法宝任务
parent
1470230ee4
commit
71d02b86d5
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@ -122,10 +122,10 @@ public class UserMissionManager extends MongoBase {
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if(TimeUtils.isSameMonth2(GameApplication.serverConfig.getCacheOpenTime(),TimeUtils.now())){
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int days = new Date(GameApplication.serverConfig.getCacheOpenTime()).getDate();//当月第几天
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missionIds = STableManager.getConfig(SDailyTasksConfig.class).values().stream().filter(n->days >=n.
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getViewDateUp()&& days <=n.getViewDataDown()).map(n ->n.getId()).collect(Collectors.toSet());
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getViewDateUp()&& days <=n.getViewDataDown()).map(SDailyTasksConfig::getId).collect(Collectors.toSet());
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}else{
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missionIds = STableManager.getConfig(SDailyTasksConfig.class).values().stream().filter(n->n.getViewDateUp() == 1).
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map(n ->n.getId()).collect(Collectors.toSet());
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map(SDailyTasksConfig::getId).collect(Collectors.toSet());
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}
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int type = (int) parm[0];
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if (type == 0) {
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@ -450,7 +450,7 @@ public class UserMissionManager extends MongoBase {
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}
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break;
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case JADE_DYNASTY_MISSION_REWARD:{
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jadeDynastyMissionType.rewardMission(user, (int) parm[0], missionTypeEnumListMap.get(GameMisionType.JADE_DYNASTY_MISSION), jadeDynastyCumulationData);
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jadeDynastyMissionType.rewardMission((int) parm[0], missionTypeEnumListMap.get(GameMisionType.JADE_DYNASTY_MISSION));
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updateString("jadeDynastyMissionType",jadeDynastyMissionType);
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}
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break;
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@ -789,7 +789,7 @@ public class MissionLoigc {
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}
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}
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// 破阵诛仙任务
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// 破阵诛仙任务/主题活动任务
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if(type == GameMisionType.JADE_DYNASTY_MISSION.getType()){
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Map<GameMisionType, List<MissionStateChangeInfo>> gameMisionTypeListMap = userMissionManager.onGameEvent(user, GameEvent.JADE_DYNASTY_MISSION_REWARD, missionId);
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missionStateChangeInfos = gameMisionTypeListMap.get(GameMisionType.JADE_DYNASTY_MISSION);
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@ -11,7 +11,7 @@ import java.util.Map;
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* 任务子类添加,missionType
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*/
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public class DataManagerDistributor {
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private static Map<MissionType, BaseDataManager> judges = new HashMap<>();
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private static final Map<MissionType, BaseDataManager> judges = new HashMap<>();
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public static void init(){
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judges.put(MissionType.RECRUITMENT_RANDOM_HEROES,new RandomHeroDataManager());
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@ -11,5 +11,5 @@ import java.util.Map;
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public interface BaseGameEventProcessor {
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object ...parm) throws Exception;
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void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object ...parm) throws Exception;
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}
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@ -1,16 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class BeginneRefreshEventProcessor implements BaseGameEventProcessor{
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap, parm);
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}
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}
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@ -8,7 +8,7 @@ import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class CowFlySkyEventProcess implements BaseGameEventProcessor {
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public class DefaultRefreshEventProcess implements BaseGameEventProcessor {
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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@ -1,21 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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/**
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* @author lvxinran
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* @date 2021/5/19
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* @discribe
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*/
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public class EndlessMissionRefreshProcess implements BaseGameEventProcessor{
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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}
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}
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@ -1,17 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class JadeDynastyRefreshEventProcess implements BaseGameEventProcessor {
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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}
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}
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@ -29,7 +29,7 @@ public class MissionEventDistributor {
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/**
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* 任务刷新
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*/
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private static Map<GameEvent, BaseGameEventProcessor> eventProcessor = new HashMap<>();
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private static final Map<GameEvent, BaseGameEventProcessor> eventProcessor = new HashMap<>();
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/**
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* 多条件使用,修改任务状态,存在多任务用同一方法时,需要在eventProcessor中使用
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*/
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@ -60,21 +60,21 @@ public class MissionEventDistributor {
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typeList.add(MissionType.HAVE_ID_STAR_LV_POKEMON_NUM);
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eventEnumListMap.put(GameEvent.DONGHAIXUNXIAN_UPDATE,typeList);
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// 刷新任务
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eventProcessor.put(GameEvent.MISSING_ROOM_REFRESH,new CumulationDataEventProcessor());
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eventProcessor.put(GameEvent.DAILY_REFRESH,new DailyRefreshEventProcess());
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eventProcessor.put(GameEvent.BLOODY_REFRESH,new DailyRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_WEEK_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.ACHIEVE_REFRESH,new DailyRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_MONTH_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.SERVENHAPPY_REFRESH,new TreasureRefreshEventProcess());
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eventProcessor.put(GameEvent.BEGINNER,new BeginneRefreshEventProcessor());
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eventProcessor.put(GameEvent.JADE_DYNASTY_REFRESH,new JadeDynastyRefreshEventProcess());
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eventProcessor.put(GameEvent.JADE_DYNASTY_WEEK_REFRESH,new JadeDynastyRefreshEventProcess());
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eventProcessor.put(GameEvent.COW_FLY_SKY_REFRESH,new CowFlySkyEventProcess());
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eventProcessor.put(GameEvent.ENDLESS_MISSION_REFRESH,new EndlessMissionRefreshProcess());
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eventProcessor.put(GameEvent.MISTY_TRIP_REFRESH,new MistyTripMissionRefreshProcess());//缥缈之旅刷新开始
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// 刷新任务
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eventProcessor.put(GameEvent.DAILY_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.BLOODY_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.ACHIEVE_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_WEEK_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.TREASH_MONTH_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.SERVENHAPPY_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.BEGINNER,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.JADE_DYNASTY_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.JADE_DYNASTY_WEEK_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.COW_FLY_SKY_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.ENDLESS_MISSION_REFRESH,new DefaultRefreshEventProcess());
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eventProcessor.put(GameEvent.MISTY_TRIP_REFRESH,new DefaultRefreshEventProcess());//缥缈之旅刷新开始
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typeList = new ArrayList<>();
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@ -1,17 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class MistyTripMissionRefreshProcess implements BaseGameEventProcessor{
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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}
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}
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@ -1,16 +0,0 @@
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package com.ljsd.jieling.logic.mission.event;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.GameMisionType;
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import com.ljsd.jieling.logic.mission.main.MissionStateChangeInfo;
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import java.util.List;
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import java.util.Map;
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public class TreasureRefreshEventProcess implements BaseGameEventProcessor {
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@Override
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public void onGameEvent(User user, Map<GameMisionType, List<MissionStateChangeInfo>> misionTypeListMap, GameEvent event, Object... parm) throws Exception {
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user.getUserMissionManager().openMission(user,event,misionTypeListMap,parm);
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}
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}
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@ -23,7 +23,6 @@ public class UserLevelEventProcessor implements BaseGameEventProcessor{
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for (MissionType type : typeList) {
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user.getUserMissionManager().calCumulationDataResult(user,type,misionTypeListMap,parm);
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}
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int oldLevel = (int)parm[0];
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int upLevel = (int)parm[1];
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ISession session = OnlineUserManager.getSessionByUid(user.getId());
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@ -9,11 +9,8 @@ import com.ljsd.jieling.logic.mission.data.AbstractDataManager;
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import com.ljsd.jieling.logic.mission.data.BaseDataManager;
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import com.ljsd.jieling.logic.mission.data.DataManagerDistributor;
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import config.SThemeActivityTaskConfig;
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import config.STreasureSunlongTaskConfig;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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public class JadeDynastyMissionType extends AbstractMissionType{
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@ -33,13 +30,12 @@ public class JadeDynastyMissionType extends AbstractMissionType{
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}
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public void rewardMission(User user,int missionId, List<MissionStateChangeInfo> missionTypeEnumListMap, CumulationData cumulationData) throws Exception {
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public void rewardMission(int missionId, List<MissionStateChangeInfo> missionTypeEnumListMap) {
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SThemeActivityTaskConfig taskConfig = SThemeActivityTaskConfig.idTaskConfig.get(missionId);
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if(taskConfig == null){return;}
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if (!getFinishMissionIds().contains(missionId)) {
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return ;
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if (taskConfig == null || !getFinishMissionIds().contains(missionId)) {
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return;
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}
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MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.REWARD,taskConfig.getIntegral());
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MissionStateChangeInfo stateChangeInfo = new MissionStateChangeInfo(missionId, MissionState.REWARD,taskConfig.getIntegral());
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missionTypeEnumListMap.add(stateChangeInfo);
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getFinishMissionIds().remove(missionId);
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getRewardedMissionIds().set(missionId);
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Loading…
Reference in New Issue