战斗同步后端

back_recharge
lvxinran 2019-09-09 10:14:21 +08:00
parent 54ad281831
commit 6741c28aea
2 changed files with 5 additions and 5 deletions

View File

@ -41,9 +41,9 @@ function Brand:OnCover(newBuff)
else
newBuff.layer = math.min(self.layer + 1, newBuff.maxLayer)
end
end
if newBuff.coverFunc then
newBuff.coverFunc(self)
if newBuff.coverFunc then
newBuff.coverFunc(self)
end
end
return b
end

View File

@ -192,8 +192,8 @@ function BattleUtil.ApplyDamage(atkRole, defRole, damage, bCrit, damageType, isD
end
end
atkRole.Event:DispatchEvent(BattleEventName.RoleDamage, defRole, damage, bCrit, finalDmg, damageType)
defRole.Event:DispatchEvent(BattleEventName.RoleBeDamaged, atkRole, damage, bCrit, finalDmg, damageType)
atkRole.Event:DispatchEvent(BattleEventName.RoleDamage, defRole, damage, bCrit, finalDmg, damageType, isDot)
defRole.Event:DispatchEvent(BattleEventName.RoleBeDamaged, atkRole, damage, bCrit, finalDmg, damageType, isDot)
if bCrit then
atkRole.Event:DispatchEvent(BattleEventName.RoleCrit, defRole, damage, bCrit, finalDmg, damageType)
defRole.Event:DispatchEvent(BattleEventName.RoleBeCrit, atkRole, damage, bCrit, finalDmg, damageType)