back_recharge
parent
1ee9ca08fa
commit
74ccf05238
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@ -4,6 +4,7 @@ Monster = {}
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function Monster:New()
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local o = {
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data=RoleData.New(),
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buffFilter=BattleList.New(),
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Event = BattleEvent:New()
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}
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setmetatable(o, self)
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@ -20,11 +21,41 @@ function Monster:Init(data)
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self.uid= data.id
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self.roleData = data
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self.data:Init(self, data.property)
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self.buffFilter:Clear() --buff屏蔽列表
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self.Event:ClearEvent()
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self.skillGroup = MSkillManager.CreateMSkillGroup(self, data.skill)
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end
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function Monster:AddBuff(buff)
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-- buff的miss率
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local missF = 0
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-- 检测被动对miss概率的影响
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local cl = {}
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local function _CallBack(v, ct)
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if v then
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table.insert(cl, {v, ct})
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end
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end
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BattleLogic.Event:DispatchEvent(BattleEventName.RoleAddBuffMiss, _CallBack, self, buff)
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missF = BattleUtil.CountChangeList(missF, cl)
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-- 如果概率为0 或者没有miss
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if missF == 0 or not BattleUtil.RandomAction(missF, function() BattleLogic.BuffMgr:PutBuff(buff) end) then
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for i=1, self.buffFilter.size do
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if self.buffFilter.buffer[i](buff) then
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BattleLogic.BuffMgr:PutBuff(buff)
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return
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end
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end
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BattleLogic.BuffMgr:AddBuff(self, buff)
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end
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end
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function Monster:GetRoleData(property)
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local tarPro = self.data:GetData(property)
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return tarPro
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@ -23,7 +23,7 @@ function MSkill:Init(owner, group, index, skillData)
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self.curRoundCount = 0
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self.maxRoundCount = self.skillData.maxRoundCount
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LogError("最大释放次数"..self.maxCastCount.."最大回合次数"..self.maxRoundCount)
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--LogError("最大释放次数"..self.maxCastCount.."最大回合次数"..self.maxRoundCount)
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-- 将技能加入触发检测
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MTrigger.AddSkill(self.skillData.triggerId, self.skillData.triggerCondition, self)
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@ -14,8 +14,8 @@ function MSkillGroup:Init(monster, groupData)
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self.skillGroupData = groupData
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-- 创建技能
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self.skillList = {}
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for index, data in ipairs(self.skillGroupData) do
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self.skillList[index] = MSkillManager.CreateMSkill(monster, self, index, data[1])
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for index, data in ipairs(self.skillGroupData[1]) do
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self.skillList[index] = MSkillManager.CreateMSkill(monster, self, index, data)
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end
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end
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@ -17,7 +17,7 @@ end
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--
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function this.AddMonsterSkill(skill)
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LogPink("灵兽技能加入"..skill.id)
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--LogPink("灵兽技能加入"..skill.id)
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if skill.type == BattleSkillType.Monster then
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table.insert(this.MonsterSkillList, skill)
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end
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