From 6bd1bb83ee662736d02441ba469a7ad422966c8e Mon Sep 17 00:00:00 2001 From: xuexinpeng Date: Mon, 17 Jan 2022 11:16:47 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A7=84=E8=8C=83=E9=83=A8=E5=88=86log?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../logic/explorerMap/ExplorerMapLogic.java | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java b/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java index 55197aec8..24454948c 100644 --- a/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java +++ b/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java @@ -98,10 +98,9 @@ public class ExplorerMapLogic { //输赢判断 if (reduceRatio > reduceRatioMonster) { //怪物赢了 保留血量 下次打 - LOGGER.info("怪物赢了:"); explorerInfo.setEnemyHp(explorerInfo.getEnemyHp() - (reduceMonster)); explorerInfo.setPlayerHp(0); - LOGGER.info("怪物掉血:=》{},剩余血量-》{}", reduceMonster, explorerInfo.getEnemyHp()); + LOGGER.info("{} 怪物赢了,怪物掉血:=》{},剩余血量-》{}", user.getId(),reduceMonster, explorerInfo.getEnemyHp()); sendIndication(user.getId(),explorerInfo,teamId); } else { Map dropMap = explorerInfo.getDropMap(); @@ -111,7 +110,7 @@ public class ExplorerMapLogic { Map itemMap = ItemUtil.getItemMapByGroupId(user, exploreConfig.getReward(), 1, 0, BIReason.EXPLORE_MAP_GET); explorerInfo.setPlayerHp(explorerInfo.getPlayerHp() - reducePlayer); explorerInfo.setEnemyHp(0); - LOGGER.info("玩家掉血:=》{},剩余血量-》{}", reducePlayer, explorerInfo.getPlayerHp()); + LOGGER.info("{}玩家掉血:=》{},剩余血量-》{}", user.getId(),reducePlayer, explorerInfo.getPlayerHp()); LOGGER.info("玩家赢了 怪物死 怪物走复活逻辑 掉落组=>{}", explorerInfo.getEnemyReliveTime(), exploreConfig.getReward()); for (Map.Entry keyVal : itemMap.entrySet()) { if (dropMap.containsKey(keyVal.getKey())) { @@ -131,7 +130,7 @@ public class ExplorerMapLogic { } else { explorerInfo.setPlayerReliveTime(time + reliveTime); } - LOGGER.info("玩家死亡=》重生时间{}", explorerInfo.getPlayerReliveTime()); + LOGGER.info("{}玩家死亡=》重生时间{}", user.getId(),explorerInfo.getPlayerReliveTime()); } //怪物死亡 设置重生时间 if (explorerInfo.getEnemyHp() == 0) { @@ -140,7 +139,7 @@ public class ExplorerMapLogic { } else { explorerInfo.setEnemyReliveTime(time + exploreConfig.getBattleInterval()); } - LOGGER.info("怪物死亡=》重生时间{}", explorerInfo.getEnemyReliveTime()); + LOGGER.info("{}怪物死亡=》重生时间{}", user.getId(), explorerInfo.getEnemyReliveTime()); } if (time == 0) { @@ -213,7 +212,7 @@ public class ExplorerMapLogic { if (keyVal.getValue().getPlayerHp() == 0 && keyVal.getValue().getPlayerReliveTime() <= i) { int teamForce = HeroLogic.getInstance().calTeamTotalForce(user, keyVal.getKey(), false); keyVal.getValue().setPlayerHp(teamForce); - LOGGER.info("离线复活玩家:"+i); + LOGGER.info("{} 离线复活玩家: 玩家战斗时间=》{}",user.getId(),i); } //复活怪物 if (keyVal.getValue().getEnemyHp() == 0 && keyVal.getValue().getEnemyReliveTime() <= i) { @@ -223,10 +222,9 @@ public class ExplorerMapLogic { } //怪物的初始血量 int mapMonsterForce = exploreConfig.getMonsterForce(); - LOGGER.info("离线复活怪物:"+i); + LOGGER.info("{} 离线复活怪物:",user.getId(),i); keyVal.getValue().setEnemyHp(mapMonsterForce); } - LOGGER.info("离线战斗:"+i); singleBattle(user, keyVal.getValue(), keyVal.getKey(), i); } }