId(hero.getStarBreakId())
.setCreateTime(hero.getCreateTime())
.addAllSkillIdList(hero.getSkillList())
.addAllEquipIdList(equipList)
.addEspecialEquip(hero.getEspecialEquip())
.addAllSoulPos(soulPoss)

View File

@ -273,7 +273,7 @@ public class FightDataUtil {
private static LuaValue getSkill(String skillId,String...args) {
LuaValue skill = new LuaTable();
if (skillId==null || skillId.equals("") ){
if (StringUtil.isEmpty(skillId)){
return skill;
}
SSkillLogicVo sSkillLogicVo = SSkillLogicConfig.getsSkillLogicVo(Integer.valueOf(skillId));

View File

@ -104,8 +104,8 @@ public class SCHero implements BaseConfig{
}
Map<Integer, Map<Integer, ConsumeMaterialInfo>> consumeMaterialInfoByStarTmp = new HashMap<>();
int[][] openSkillRules = scHero.getOpenSkillRules();
Map<Integer, List<Integer>> skillListByStarTmp = new HashMap<>();
scHero.setSkillListByStar(skillListByStarTmp);
int[][] rankupConsumeMaterial = scHero.getRankupConsumeMaterial();
for(int j=0;j<rankupConsumeMaterial.length;j++){
@ -121,24 +121,32 @@ public class SCHero implements BaseConfig{
}
scHero.setConsumeMaterialInfoOfPositionByStar(consumeMaterialInfoByStarTmp);
Map<Integer, List<Integer>> skillTmp = new HashMap<>();
for(int i=0;i<openSkillRules.length;i++){
int[] openSkillRule = openSkillRules[i];
int star = openSkillRule[0];
int skillId = openSkillRule[1];
if(!skillListByStarTmp.containsKey(star)){
skillListByStarTmp.put(star,new ArrayList<>());
if(!skillTmp.containsKey(star)){
skillTmp.put(star,new ArrayList<>());
}
skillTmp.get(star).add(skillId);
}
for(List<Integer> items : skillTmp.values()){
if(items.size() <2){
items.add(0);
}
skillListByStarTmp.get(star).add(skillId);
}
for(int[] openSkillRule : scHero.getOpenPassiveSkillRules()){
int star = openSkillRule[0];
int skillId = openSkillRule[1];
if(!skillListByStarTmp.containsKey(star)){
skillListByStarTmp.put(star,new ArrayList<>());
if(!skillTmp.containsKey(star)){
skillTmp.put(star,new ArrayList<>());
}
skillListByStarTmp.get(star).add(skillId);
skillTmp.get(star).add(skillId);
}
scHero.setSkillListByStar(skillTmp);
}
sCHero = integerSCHeroMap;
@ -217,14 +225,6 @@ public class SCHero implements BaseConfig{
return star;
}
public void setSkillListByStar(Map<Integer, List<Integer>> skillListByStar) {
this.skillListByStar = skillListByStar;
}
public Map<Integer, List<Integer>> getSkillListByStar() {
return skillListByStar;
}
public int[][] getSecondaryFactor() {
return secondaryFactor;
}
@ -252,4 +252,12 @@ public class SCHero implements BaseConfig{
public int[][] getOpenPassiveSkillRules() {
return openPassiveSkillRules;
}
public List<Integer> getSkillListByStar(int star) {
return skillListByStar.get(star);
}
public void setSkillListByStar(Map<Integer, List<Integer>> skillListByStar) {
this.skillListByStar = skillListByStar;
}
}